Data.Colour.RGB:hslsv from colour-2.3.3, C

Percentage Accurate: 100.0% → 100.0%
Time: 8.8s
Alternatives: 10
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{2 - \left(x + y\right)} \end{array} \]
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
def code(x, y):
	return (x - y) / (2.0 - (x + y))
function code(x, y)
	return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
end
function tmp = code(x, y)
	tmp = (x - y) / (2.0 - (x + y));
end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{2 - \left(x + y\right)} \end{array} \]
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
def code(x, y):
	return (x - y) / (2.0 - (x + y))
function code(x, y)
	return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
end
function tmp = code(x, y)
	tmp = (x - y) / (2.0 - (x + y));
end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}

Alternative 1: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{2 - \left(x + y\right)} \end{array} \]
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
def code(x, y):
	return (x - y) / (2.0 - (x + y))
function code(x, y)
	return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
end
function tmp = code(x, y)
	tmp = (x - y) / (2.0 - (x + y));
end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Derivation
  1. Initial program 100.0%

    \[\frac{x - y}{2 - \left(x + y\right)} \]
  2. Add Preprocessing
  3. Add Preprocessing

Alternative 2: 84.3% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{2 - \left(x + y\right)}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-6}:\\ \;\;\;\;-1\\ \mathbf{elif}\;t\_0 \leq -1 \cdot 10^{-114}:\\ \;\;\;\;x \cdot \mathsf{fma}\left(x, 0.25, 0.5\right)\\ \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-13}:\\ \;\;\;\;\frac{-y}{2}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
   (if (<= t_0 -2e-6)
     -1.0
     (if (<= t_0 -1e-114)
       (* x (fma x 0.25 0.5))
       (if (<= t_0 4e-13) (/ (- y) 2.0) 1.0)))))
double code(double x, double y) {
	double t_0 = (x - y) / (2.0 - (x + y));
	double tmp;
	if (t_0 <= -2e-6) {
		tmp = -1.0;
	} else if (t_0 <= -1e-114) {
		tmp = x * fma(x, 0.25, 0.5);
	} else if (t_0 <= 4e-13) {
		tmp = -y / 2.0;
	} else {
		tmp = 1.0;
	}
	return tmp;
}
function code(x, y)
	t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
	tmp = 0.0
	if (t_0 <= -2e-6)
		tmp = -1.0;
	elseif (t_0 <= -1e-114)
		tmp = Float64(x * fma(x, 0.25, 0.5));
	elseif (t_0 <= 4e-13)
		tmp = Float64(Float64(-y) / 2.0);
	else
		tmp = 1.0;
	end
	return tmp
end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-6], -1.0, If[LessEqual[t$95$0, -1e-114], N[(x * N[(x * 0.25 + 0.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 4e-13], N[((-y) / 2.0), $MachinePrecision], 1.0]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-6}:\\
\;\;\;\;-1\\

\mathbf{elif}\;t\_0 \leq -1 \cdot 10^{-114}:\\
\;\;\;\;x \cdot \mathsf{fma}\left(x, 0.25, 0.5\right)\\

\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-13}:\\
\;\;\;\;\frac{-y}{2}\\

\mathbf{else}:\\
\;\;\;\;1\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -1.99999999999999991e-6

    1. Initial program 100.0%

      \[\frac{x - y}{2 - \left(x + y\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{-1} \]
    4. Step-by-step derivation
      1. Applied rewrites96.6%

        \[\leadsto \color{blue}{-1} \]

      if -1.99999999999999991e-6 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -1.0000000000000001e-114

      1. Initial program 100.0%

        \[\frac{x - y}{2 - \left(x + y\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
        2. lower--.f6466.3

          \[\leadsto \frac{x}{\color{blue}{2 - x}} \]
      5. Applied rewrites66.3%

        \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
      6. Taylor expanded in x around 0

        \[\leadsto x \cdot \color{blue}{\left(\frac{1}{2} + \frac{1}{4} \cdot x\right)} \]
      7. Step-by-step derivation
        1. Applied rewrites66.3%

          \[\leadsto x \cdot \color{blue}{\mathsf{fma}\left(x, 0.25, 0.5\right)} \]

        if -1.0000000000000001e-114 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 4.0000000000000001e-13

        1. Initial program 99.9%

          \[\frac{x - y}{2 - \left(x + y\right)} \]
        2. Add Preprocessing
        3. Taylor expanded in x around 0

          \[\leadsto \frac{x - y}{\color{blue}{2 - y}} \]
        4. Step-by-step derivation
          1. lower--.f6499.6

            \[\leadsto \frac{x - y}{\color{blue}{2 - y}} \]
        5. Applied rewrites99.6%

          \[\leadsto \frac{x - y}{\color{blue}{2 - y}} \]
        6. Taylor expanded in y around 0

          \[\leadsto \frac{x - y}{2} \]
        7. Step-by-step derivation
          1. Applied rewrites98.9%

            \[\leadsto \frac{x - y}{2} \]
          2. Taylor expanded in x around 0

            \[\leadsto \frac{\color{blue}{-1 \cdot y}}{2} \]
          3. Step-by-step derivation
            1. mul-1-negN/A

              \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(y\right)}}{2} \]
            2. lower-neg.f6458.4

              \[\leadsto \frac{\color{blue}{-y}}{2} \]
          4. Applied rewrites58.4%

            \[\leadsto \frac{\color{blue}{-y}}{2} \]

          if 4.0000000000000001e-13 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

          1. Initial program 99.9%

            \[\frac{x - y}{2 - \left(x + y\right)} \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{1} \]
          4. Step-by-step derivation
            1. Applied rewrites97.1%

              \[\leadsto \color{blue}{1} \]
          5. Recombined 4 regimes into one program.
          6. Add Preprocessing

          Alternative 3: 97.7% accurate, 0.3× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{2 - \left(x + y\right)}\\ \mathbf{if}\;t\_0 \leq -0.5:\\ \;\;\;\;\frac{x}{2 - x}\\ \mathbf{elif}\;t\_0 \leq 10^{-13}:\\ \;\;\;\;\frac{x - y}{2}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{y + -2}\\ \end{array} \end{array} \]
          (FPCore (x y)
           :precision binary64
           (let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
             (if (<= t_0 -0.5)
               (/ x (- 2.0 x))
               (if (<= t_0 1e-13) (/ (- x y) 2.0) (/ y (+ y -2.0))))))
          double code(double x, double y) {
          	double t_0 = (x - y) / (2.0 - (x + y));
          	double tmp;
          	if (t_0 <= -0.5) {
          		tmp = x / (2.0 - x);
          	} else if (t_0 <= 1e-13) {
          		tmp = (x - y) / 2.0;
          	} else {
          		tmp = y / (y + -2.0);
          	}
          	return tmp;
          }
          
          real(8) function code(x, y)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8) :: t_0
              real(8) :: tmp
              t_0 = (x - y) / (2.0d0 - (x + y))
              if (t_0 <= (-0.5d0)) then
                  tmp = x / (2.0d0 - x)
              else if (t_0 <= 1d-13) then
                  tmp = (x - y) / 2.0d0
              else
                  tmp = y / (y + (-2.0d0))
              end if
              code = tmp
          end function
          
          public static double code(double x, double y) {
          	double t_0 = (x - y) / (2.0 - (x + y));
          	double tmp;
          	if (t_0 <= -0.5) {
          		tmp = x / (2.0 - x);
          	} else if (t_0 <= 1e-13) {
          		tmp = (x - y) / 2.0;
          	} else {
          		tmp = y / (y + -2.0);
          	}
          	return tmp;
          }
          
          def code(x, y):
          	t_0 = (x - y) / (2.0 - (x + y))
          	tmp = 0
          	if t_0 <= -0.5:
          		tmp = x / (2.0 - x)
          	elif t_0 <= 1e-13:
          		tmp = (x - y) / 2.0
          	else:
          		tmp = y / (y + -2.0)
          	return tmp
          
          function code(x, y)
          	t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
          	tmp = 0.0
          	if (t_0 <= -0.5)
          		tmp = Float64(x / Float64(2.0 - x));
          	elseif (t_0 <= 1e-13)
          		tmp = Float64(Float64(x - y) / 2.0);
          	else
          		tmp = Float64(y / Float64(y + -2.0));
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y)
          	t_0 = (x - y) / (2.0 - (x + y));
          	tmp = 0.0;
          	if (t_0 <= -0.5)
          		tmp = x / (2.0 - x);
          	elseif (t_0 <= 1e-13)
          		tmp = (x - y) / 2.0;
          	else
          		tmp = y / (y + -2.0);
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1e-13], N[(N[(x - y), $MachinePrecision] / 2.0), $MachinePrecision], N[(y / N[(y + -2.0), $MachinePrecision]), $MachinePrecision]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
          \mathbf{if}\;t\_0 \leq -0.5:\\
          \;\;\;\;\frac{x}{2 - x}\\
          
          \mathbf{elif}\;t\_0 \leq 10^{-13}:\\
          \;\;\;\;\frac{x - y}{2}\\
          
          \mathbf{else}:\\
          \;\;\;\;\frac{y}{y + -2}\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 3 regimes
          2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5

            1. Initial program 100.0%

              \[\frac{x - y}{2 - \left(x + y\right)} \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
              2. lower--.f6498.9

                \[\leadsto \frac{x}{\color{blue}{2 - x}} \]
            5. Applied rewrites98.9%

              \[\leadsto \color{blue}{\frac{x}{2 - x}} \]

            if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 1e-13

            1. Initial program 100.0%

              \[\frac{x - y}{2 - \left(x + y\right)} \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \frac{x - y}{\color{blue}{2 - y}} \]
            4. Step-by-step derivation
              1. lower--.f6499.4

                \[\leadsto \frac{x - y}{\color{blue}{2 - y}} \]
            5. Applied rewrites99.4%

              \[\leadsto \frac{x - y}{\color{blue}{2 - y}} \]
            6. Taylor expanded in y around 0

              \[\leadsto \frac{x - y}{2} \]
            7. Step-by-step derivation
              1. Applied rewrites98.4%

                \[\leadsto \frac{x - y}{2} \]

              if 1e-13 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

              1. Initial program 99.9%

                \[\frac{x - y}{2 - \left(x + y\right)} \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \color{blue}{-1 \cdot \frac{y}{2 - y}} \]
              4. Step-by-step derivation
                1. mul-1-negN/A

                  \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{y}{2 - y}\right)} \]
                2. distribute-neg-frac2N/A

                  \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(2 - y\right)\right)}} \]
                3. mul-1-negN/A

                  \[\leadsto \frac{y}{\color{blue}{-1 \cdot \left(2 - y\right)}} \]
                4. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{y}{-1 \cdot \left(2 - y\right)}} \]
                5. mul-1-negN/A

                  \[\leadsto \frac{y}{\color{blue}{\mathsf{neg}\left(\left(2 - y\right)\right)}} \]
                6. sub-negN/A

                  \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(2 + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
                7. +-commutativeN/A

                  \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + 2\right)}\right)} \]
                8. distribute-neg-inN/A

                  \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) + \left(\mathsf{neg}\left(2\right)\right)}} \]
                9. mul-1-negN/A

                  \[\leadsto \frac{y}{\color{blue}{-1 \cdot \left(\mathsf{neg}\left(y\right)\right)} + \left(\mathsf{neg}\left(2\right)\right)} \]
                10. mul-1-negN/A

                  \[\leadsto \frac{y}{-1 \cdot \color{blue}{\left(-1 \cdot y\right)} + \left(\mathsf{neg}\left(2\right)\right)} \]
                11. associate-*r*N/A

                  \[\leadsto \frac{y}{\color{blue}{\left(-1 \cdot -1\right) \cdot y} + \left(\mathsf{neg}\left(2\right)\right)} \]
                12. metadata-evalN/A

                  \[\leadsto \frac{y}{\color{blue}{1} \cdot y + \left(\mathsf{neg}\left(2\right)\right)} \]
                13. *-lft-identityN/A

                  \[\leadsto \frac{y}{\color{blue}{y} + \left(\mathsf{neg}\left(2\right)\right)} \]
                14. lower-+.f64N/A

                  \[\leadsto \frac{y}{\color{blue}{y + \left(\mathsf{neg}\left(2\right)\right)}} \]
                15. metadata-eval97.8

                  \[\leadsto \frac{y}{y + \color{blue}{-2}} \]
              5. Applied rewrites97.8%

                \[\leadsto \color{blue}{\frac{y}{y + -2}} \]
            8. Recombined 3 regimes into one program.
            9. Add Preprocessing

            Alternative 4: 84.9% accurate, 0.3× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{2 - \left(x + y\right)}\\ \mathbf{if}\;t\_0 \leq -1 \cdot 10^{-114}:\\ \;\;\;\;\frac{x}{2 - x}\\ \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-13}:\\ \;\;\;\;\frac{-y}{2}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
            (FPCore (x y)
             :precision binary64
             (let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
               (if (<= t_0 -1e-114)
                 (/ x (- 2.0 x))
                 (if (<= t_0 4e-13) (/ (- y) 2.0) 1.0))))
            double code(double x, double y) {
            	double t_0 = (x - y) / (2.0 - (x + y));
            	double tmp;
            	if (t_0 <= -1e-114) {
            		tmp = x / (2.0 - x);
            	} else if (t_0 <= 4e-13) {
            		tmp = -y / 2.0;
            	} else {
            		tmp = 1.0;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8) :: t_0
                real(8) :: tmp
                t_0 = (x - y) / (2.0d0 - (x + y))
                if (t_0 <= (-1d-114)) then
                    tmp = x / (2.0d0 - x)
                else if (t_0 <= 4d-13) then
                    tmp = -y / 2.0d0
                else
                    tmp = 1.0d0
                end if
                code = tmp
            end function
            
            public static double code(double x, double y) {
            	double t_0 = (x - y) / (2.0 - (x + y));
            	double tmp;
            	if (t_0 <= -1e-114) {
            		tmp = x / (2.0 - x);
            	} else if (t_0 <= 4e-13) {
            		tmp = -y / 2.0;
            	} else {
            		tmp = 1.0;
            	}
            	return tmp;
            }
            
            def code(x, y):
            	t_0 = (x - y) / (2.0 - (x + y))
            	tmp = 0
            	if t_0 <= -1e-114:
            		tmp = x / (2.0 - x)
            	elif t_0 <= 4e-13:
            		tmp = -y / 2.0
            	else:
            		tmp = 1.0
            	return tmp
            
            function code(x, y)
            	t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
            	tmp = 0.0
            	if (t_0 <= -1e-114)
            		tmp = Float64(x / Float64(2.0 - x));
            	elseif (t_0 <= 4e-13)
            		tmp = Float64(Float64(-y) / 2.0);
            	else
            		tmp = 1.0;
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y)
            	t_0 = (x - y) / (2.0 - (x + y));
            	tmp = 0.0;
            	if (t_0 <= -1e-114)
            		tmp = x / (2.0 - x);
            	elseif (t_0 <= 4e-13)
            		tmp = -y / 2.0;
            	else
            		tmp = 1.0;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-114], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 4e-13], N[((-y) / 2.0), $MachinePrecision], 1.0]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
            \mathbf{if}\;t\_0 \leq -1 \cdot 10^{-114}:\\
            \;\;\;\;\frac{x}{2 - x}\\
            
            \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-13}:\\
            \;\;\;\;\frac{-y}{2}\\
            
            \mathbf{else}:\\
            \;\;\;\;1\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 3 regimes
            2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -1.0000000000000001e-114

              1. Initial program 100.0%

                \[\frac{x - y}{2 - \left(x + y\right)} \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
              4. Step-by-step derivation
                1. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                2. lower--.f6492.1

                  \[\leadsto \frac{x}{\color{blue}{2 - x}} \]
              5. Applied rewrites92.1%

                \[\leadsto \color{blue}{\frac{x}{2 - x}} \]

              if -1.0000000000000001e-114 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 4.0000000000000001e-13

              1. Initial program 99.9%

                \[\frac{x - y}{2 - \left(x + y\right)} \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \frac{x - y}{\color{blue}{2 - y}} \]
              4. Step-by-step derivation
                1. lower--.f6499.6

                  \[\leadsto \frac{x - y}{\color{blue}{2 - y}} \]
              5. Applied rewrites99.6%

                \[\leadsto \frac{x - y}{\color{blue}{2 - y}} \]
              6. Taylor expanded in y around 0

                \[\leadsto \frac{x - y}{2} \]
              7. Step-by-step derivation
                1. Applied rewrites98.9%

                  \[\leadsto \frac{x - y}{2} \]
                2. Taylor expanded in x around 0

                  \[\leadsto \frac{\color{blue}{-1 \cdot y}}{2} \]
                3. Step-by-step derivation
                  1. mul-1-negN/A

                    \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(y\right)}}{2} \]
                  2. lower-neg.f6458.4

                    \[\leadsto \frac{\color{blue}{-y}}{2} \]
                4. Applied rewrites58.4%

                  \[\leadsto \frac{\color{blue}{-y}}{2} \]

                if 4.0000000000000001e-13 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

                1. Initial program 99.9%

                  \[\frac{x - y}{2 - \left(x + y\right)} \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{1} \]
                4. Step-by-step derivation
                  1. Applied rewrites97.1%

                    \[\leadsto \color{blue}{1} \]
                5. Recombined 3 regimes into one program.
                6. Add Preprocessing

                Alternative 5: 84.2% accurate, 0.3× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{2 - \left(x + y\right)}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-6}:\\ \;\;\;\;-1\\ \mathbf{elif}\;t\_0 \leq 10^{-13}:\\ \;\;\;\;x \cdot \mathsf{fma}\left(x, 0.25, 0.5\right)\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
                (FPCore (x y)
                 :precision binary64
                 (let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
                   (if (<= t_0 -2e-6) -1.0 (if (<= t_0 1e-13) (* x (fma x 0.25 0.5)) 1.0))))
                double code(double x, double y) {
                	double t_0 = (x - y) / (2.0 - (x + y));
                	double tmp;
                	if (t_0 <= -2e-6) {
                		tmp = -1.0;
                	} else if (t_0 <= 1e-13) {
                		tmp = x * fma(x, 0.25, 0.5);
                	} else {
                		tmp = 1.0;
                	}
                	return tmp;
                }
                
                function code(x, y)
                	t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
                	tmp = 0.0
                	if (t_0 <= -2e-6)
                		tmp = -1.0;
                	elseif (t_0 <= 1e-13)
                		tmp = Float64(x * fma(x, 0.25, 0.5));
                	else
                		tmp = 1.0;
                	end
                	return tmp
                end
                
                code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-6], -1.0, If[LessEqual[t$95$0, 1e-13], N[(x * N[(x * 0.25 + 0.5), $MachinePrecision]), $MachinePrecision], 1.0]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
                \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-6}:\\
                \;\;\;\;-1\\
                
                \mathbf{elif}\;t\_0 \leq 10^{-13}:\\
                \;\;\;\;x \cdot \mathsf{fma}\left(x, 0.25, 0.5\right)\\
                
                \mathbf{else}:\\
                \;\;\;\;1\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 3 regimes
                2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -1.99999999999999991e-6

                  1. Initial program 100.0%

                    \[\frac{x - y}{2 - \left(x + y\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{-1} \]
                  4. Step-by-step derivation
                    1. Applied rewrites96.6%

                      \[\leadsto \color{blue}{-1} \]

                    if -1.99999999999999991e-6 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 1e-13

                    1. Initial program 100.0%

                      \[\frac{x - y}{2 - \left(x + y\right)} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around 0

                      \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                    4. Step-by-step derivation
                      1. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                      2. lower--.f6451.6

                        \[\leadsto \frac{x}{\color{blue}{2 - x}} \]
                    5. Applied rewrites51.6%

                      \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                    6. Taylor expanded in x around 0

                      \[\leadsto x \cdot \color{blue}{\left(\frac{1}{2} + \frac{1}{4} \cdot x\right)} \]
                    7. Step-by-step derivation
                      1. Applied rewrites51.6%

                        \[\leadsto x \cdot \color{blue}{\mathsf{fma}\left(x, 0.25, 0.5\right)} \]

                      if 1e-13 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

                      1. Initial program 99.9%

                        \[\frac{x - y}{2 - \left(x + y\right)} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{1} \]
                      4. Step-by-step derivation
                        1. Applied rewrites96.1%

                          \[\leadsto \color{blue}{1} \]
                      5. Recombined 3 regimes into one program.
                      6. Add Preprocessing

                      Alternative 6: 84.1% accurate, 0.4× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{2 - \left(x + y\right)}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-6}:\\ \;\;\;\;-1\\ \mathbf{elif}\;t\_0 \leq 10^{-13}:\\ \;\;\;\;x \cdot 0.5\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
                      (FPCore (x y)
                       :precision binary64
                       (let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
                         (if (<= t_0 -2e-6) -1.0 (if (<= t_0 1e-13) (* x 0.5) 1.0))))
                      double code(double x, double y) {
                      	double t_0 = (x - y) / (2.0 - (x + y));
                      	double tmp;
                      	if (t_0 <= -2e-6) {
                      		tmp = -1.0;
                      	} else if (t_0 <= 1e-13) {
                      		tmp = x * 0.5;
                      	} else {
                      		tmp = 1.0;
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8) :: t_0
                          real(8) :: tmp
                          t_0 = (x - y) / (2.0d0 - (x + y))
                          if (t_0 <= (-2d-6)) then
                              tmp = -1.0d0
                          else if (t_0 <= 1d-13) then
                              tmp = x * 0.5d0
                          else
                              tmp = 1.0d0
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y) {
                      	double t_0 = (x - y) / (2.0 - (x + y));
                      	double tmp;
                      	if (t_0 <= -2e-6) {
                      		tmp = -1.0;
                      	} else if (t_0 <= 1e-13) {
                      		tmp = x * 0.5;
                      	} else {
                      		tmp = 1.0;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y):
                      	t_0 = (x - y) / (2.0 - (x + y))
                      	tmp = 0
                      	if t_0 <= -2e-6:
                      		tmp = -1.0
                      	elif t_0 <= 1e-13:
                      		tmp = x * 0.5
                      	else:
                      		tmp = 1.0
                      	return tmp
                      
                      function code(x, y)
                      	t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
                      	tmp = 0.0
                      	if (t_0 <= -2e-6)
                      		tmp = -1.0;
                      	elseif (t_0 <= 1e-13)
                      		tmp = Float64(x * 0.5);
                      	else
                      		tmp = 1.0;
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y)
                      	t_0 = (x - y) / (2.0 - (x + y));
                      	tmp = 0.0;
                      	if (t_0 <= -2e-6)
                      		tmp = -1.0;
                      	elseif (t_0 <= 1e-13)
                      		tmp = x * 0.5;
                      	else
                      		tmp = 1.0;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-6], -1.0, If[LessEqual[t$95$0, 1e-13], N[(x * 0.5), $MachinePrecision], 1.0]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
                      \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-6}:\\
                      \;\;\;\;-1\\
                      
                      \mathbf{elif}\;t\_0 \leq 10^{-13}:\\
                      \;\;\;\;x \cdot 0.5\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;1\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 3 regimes
                      2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -1.99999999999999991e-6

                        1. Initial program 100.0%

                          \[\frac{x - y}{2 - \left(x + y\right)} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around inf

                          \[\leadsto \color{blue}{-1} \]
                        4. Step-by-step derivation
                          1. Applied rewrites96.6%

                            \[\leadsto \color{blue}{-1} \]

                          if -1.99999999999999991e-6 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 1e-13

                          1. Initial program 100.0%

                            \[\frac{x - y}{2 - \left(x + y\right)} \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around 0

                            \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                          4. Step-by-step derivation
                            1. lower-/.f64N/A

                              \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                            2. lower--.f6451.6

                              \[\leadsto \frac{x}{\color{blue}{2 - x}} \]
                          5. Applied rewrites51.6%

                            \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                          6. Taylor expanded in x around 0

                            \[\leadsto \frac{1}{2} \cdot \color{blue}{x} \]
                          7. Step-by-step derivation
                            1. Applied rewrites51.0%

                              \[\leadsto x \cdot \color{blue}{0.5} \]

                            if 1e-13 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

                            1. Initial program 99.9%

                              \[\frac{x - y}{2 - \left(x + y\right)} \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around inf

                              \[\leadsto \color{blue}{1} \]
                            4. Step-by-step derivation
                              1. Applied rewrites96.1%

                                \[\leadsto \color{blue}{1} \]
                            5. Recombined 3 regimes into one program.
                            6. Add Preprocessing

                            Alternative 7: 98.3% accurate, 0.5× speedup?

                            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -0.5:\\ \;\;\;\;\frac{x}{2 - x}\\ \mathbf{else}:\\ \;\;\;\;\frac{x - y}{2 - y}\\ \end{array} \end{array} \]
                            (FPCore (x y)
                             :precision binary64
                             (if (<= (/ (- x y) (- 2.0 (+ x y))) -0.5)
                               (/ x (- 2.0 x))
                               (/ (- x y) (- 2.0 y))))
                            double code(double x, double y) {
                            	double tmp;
                            	if (((x - y) / (2.0 - (x + y))) <= -0.5) {
                            		tmp = x / (2.0 - x);
                            	} else {
                            		tmp = (x - y) / (2.0 - y);
                            	}
                            	return tmp;
                            }
                            
                            real(8) function code(x, y)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8) :: tmp
                                if (((x - y) / (2.0d0 - (x + y))) <= (-0.5d0)) then
                                    tmp = x / (2.0d0 - x)
                                else
                                    tmp = (x - y) / (2.0d0 - y)
                                end if
                                code = tmp
                            end function
                            
                            public static double code(double x, double y) {
                            	double tmp;
                            	if (((x - y) / (2.0 - (x + y))) <= -0.5) {
                            		tmp = x / (2.0 - x);
                            	} else {
                            		tmp = (x - y) / (2.0 - y);
                            	}
                            	return tmp;
                            }
                            
                            def code(x, y):
                            	tmp = 0
                            	if ((x - y) / (2.0 - (x + y))) <= -0.5:
                            		tmp = x / (2.0 - x)
                            	else:
                            		tmp = (x - y) / (2.0 - y)
                            	return tmp
                            
                            function code(x, y)
                            	tmp = 0.0
                            	if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= -0.5)
                            		tmp = Float64(x / Float64(2.0 - x));
                            	else
                            		tmp = Float64(Float64(x - y) / Float64(2.0 - y));
                            	end
                            	return tmp
                            end
                            
                            function tmp_2 = code(x, y)
                            	tmp = 0.0;
                            	if (((x - y) / (2.0 - (x + y))) <= -0.5)
                            		tmp = x / (2.0 - x);
                            	else
                            		tmp = (x - y) / (2.0 - y);
                            	end
                            	tmp_2 = tmp;
                            end
                            
                            code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -0.5], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / N[(2.0 - y), $MachinePrecision]), $MachinePrecision]]
                            
                            \begin{array}{l}
                            
                            \\
                            \begin{array}{l}
                            \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -0.5:\\
                            \;\;\;\;\frac{x}{2 - x}\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;\frac{x - y}{2 - y}\\
                            
                            
                            \end{array}
                            \end{array}
                            
                            Derivation
                            1. Split input into 2 regimes
                            2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5

                              1. Initial program 100.0%

                                \[\frac{x - y}{2 - \left(x + y\right)} \]
                              2. Add Preprocessing
                              3. Taylor expanded in y around 0

                                \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                              4. Step-by-step derivation
                                1. lower-/.f64N/A

                                  \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                                2. lower--.f6498.9

                                  \[\leadsto \frac{x}{\color{blue}{2 - x}} \]
                              5. Applied rewrites98.9%

                                \[\leadsto \color{blue}{\frac{x}{2 - x}} \]

                              if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

                              1. Initial program 99.9%

                                \[\frac{x - y}{2 - \left(x + y\right)} \]
                              2. Add Preprocessing
                              3. Taylor expanded in x around 0

                                \[\leadsto \frac{x - y}{\color{blue}{2 - y}} \]
                              4. Step-by-step derivation
                                1. lower--.f6498.6

                                  \[\leadsto \frac{x - y}{\color{blue}{2 - y}} \]
                              5. Applied rewrites98.6%

                                \[\leadsto \frac{x - y}{\color{blue}{2 - y}} \]
                            3. Recombined 2 regimes into one program.
                            4. Add Preprocessing

                            Alternative 8: 85.9% accurate, 0.5× speedup?

                            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -1 \cdot 10^{-114}:\\ \;\;\;\;\frac{x}{2 - x}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{y + -2}\\ \end{array} \end{array} \]
                            (FPCore (x y)
                             :precision binary64
                             (if (<= (/ (- x y) (- 2.0 (+ x y))) -1e-114)
                               (/ x (- 2.0 x))
                               (/ y (+ y -2.0))))
                            double code(double x, double y) {
                            	double tmp;
                            	if (((x - y) / (2.0 - (x + y))) <= -1e-114) {
                            		tmp = x / (2.0 - x);
                            	} else {
                            		tmp = y / (y + -2.0);
                            	}
                            	return tmp;
                            }
                            
                            real(8) function code(x, y)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8) :: tmp
                                if (((x - y) / (2.0d0 - (x + y))) <= (-1d-114)) then
                                    tmp = x / (2.0d0 - x)
                                else
                                    tmp = y / (y + (-2.0d0))
                                end if
                                code = tmp
                            end function
                            
                            public static double code(double x, double y) {
                            	double tmp;
                            	if (((x - y) / (2.0 - (x + y))) <= -1e-114) {
                            		tmp = x / (2.0 - x);
                            	} else {
                            		tmp = y / (y + -2.0);
                            	}
                            	return tmp;
                            }
                            
                            def code(x, y):
                            	tmp = 0
                            	if ((x - y) / (2.0 - (x + y))) <= -1e-114:
                            		tmp = x / (2.0 - x)
                            	else:
                            		tmp = y / (y + -2.0)
                            	return tmp
                            
                            function code(x, y)
                            	tmp = 0.0
                            	if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= -1e-114)
                            		tmp = Float64(x / Float64(2.0 - x));
                            	else
                            		tmp = Float64(y / Float64(y + -2.0));
                            	end
                            	return tmp
                            end
                            
                            function tmp_2 = code(x, y)
                            	tmp = 0.0;
                            	if (((x - y) / (2.0 - (x + y))) <= -1e-114)
                            		tmp = x / (2.0 - x);
                            	else
                            		tmp = y / (y + -2.0);
                            	end
                            	tmp_2 = tmp;
                            end
                            
                            code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1e-114], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(y / N[(y + -2.0), $MachinePrecision]), $MachinePrecision]]
                            
                            \begin{array}{l}
                            
                            \\
                            \begin{array}{l}
                            \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -1 \cdot 10^{-114}:\\
                            \;\;\;\;\frac{x}{2 - x}\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;\frac{y}{y + -2}\\
                            
                            
                            \end{array}
                            \end{array}
                            
                            Derivation
                            1. Split input into 2 regimes
                            2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -1.0000000000000001e-114

                              1. Initial program 100.0%

                                \[\frac{x - y}{2 - \left(x + y\right)} \]
                              2. Add Preprocessing
                              3. Taylor expanded in y around 0

                                \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                              4. Step-by-step derivation
                                1. lower-/.f64N/A

                                  \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                                2. lower--.f6492.1

                                  \[\leadsto \frac{x}{\color{blue}{2 - x}} \]
                              5. Applied rewrites92.1%

                                \[\leadsto \color{blue}{\frac{x}{2 - x}} \]

                              if -1.0000000000000001e-114 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

                              1. Initial program 99.9%

                                \[\frac{x - y}{2 - \left(x + y\right)} \]
                              2. Add Preprocessing
                              3. Taylor expanded in x around 0

                                \[\leadsto \color{blue}{-1 \cdot \frac{y}{2 - y}} \]
                              4. Step-by-step derivation
                                1. mul-1-negN/A

                                  \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{y}{2 - y}\right)} \]
                                2. distribute-neg-frac2N/A

                                  \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(2 - y\right)\right)}} \]
                                3. mul-1-negN/A

                                  \[\leadsto \frac{y}{\color{blue}{-1 \cdot \left(2 - y\right)}} \]
                                4. lower-/.f64N/A

                                  \[\leadsto \color{blue}{\frac{y}{-1 \cdot \left(2 - y\right)}} \]
                                5. mul-1-negN/A

                                  \[\leadsto \frac{y}{\color{blue}{\mathsf{neg}\left(\left(2 - y\right)\right)}} \]
                                6. sub-negN/A

                                  \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(2 + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
                                7. +-commutativeN/A

                                  \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + 2\right)}\right)} \]
                                8. distribute-neg-inN/A

                                  \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) + \left(\mathsf{neg}\left(2\right)\right)}} \]
                                9. mul-1-negN/A

                                  \[\leadsto \frac{y}{\color{blue}{-1 \cdot \left(\mathsf{neg}\left(y\right)\right)} + \left(\mathsf{neg}\left(2\right)\right)} \]
                                10. mul-1-negN/A

                                  \[\leadsto \frac{y}{-1 \cdot \color{blue}{\left(-1 \cdot y\right)} + \left(\mathsf{neg}\left(2\right)\right)} \]
                                11. associate-*r*N/A

                                  \[\leadsto \frac{y}{\color{blue}{\left(-1 \cdot -1\right) \cdot y} + \left(\mathsf{neg}\left(2\right)\right)} \]
                                12. metadata-evalN/A

                                  \[\leadsto \frac{y}{\color{blue}{1} \cdot y + \left(\mathsf{neg}\left(2\right)\right)} \]
                                13. *-lft-identityN/A

                                  \[\leadsto \frac{y}{\color{blue}{y} + \left(\mathsf{neg}\left(2\right)\right)} \]
                                14. lower-+.f64N/A

                                  \[\leadsto \frac{y}{\color{blue}{y + \left(\mathsf{neg}\left(2\right)\right)}} \]
                                15. metadata-eval83.9

                                  \[\leadsto \frac{y}{y + \color{blue}{-2}} \]
                              5. Applied rewrites83.9%

                                \[\leadsto \color{blue}{\frac{y}{y + -2}} \]
                            3. Recombined 2 regimes into one program.
                            4. Add Preprocessing

                            Alternative 9: 74.0% accurate, 0.8× speedup?

                            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -1 \cdot 10^{-309}:\\ \;\;\;\;-1\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
                            (FPCore (x y)
                             :precision binary64
                             (if (<= (/ (- x y) (- 2.0 (+ x y))) -1e-309) -1.0 1.0))
                            double code(double x, double y) {
                            	double tmp;
                            	if (((x - y) / (2.0 - (x + y))) <= -1e-309) {
                            		tmp = -1.0;
                            	} else {
                            		tmp = 1.0;
                            	}
                            	return tmp;
                            }
                            
                            real(8) function code(x, y)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8) :: tmp
                                if (((x - y) / (2.0d0 - (x + y))) <= (-1d-309)) then
                                    tmp = -1.0d0
                                else
                                    tmp = 1.0d0
                                end if
                                code = tmp
                            end function
                            
                            public static double code(double x, double y) {
                            	double tmp;
                            	if (((x - y) / (2.0 - (x + y))) <= -1e-309) {
                            		tmp = -1.0;
                            	} else {
                            		tmp = 1.0;
                            	}
                            	return tmp;
                            }
                            
                            def code(x, y):
                            	tmp = 0
                            	if ((x - y) / (2.0 - (x + y))) <= -1e-309:
                            		tmp = -1.0
                            	else:
                            		tmp = 1.0
                            	return tmp
                            
                            function code(x, y)
                            	tmp = 0.0
                            	if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= -1e-309)
                            		tmp = -1.0;
                            	else
                            		tmp = 1.0;
                            	end
                            	return tmp
                            end
                            
                            function tmp_2 = code(x, y)
                            	tmp = 0.0;
                            	if (((x - y) / (2.0 - (x + y))) <= -1e-309)
                            		tmp = -1.0;
                            	else
                            		tmp = 1.0;
                            	end
                            	tmp_2 = tmp;
                            end
                            
                            code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1e-309], -1.0, 1.0]
                            
                            \begin{array}{l}
                            
                            \\
                            \begin{array}{l}
                            \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -1 \cdot 10^{-309}:\\
                            \;\;\;\;-1\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;1\\
                            
                            
                            \end{array}
                            \end{array}
                            
                            Derivation
                            1. Split input into 2 regimes
                            2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -1.000000000000002e-309

                              1. Initial program 100.0%

                                \[\frac{x - y}{2 - \left(x + y\right)} \]
                              2. Add Preprocessing
                              3. Taylor expanded in x around inf

                                \[\leadsto \color{blue}{-1} \]
                              4. Step-by-step derivation
                                1. Applied rewrites74.4%

                                  \[\leadsto \color{blue}{-1} \]

                                if -1.000000000000002e-309 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

                                1. Initial program 99.9%

                                  \[\frac{x - y}{2 - \left(x + y\right)} \]
                                2. Add Preprocessing
                                3. Taylor expanded in y around inf

                                  \[\leadsto \color{blue}{1} \]
                                4. Step-by-step derivation
                                  1. Applied rewrites69.0%

                                    \[\leadsto \color{blue}{1} \]
                                5. Recombined 2 regimes into one program.
                                6. Add Preprocessing

                                Alternative 10: 37.4% accurate, 21.0× speedup?

                                \[\begin{array}{l} \\ -1 \end{array} \]
                                (FPCore (x y) :precision binary64 -1.0)
                                double code(double x, double y) {
                                	return -1.0;
                                }
                                
                                real(8) function code(x, y)
                                    real(8), intent (in) :: x
                                    real(8), intent (in) :: y
                                    code = -1.0d0
                                end function
                                
                                public static double code(double x, double y) {
                                	return -1.0;
                                }
                                
                                def code(x, y):
                                	return -1.0
                                
                                function code(x, y)
                                	return -1.0
                                end
                                
                                function tmp = code(x, y)
                                	tmp = -1.0;
                                end
                                
                                code[x_, y_] := -1.0
                                
                                \begin{array}{l}
                                
                                \\
                                -1
                                \end{array}
                                
                                Derivation
                                1. Initial program 100.0%

                                  \[\frac{x - y}{2 - \left(x + y\right)} \]
                                2. Add Preprocessing
                                3. Taylor expanded in x around inf

                                  \[\leadsto \color{blue}{-1} \]
                                4. Step-by-step derivation
                                  1. Applied rewrites38.6%

                                    \[\leadsto \color{blue}{-1} \]
                                  2. Add Preprocessing

                                  Developer Target 1: 100.0% accurate, 0.6× speedup?

                                  \[\begin{array}{l} \\ \begin{array}{l} t_0 := 2 - \left(x + y\right)\\ \frac{x}{t\_0} - \frac{y}{t\_0} \end{array} \end{array} \]
                                  (FPCore (x y)
                                   :precision binary64
                                   (let* ((t_0 (- 2.0 (+ x y)))) (- (/ x t_0) (/ y t_0))))
                                  double code(double x, double y) {
                                  	double t_0 = 2.0 - (x + y);
                                  	return (x / t_0) - (y / t_0);
                                  }
                                  
                                  real(8) function code(x, y)
                                      real(8), intent (in) :: x
                                      real(8), intent (in) :: y
                                      real(8) :: t_0
                                      t_0 = 2.0d0 - (x + y)
                                      code = (x / t_0) - (y / t_0)
                                  end function
                                  
                                  public static double code(double x, double y) {
                                  	double t_0 = 2.0 - (x + y);
                                  	return (x / t_0) - (y / t_0);
                                  }
                                  
                                  def code(x, y):
                                  	t_0 = 2.0 - (x + y)
                                  	return (x / t_0) - (y / t_0)
                                  
                                  function code(x, y)
                                  	t_0 = Float64(2.0 - Float64(x + y))
                                  	return Float64(Float64(x / t_0) - Float64(y / t_0))
                                  end
                                  
                                  function tmp = code(x, y)
                                  	t_0 = 2.0 - (x + y);
                                  	tmp = (x / t_0) - (y / t_0);
                                  end
                                  
                                  code[x_, y_] := Block[{t$95$0 = N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]}, N[(N[(x / t$95$0), $MachinePrecision] - N[(y / t$95$0), $MachinePrecision]), $MachinePrecision]]
                                  
                                  \begin{array}{l}
                                  
                                  \\
                                  \begin{array}{l}
                                  t_0 := 2 - \left(x + y\right)\\
                                  \frac{x}{t\_0} - \frac{y}{t\_0}
                                  \end{array}
                                  \end{array}
                                  

                                  Reproduce

                                  ?
                                  herbie shell --seed 2024231 
                                  (FPCore (x y)
                                    :name "Data.Colour.RGB:hslsv from colour-2.3.3, C"
                                    :precision binary64
                                  
                                    :alt
                                    (! :herbie-platform default (- (/ x (- 2 (+ x y))) (/ y (- 2 (+ x y)))))
                                  
                                    (/ (- x y) (- 2.0 (+ x y))))