
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (- x (* x (* x y))))
double code(double x, double y) {
return x - (x * (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (x * (x * y))
end function
public static double code(double x, double y) {
return x - (x * (x * y));
}
def code(x, y): return x - (x * (x * y))
function code(x, y) return Float64(x - Float64(x * Float64(x * y))) end
function tmp = code(x, y) tmp = x - (x * (x * y)); end
code[x_, y_] := N[(x - N[(x * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - x \cdot \left(x \cdot y\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
unsub-negN/A
distribute-lft-out--N/A
*-rgt-identityN/A
associate-*l*N/A
unpow2N/A
lower--.f64N/A
unpow2N/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f6499.9
Applied rewrites99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (* x (- 1.0 (* x y)))) (t_1 (* x (* x (- y))))) (if (<= t_0 -2e+50) t_1 (if (<= t_0 1e+78) (* x 1.0) t_1))))
double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double t_1 = x * (x * -y);
double tmp;
if (t_0 <= -2e+50) {
tmp = t_1;
} else if (t_0 <= 1e+78) {
tmp = x * 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - (x * y))
t_1 = x * (x * -y)
if (t_0 <= (-2d+50)) then
tmp = t_1
else if (t_0 <= 1d+78) then
tmp = x * 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double t_1 = x * (x * -y);
double tmp;
if (t_0 <= -2e+50) {
tmp = t_1;
} else if (t_0 <= 1e+78) {
tmp = x * 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = x * (1.0 - (x * y)) t_1 = x * (x * -y) tmp = 0 if t_0 <= -2e+50: tmp = t_1 elif t_0 <= 1e+78: tmp = x * 1.0 else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(x * Float64(1.0 - Float64(x * y))) t_1 = Float64(x * Float64(x * Float64(-y))) tmp = 0.0 if (t_0 <= -2e+50) tmp = t_1; elseif (t_0 <= 1e+78) tmp = Float64(x * 1.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = x * (1.0 - (x * y)); t_1 = x * (x * -y); tmp = 0.0; if (t_0 <= -2e+50) tmp = t_1; elseif (t_0 <= 1e+78) tmp = x * 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(x * (-y)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+50], t$95$1, If[LessEqual[t$95$0, 1e+78], N[(x * 1.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - x \cdot y\right)\\
t_1 := x \cdot \left(x \cdot \left(-y\right)\right)\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{+78}:\\
\;\;\;\;x \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -2.0000000000000002e50 or 1.00000000000000001e78 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 99.8%
Taylor expanded in x around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6488.4
Applied rewrites88.4%
if -2.0000000000000002e50 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < 1.00000000000000001e78Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites88.0%
Final simplification88.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (* x (- 1.0 (* x y)))) (t_1 (* (* x x) (- y)))) (if (<= t_0 -2e+50) t_1 (if (<= t_0 1e+78) (* x 1.0) t_1))))
double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double t_1 = (x * x) * -y;
double tmp;
if (t_0 <= -2e+50) {
tmp = t_1;
} else if (t_0 <= 1e+78) {
tmp = x * 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - (x * y))
t_1 = (x * x) * -y
if (t_0 <= (-2d+50)) then
tmp = t_1
else if (t_0 <= 1d+78) then
tmp = x * 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double t_1 = (x * x) * -y;
double tmp;
if (t_0 <= -2e+50) {
tmp = t_1;
} else if (t_0 <= 1e+78) {
tmp = x * 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = x * (1.0 - (x * y)) t_1 = (x * x) * -y tmp = 0 if t_0 <= -2e+50: tmp = t_1 elif t_0 <= 1e+78: tmp = x * 1.0 else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(x * Float64(1.0 - Float64(x * y))) t_1 = Float64(Float64(x * x) * Float64(-y)) tmp = 0.0 if (t_0 <= -2e+50) tmp = t_1; elseif (t_0 <= 1e+78) tmp = Float64(x * 1.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = x * (1.0 - (x * y)); t_1 = (x * x) * -y; tmp = 0.0; if (t_0 <= -2e+50) tmp = t_1; elseif (t_0 <= 1e+78) tmp = x * 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] * (-y)), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+50], t$95$1, If[LessEqual[t$95$0, 1e+78], N[(x * 1.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - x \cdot y\right)\\
t_1 := \left(x \cdot x\right) \cdot \left(-y\right)\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{+78}:\\
\;\;\;\;x \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -2.0000000000000002e50 or 1.00000000000000001e78 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 99.8%
lift-*.f64N/A
*-commutativeN/A
lift--.f64N/A
flip--N/A
associate-*l/N/A
frac-2negN/A
lower-/.f64N/A
Applied rewrites51.4%
Taylor expanded in x around inf
unpow2N/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6440.9
Applied rewrites40.9%
Taylor expanded in x around inf
lower-*.f6440.9
Applied rewrites40.9%
Taylor expanded in x around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unpow2N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6482.4
Applied rewrites82.4%
if -2.0000000000000002e50 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < 1.00000000000000001e78Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites88.0%
Final simplification85.0%
(FPCore (x y) :precision binary64 (* x 1.0))
double code(double x, double y) {
return x * 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 1.0d0
end function
public static double code(double x, double y) {
return x * 1.0;
}
def code(x, y): return x * 1.0
function code(x, y) return Float64(x * 1.0) end
function tmp = code(x, y) tmp = x * 1.0; end
code[x_, y_] := N[(x * 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites48.2%
herbie shell --seed 2024231
(FPCore (x y)
:name "Numeric.SpecFunctions:log1p from math-functions-0.1.5.2, A"
:precision binary64
(* x (- 1.0 (* x y))))