
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- y (/ x z)) a)))
(if (<= z -2.6e+200)
t_1
(if (<= z 8.8e+143) (/ (- x (* z y)) (- t (* z a))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (z <= -2.6e+200) {
tmp = t_1;
} else if (z <= 8.8e+143) {
tmp = (x - (z * y)) / (t - (z * a));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (y - (x / z)) / a
if (z <= (-2.6d+200)) then
tmp = t_1
else if (z <= 8.8d+143) then
tmp = (x - (z * y)) / (t - (z * a))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (z <= -2.6e+200) {
tmp = t_1;
} else if (z <= 8.8e+143) {
tmp = (x - (z * y)) / (t - (z * a));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y - (x / z)) / a tmp = 0 if z <= -2.6e+200: tmp = t_1 elif z <= 8.8e+143: tmp = (x - (z * y)) / (t - (z * a)) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y - Float64(x / z)) / a) tmp = 0.0 if (z <= -2.6e+200) tmp = t_1; elseif (z <= 8.8e+143) tmp = Float64(Float64(x - Float64(z * y)) / Float64(t - Float64(z * a))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y - (x / z)) / a; tmp = 0.0; if (z <= -2.6e+200) tmp = t_1; elseif (z <= 8.8e+143) tmp = (x - (z * y)) / (t - (z * a)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[z, -2.6e+200], t$95$1, If[LessEqual[z, 8.8e+143], N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - \frac{x}{z}}{a}\\
\mathbf{if}\;z \leq -2.6 \cdot 10^{+200}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 8.8 \cdot 10^{+143}:\\
\;\;\;\;\frac{x - z \cdot y}{t - z \cdot a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -2.6000000000000001e200 or 8.80000000000000056e143 < z Initial program 48.6%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites63.9%
Taylor expanded in a around inf
Applied rewrites86.3%
if -2.6000000000000001e200 < z < 8.80000000000000056e143Initial program 95.1%
Final simplification93.4%
(FPCore (x y z t a)
:precision binary64
(if (<= z -5.2e+172)
(/ y a)
(if (<= z 1.85e-36)
(/ (- x (* z y)) t)
(if (<= z 3.25e+72) (/ x (- t (* z a))) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -5.2e+172) {
tmp = y / a;
} else if (z <= 1.85e-36) {
tmp = (x - (z * y)) / t;
} else if (z <= 3.25e+72) {
tmp = x / (t - (z * a));
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-5.2d+172)) then
tmp = y / a
else if (z <= 1.85d-36) then
tmp = (x - (z * y)) / t
else if (z <= 3.25d+72) then
tmp = x / (t - (z * a))
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -5.2e+172) {
tmp = y / a;
} else if (z <= 1.85e-36) {
tmp = (x - (z * y)) / t;
} else if (z <= 3.25e+72) {
tmp = x / (t - (z * a));
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -5.2e+172: tmp = y / a elif z <= 1.85e-36: tmp = (x - (z * y)) / t elif z <= 3.25e+72: tmp = x / (t - (z * a)) else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -5.2e+172) tmp = Float64(y / a); elseif (z <= 1.85e-36) tmp = Float64(Float64(x - Float64(z * y)) / t); elseif (z <= 3.25e+72) tmp = Float64(x / Float64(t - Float64(z * a))); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -5.2e+172) tmp = y / a; elseif (z <= 1.85e-36) tmp = (x - (z * y)) / t; elseif (z <= 3.25e+72) tmp = x / (t - (z * a)); else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -5.2e+172], N[(y / a), $MachinePrecision], If[LessEqual[z, 1.85e-36], N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[z, 3.25e+72], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.2 \cdot 10^{+172}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 1.85 \cdot 10^{-36}:\\
\;\;\;\;\frac{x - z \cdot y}{t}\\
\mathbf{elif}\;z \leq 3.25 \cdot 10^{+72}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -5.2e172 or 3.2500000000000001e72 < z Initial program 59.9%
Taylor expanded in z around inf
lower-/.f6472.1
Applied rewrites72.1%
if -5.2e172 < z < 1.85000000000000001e-36Initial program 95.7%
Taylor expanded in t around inf
lower-/.f64N/A
lower--.f64N/A
lower-*.f6465.5
Applied rewrites65.5%
if 1.85000000000000001e-36 < z < 3.2500000000000001e72Initial program 95.3%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6477.1
Applied rewrites77.1%
Final simplification68.2%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (- y (/ x z)) a))) (if (<= z -2.6e+26) t_1 (if (<= z 6.4e-20) (/ (- x (* z y)) t) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (z <= -2.6e+26) {
tmp = t_1;
} else if (z <= 6.4e-20) {
tmp = (x - (z * y)) / t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (y - (x / z)) / a
if (z <= (-2.6d+26)) then
tmp = t_1
else if (z <= 6.4d-20) then
tmp = (x - (z * y)) / t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (z <= -2.6e+26) {
tmp = t_1;
} else if (z <= 6.4e-20) {
tmp = (x - (z * y)) / t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y - (x / z)) / a tmp = 0 if z <= -2.6e+26: tmp = t_1 elif z <= 6.4e-20: tmp = (x - (z * y)) / t else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y - Float64(x / z)) / a) tmp = 0.0 if (z <= -2.6e+26) tmp = t_1; elseif (z <= 6.4e-20) tmp = Float64(Float64(x - Float64(z * y)) / t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y - (x / z)) / a; tmp = 0.0; if (z <= -2.6e+26) tmp = t_1; elseif (z <= 6.4e-20) tmp = (x - (z * y)) / t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[z, -2.6e+26], t$95$1, If[LessEqual[z, 6.4e-20], N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - \frac{x}{z}}{a}\\
\mathbf{if}\;z \leq -2.6 \cdot 10^{+26}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 6.4 \cdot 10^{-20}:\\
\;\;\;\;\frac{x - z \cdot y}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -2.60000000000000002e26 or 6.39999999999999941e-20 < z Initial program 70.0%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites78.1%
Taylor expanded in a around inf
Applied rewrites77.2%
if -2.60000000000000002e26 < z < 6.39999999999999941e-20Initial program 99.7%
Taylor expanded in t around inf
lower-/.f64N/A
lower--.f64N/A
lower-*.f6470.7
Applied rewrites70.7%
Final simplification73.7%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* z (/ y (- (* z a) t))))) (if (<= y -2.1e+42) t_1 (if (<= y 1.85e+108) (/ x (fma (- z) a t)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = z * (y / ((z * a) - t));
double tmp;
if (y <= -2.1e+42) {
tmp = t_1;
} else if (y <= 1.85e+108) {
tmp = x / fma(-z, a, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(z * Float64(y / Float64(Float64(z * a) - t))) tmp = 0.0 if (y <= -2.1e+42) tmp = t_1; elseif (y <= 1.85e+108) tmp = Float64(x / fma(Float64(-z), a, t)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(z * N[(y / N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.1e+42], t$95$1, If[LessEqual[y, 1.85e+108], N[(x / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y}{z \cdot a - t}\\
\mathbf{if}\;y \leq -2.1 \cdot 10^{+42}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.85 \cdot 10^{+108}:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(-z, a, t\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -2.09999999999999995e42 or 1.8499999999999999e108 < y Initial program 81.5%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lower-*.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
associate-*r*N/A
distribute-lft-neg-outN/A
mul-1-negN/A
remove-double-negN/A
*-commutativeN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6463.5
Applied rewrites63.5%
Applied rewrites71.7%
if -2.09999999999999995e42 < y < 1.8499999999999999e108Initial program 88.7%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6470.3
Applied rewrites70.3%
Applied rewrites70.3%
(FPCore (x y z t a) :precision binary64 (if (<= z -1.4e+33) (/ y a) (if (<= z 3.25e+72) (/ x (- t (* z a))) (/ y a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.4e+33) {
tmp = y / a;
} else if (z <= 3.25e+72) {
tmp = x / (t - (z * a));
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-1.4d+33)) then
tmp = y / a
else if (z <= 3.25d+72) then
tmp = x / (t - (z * a))
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.4e+33) {
tmp = y / a;
} else if (z <= 3.25e+72) {
tmp = x / (t - (z * a));
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -1.4e+33: tmp = y / a elif z <= 3.25e+72: tmp = x / (t - (z * a)) else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.4e+33) tmp = Float64(y / a); elseif (z <= 3.25e+72) tmp = Float64(x / Float64(t - Float64(z * a))); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -1.4e+33) tmp = y / a; elseif (z <= 3.25e+72) tmp = x / (t - (z * a)); else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.4e+33], N[(y / a), $MachinePrecision], If[LessEqual[z, 3.25e+72], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.4 \cdot 10^{+33}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 3.25 \cdot 10^{+72}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -1.4e33 or 3.2500000000000001e72 < z Initial program 66.0%
Taylor expanded in z around inf
lower-/.f6460.8
Applied rewrites60.8%
if -1.4e33 < z < 3.2500000000000001e72Initial program 99.1%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6468.4
Applied rewrites68.4%
(FPCore (x y z t a) :precision binary64 (if (<= z -6.1e+26) (/ y a) (if (<= z -3e-95) (/ (* z y) (- t)) (if (<= z 0.0028) (/ x t) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -6.1e+26) {
tmp = y / a;
} else if (z <= -3e-95) {
tmp = (z * y) / -t;
} else if (z <= 0.0028) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-6.1d+26)) then
tmp = y / a
else if (z <= (-3d-95)) then
tmp = (z * y) / -t
else if (z <= 0.0028d0) then
tmp = x / t
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -6.1e+26) {
tmp = y / a;
} else if (z <= -3e-95) {
tmp = (z * y) / -t;
} else if (z <= 0.0028) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -6.1e+26: tmp = y / a elif z <= -3e-95: tmp = (z * y) / -t elif z <= 0.0028: tmp = x / t else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -6.1e+26) tmp = Float64(y / a); elseif (z <= -3e-95) tmp = Float64(Float64(z * y) / Float64(-t)); elseif (z <= 0.0028) tmp = Float64(x / t); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -6.1e+26) tmp = y / a; elseif (z <= -3e-95) tmp = (z * y) / -t; elseif (z <= 0.0028) tmp = x / t; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -6.1e+26], N[(y / a), $MachinePrecision], If[LessEqual[z, -3e-95], N[(N[(z * y), $MachinePrecision] / (-t)), $MachinePrecision], If[LessEqual[z, 0.0028], N[(x / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.1 \cdot 10^{+26}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq -3 \cdot 10^{-95}:\\
\;\;\;\;\frac{z \cdot y}{-t}\\
\mathbf{elif}\;z \leq 0.0028:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -6.1000000000000003e26 or 0.00279999999999999997 < z Initial program 68.7%
Taylor expanded in z around inf
lower-/.f6458.9
Applied rewrites58.9%
if -6.1000000000000003e26 < z < -3e-95Initial program 99.6%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lower-*.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
associate-*r*N/A
distribute-lft-neg-outN/A
mul-1-negN/A
remove-double-negN/A
*-commutativeN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6445.9
Applied rewrites45.9%
Taylor expanded in z around 0
Applied rewrites38.7%
if -3e-95 < z < 0.00279999999999999997Initial program 99.8%
Taylor expanded in z around 0
lower-/.f6456.9
Applied rewrites56.9%
Final simplification56.0%
(FPCore (x y z t a) :precision binary64 (if (<= z -9e+30) (/ y a) (if (<= z 0.0028) (/ x t) (/ y a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9e+30) {
tmp = y / a;
} else if (z <= 0.0028) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-9d+30)) then
tmp = y / a
else if (z <= 0.0028d0) then
tmp = x / t
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9e+30) {
tmp = y / a;
} else if (z <= 0.0028) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -9e+30: tmp = y / a elif z <= 0.0028: tmp = x / t else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -9e+30) tmp = Float64(y / a); elseif (z <= 0.0028) tmp = Float64(x / t); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -9e+30) tmp = y / a; elseif (z <= 0.0028) tmp = x / t; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -9e+30], N[(y / a), $MachinePrecision], If[LessEqual[z, 0.0028], N[(x / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9 \cdot 10^{+30}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 0.0028:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -8.9999999999999999e30 or 0.00279999999999999997 < z Initial program 68.7%
Taylor expanded in z around inf
lower-/.f6458.9
Applied rewrites58.9%
if -8.9999999999999999e30 < z < 0.00279999999999999997Initial program 99.7%
Taylor expanded in z around 0
lower-/.f6450.6
Applied rewrites50.6%
(FPCore (x y z t a) :precision binary64 (/ x t))
double code(double x, double y, double z, double t, double a) {
return x / t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / t
end function
public static double code(double x, double y, double z, double t, double a) {
return x / t;
}
def code(x, y, z, t, a): return x / t
function code(x, y, z, t, a) return Float64(x / t) end
function tmp = code(x, y, z, t, a) tmp = x / t; end
code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t}
\end{array}
Initial program 86.0%
Taylor expanded in z around 0
lower-/.f6435.3
Applied rewrites35.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
(if (< z -32113435955957344.0)
t_2
(if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (a * z)
t_2 = (x / t_1) - (y / ((t / z) - a))
if (z < (-32113435955957344.0d0)) then
tmp = t_2
else if (z < 3.5139522372978296d-86) then
tmp = (x - (y * z)) * (1.0d0 / t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (a * z) t_2 = (x / t_1) - (y / ((t / z) - a)) tmp = 0 if z < -32113435955957344.0: tmp = t_2 elif z < 3.5139522372978296e-86: tmp = (x - (y * z)) * (1.0 / t_1) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a))) tmp = 0.0 if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (a * z); t_2 = (x / t_1) - (y / ((t / z) - a)); tmp = 0.0; if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = (x - (y * z)) * (1.0 / t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x}{t\_1} - \frac{y}{\frac{t}{z} - a}\\
\mathbf{if}\;z < -32113435955957344:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
\;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024231
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:alt
(! :herbie-platform default (if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 4392440296622287/125000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))))))
(/ (- x (* y z)) (- t (* a z))))