
(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 22 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 z)))
(t_2 (sqrt (+ x 1.0)))
(t_3 (pow (+ y 1.0) 0.25))
(t_4 (sqrt (+ t 1.0)))
(t_5 (sqrt (+ y 1.0)))
(t_6 (* (+ t_2 (sqrt x)) (+ (sqrt y) t_5))))
(if (<= (- t_1 (sqrt z)) 5e-5)
(+
(- t_4 (sqrt t))
(+
(fma (/ 1.0 t_6) (+ t_2 t_5) (/ (sqrt y) t_6))
(fma (sqrt (/ 1.0 z)) 0.5 (/ (sqrt x) t_6))))
(fma
t_3
t_3
(+
(- (- 1.0 (sqrt z)) (+ (sqrt y) (sqrt x)))
(+ (/ 1.0 (+ (sqrt t) t_4)) t_1))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + z));
double t_2 = sqrt((x + 1.0));
double t_3 = pow((y + 1.0), 0.25);
double t_4 = sqrt((t + 1.0));
double t_5 = sqrt((y + 1.0));
double t_6 = (t_2 + sqrt(x)) * (sqrt(y) + t_5);
double tmp;
if ((t_1 - sqrt(z)) <= 5e-5) {
tmp = (t_4 - sqrt(t)) + (fma((1.0 / t_6), (t_2 + t_5), (sqrt(y) / t_6)) + fma(sqrt((1.0 / z)), 0.5, (sqrt(x) / t_6)));
} else {
tmp = fma(t_3, t_3, (((1.0 - sqrt(z)) - (sqrt(y) + sqrt(x))) + ((1.0 / (sqrt(t) + t_4)) + t_1)));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + z)) t_2 = sqrt(Float64(x + 1.0)) t_3 = Float64(y + 1.0) ^ 0.25 t_4 = sqrt(Float64(t + 1.0)) t_5 = sqrt(Float64(y + 1.0)) t_6 = Float64(Float64(t_2 + sqrt(x)) * Float64(sqrt(y) + t_5)) tmp = 0.0 if (Float64(t_1 - sqrt(z)) <= 5e-5) tmp = Float64(Float64(t_4 - sqrt(t)) + Float64(fma(Float64(1.0 / t_6), Float64(t_2 + t_5), Float64(sqrt(y) / t_6)) + fma(sqrt(Float64(1.0 / z)), 0.5, Float64(sqrt(x) / t_6)))); else tmp = fma(t_3, t_3, Float64(Float64(Float64(1.0 - sqrt(z)) - Float64(sqrt(y) + sqrt(x))) + Float64(Float64(1.0 / Float64(sqrt(t) + t_4)) + t_1))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[Power[N[(y + 1.0), $MachinePrecision], 0.25], $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[(N[(t$95$2 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[y], $MachinePrecision] + t$95$5), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision], 5e-5], N[(N[(t$95$4 - N[Sqrt[t], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / t$95$6), $MachinePrecision] * N[(t$95$2 + t$95$5), $MachinePrecision] + N[(N[Sqrt[y], $MachinePrecision] / t$95$6), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] * 0.5 + N[(N[Sqrt[x], $MachinePrecision] / t$95$6), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$3 * t$95$3 + N[(N[(N[(1.0 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / N[(N[Sqrt[t], $MachinePrecision] + t$95$4), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + z}\\
t_2 := \sqrt{x + 1}\\
t_3 := {\left(y + 1\right)}^{0.25}\\
t_4 := \sqrt{t + 1}\\
t_5 := \sqrt{y + 1}\\
t_6 := \left(t\_2 + \sqrt{x}\right) \cdot \left(\sqrt{y} + t\_5\right)\\
\mathbf{if}\;t\_1 - \sqrt{z} \leq 5 \cdot 10^{-5}:\\
\;\;\;\;\left(t\_4 - \sqrt{t}\right) + \left(\mathsf{fma}\left(\frac{1}{t\_6}, t\_2 + t\_5, \frac{\sqrt{y}}{t\_6}\right) + \mathsf{fma}\left(\sqrt{\frac{1}{z}}, 0.5, \frac{\sqrt{x}}{t\_6}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(t\_3, t\_3, \left(\left(1 - \sqrt{z}\right) - \left(\sqrt{y} + \sqrt{x}\right)\right) + \left(\frac{1}{\sqrt{t} + t\_4} + t\_1\right)\right)\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z)) < 5.00000000000000024e-5Initial program 90.5%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites91.4%
Taylor expanded in x around 0
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6497.2
Applied rewrites97.2%
Taylor expanded in z around inf
associate-+r+N/A
lower-+.f64N/A
Applied rewrites99.8%
if 5.00000000000000024e-5 < (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z)) Initial program 97.5%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6498.8
Applied rewrites98.8%
Taylor expanded in x around 0
lower--.f64N/A
Applied rewrites99.1%
Applied rewrites99.2%
Final simplification99.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 z)))
(t_2 (- t_1 (sqrt z)))
(t_3 (sqrt (+ y 1.0)))
(t_4 (+ (sqrt y) (sqrt x)))
(t_5 (sqrt (+ t 1.0)))
(t_6 (sqrt (+ x 1.0)))
(t_7 (+ (+ (- t_3 (sqrt y)) (- t_6 (sqrt x))) t_2)))
(if (<= t_7 0.99999998)
(+ (+ (/ 1.0 (+ t_6 (sqrt x))) t_2) (- t_5 (sqrt t)))
(if (<= t_7 2.9999999)
(+ (- (+ (/ 1.0 (+ (sqrt z) t_1)) t_3) t_4) t_6)
(- (+ (+ 2.0 t_1) (/ 1.0 (+ (sqrt t) t_5))) (+ t_4 (sqrt z)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + z));
double t_2 = t_1 - sqrt(z);
double t_3 = sqrt((y + 1.0));
double t_4 = sqrt(y) + sqrt(x);
double t_5 = sqrt((t + 1.0));
double t_6 = sqrt((x + 1.0));
double t_7 = ((t_3 - sqrt(y)) + (t_6 - sqrt(x))) + t_2;
double tmp;
if (t_7 <= 0.99999998) {
tmp = ((1.0 / (t_6 + sqrt(x))) + t_2) + (t_5 - sqrt(t));
} else if (t_7 <= 2.9999999) {
tmp = (((1.0 / (sqrt(z) + t_1)) + t_3) - t_4) + t_6;
} else {
tmp = ((2.0 + t_1) + (1.0 / (sqrt(t) + t_5))) - (t_4 + sqrt(z));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: t_5
real(8) :: t_6
real(8) :: t_7
real(8) :: tmp
t_1 = sqrt((1.0d0 + z))
t_2 = t_1 - sqrt(z)
t_3 = sqrt((y + 1.0d0))
t_4 = sqrt(y) + sqrt(x)
t_5 = sqrt((t + 1.0d0))
t_6 = sqrt((x + 1.0d0))
t_7 = ((t_3 - sqrt(y)) + (t_6 - sqrt(x))) + t_2
if (t_7 <= 0.99999998d0) then
tmp = ((1.0d0 / (t_6 + sqrt(x))) + t_2) + (t_5 - sqrt(t))
else if (t_7 <= 2.9999999d0) then
tmp = (((1.0d0 / (sqrt(z) + t_1)) + t_3) - t_4) + t_6
else
tmp = ((2.0d0 + t_1) + (1.0d0 / (sqrt(t) + t_5))) - (t_4 + sqrt(z))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + z));
double t_2 = t_1 - Math.sqrt(z);
double t_3 = Math.sqrt((y + 1.0));
double t_4 = Math.sqrt(y) + Math.sqrt(x);
double t_5 = Math.sqrt((t + 1.0));
double t_6 = Math.sqrt((x + 1.0));
double t_7 = ((t_3 - Math.sqrt(y)) + (t_6 - Math.sqrt(x))) + t_2;
double tmp;
if (t_7 <= 0.99999998) {
tmp = ((1.0 / (t_6 + Math.sqrt(x))) + t_2) + (t_5 - Math.sqrt(t));
} else if (t_7 <= 2.9999999) {
tmp = (((1.0 / (Math.sqrt(z) + t_1)) + t_3) - t_4) + t_6;
} else {
tmp = ((2.0 + t_1) + (1.0 / (Math.sqrt(t) + t_5))) - (t_4 + Math.sqrt(z));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + z)) t_2 = t_1 - math.sqrt(z) t_3 = math.sqrt((y + 1.0)) t_4 = math.sqrt(y) + math.sqrt(x) t_5 = math.sqrt((t + 1.0)) t_6 = math.sqrt((x + 1.0)) t_7 = ((t_3 - math.sqrt(y)) + (t_6 - math.sqrt(x))) + t_2 tmp = 0 if t_7 <= 0.99999998: tmp = ((1.0 / (t_6 + math.sqrt(x))) + t_2) + (t_5 - math.sqrt(t)) elif t_7 <= 2.9999999: tmp = (((1.0 / (math.sqrt(z) + t_1)) + t_3) - t_4) + t_6 else: tmp = ((2.0 + t_1) + (1.0 / (math.sqrt(t) + t_5))) - (t_4 + math.sqrt(z)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + z)) t_2 = Float64(t_1 - sqrt(z)) t_3 = sqrt(Float64(y + 1.0)) t_4 = Float64(sqrt(y) + sqrt(x)) t_5 = sqrt(Float64(t + 1.0)) t_6 = sqrt(Float64(x + 1.0)) t_7 = Float64(Float64(Float64(t_3 - sqrt(y)) + Float64(t_6 - sqrt(x))) + t_2) tmp = 0.0 if (t_7 <= 0.99999998) tmp = Float64(Float64(Float64(1.0 / Float64(t_6 + sqrt(x))) + t_2) + Float64(t_5 - sqrt(t))); elseif (t_7 <= 2.9999999) tmp = Float64(Float64(Float64(Float64(1.0 / Float64(sqrt(z) + t_1)) + t_3) - t_4) + t_6); else tmp = Float64(Float64(Float64(2.0 + t_1) + Float64(1.0 / Float64(sqrt(t) + t_5))) - Float64(t_4 + sqrt(z))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + z));
t_2 = t_1 - sqrt(z);
t_3 = sqrt((y + 1.0));
t_4 = sqrt(y) + sqrt(x);
t_5 = sqrt((t + 1.0));
t_6 = sqrt((x + 1.0));
t_7 = ((t_3 - sqrt(y)) + (t_6 - sqrt(x))) + t_2;
tmp = 0.0;
if (t_7 <= 0.99999998)
tmp = ((1.0 / (t_6 + sqrt(x))) + t_2) + (t_5 - sqrt(t));
elseif (t_7 <= 2.9999999)
tmp = (((1.0 / (sqrt(z) + t_1)) + t_3) - t_4) + t_6;
else
tmp = ((2.0 + t_1) + (1.0 / (sqrt(t) + t_5))) - (t_4 + sqrt(z));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$7 = N[(N[(N[(t$95$3 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$6 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]}, If[LessEqual[t$95$7, 0.99999998], N[(N[(N[(1.0 / N[(t$95$6 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + N[(t$95$5 - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$7, 2.9999999], N[(N[(N[(N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] - t$95$4), $MachinePrecision] + t$95$6), $MachinePrecision], N[(N[(N[(2.0 + t$95$1), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[t], $MachinePrecision] + t$95$5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t$95$4 + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + z}\\
t_2 := t\_1 - \sqrt{z}\\
t_3 := \sqrt{y + 1}\\
t_4 := \sqrt{y} + \sqrt{x}\\
t_5 := \sqrt{t + 1}\\
t_6 := \sqrt{x + 1}\\
t_7 := \left(\left(t\_3 - \sqrt{y}\right) + \left(t\_6 - \sqrt{x}\right)\right) + t\_2\\
\mathbf{if}\;t\_7 \leq 0.99999998:\\
\;\;\;\;\left(\frac{1}{t\_6 + \sqrt{x}} + t\_2\right) + \left(t\_5 - \sqrt{t}\right)\\
\mathbf{elif}\;t\_7 \leq 2.9999999:\\
\;\;\;\;\left(\left(\frac{1}{\sqrt{z} + t\_1} + t\_3\right) - t\_4\right) + t\_6\\
\mathbf{else}:\\
\;\;\;\;\left(\left(2 + t\_1\right) + \frac{1}{\sqrt{t} + t\_5}\right) - \left(t\_4 + \sqrt{z}\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 0.999999980000000011Initial program 25.2%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites32.0%
Taylor expanded in x around 0
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6485.2
Applied rewrites85.2%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6484.0
Applied rewrites84.0%
if 0.999999980000000011 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.99999990000000016Initial program 96.0%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6496.8
Applied rewrites96.8%
Taylor expanded in t around inf
associate--l+N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower--.f64N/A
Applied rewrites97.0%
if 2.99999990000000016 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 98.8%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6499.3
Applied rewrites99.3%
Taylor expanded in x around 0
lower--.f64N/A
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites100.0%
Final simplification96.8%
(FPCore (x y z t)
:precision binary64
(+
(+
(+
(/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x)))
(/ 1.0 (+ (sqrt (+ y 1.0)) (sqrt y))))
(/ 1.0 (+ (sqrt (+ z 1.0)) (sqrt z))))
(- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))) + (1.0d0 / (sqrt((y + 1.0d0)) + sqrt(y)))) + (1.0d0 / (sqrt((z + 1.0d0)) + sqrt(z)))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x))) + (1.0 / (Math.sqrt((y + 1.0)) + Math.sqrt(y)))) + (1.0 / (Math.sqrt((z + 1.0)) + Math.sqrt(z)))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))) + (1.0 / (math.sqrt((y + 1.0)) + math.sqrt(y)))) + (1.0 / (math.sqrt((z + 1.0)) + math.sqrt(z)))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) + Float64(1.0 / Float64(sqrt(Float64(y + 1.0)) + sqrt(y)))) + Float64(1.0 / Float64(sqrt(Float64(z + 1.0)) + sqrt(z)))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\frac{1}{\sqrt{x + 1} + \sqrt{x}} + \frac{1}{\sqrt{y + 1} + \sqrt{y}}\right) + \frac{1}{\sqrt{z + 1} + \sqrt{z}}\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
herbie shell --seed 2024230
(FPCore (x y z t)
:name "Main:z from "
:precision binary64
:alt
(! :herbie-platform default (+ (+ (+ (/ 1 (+ (sqrt (+ x 1)) (sqrt x))) (/ 1 (+ (sqrt (+ y 1)) (sqrt y)))) (/ 1 (+ (sqrt (+ z 1)) (sqrt z)))) (- (sqrt (+ t 1)) (sqrt t))))
(+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))