
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= (/ (* (+ z y) x_m) z) -2e+27)
(/ (* y x_m) z)
(fma (* (/ 1.0 z) y) x_m x_m))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((((z + y) * x_m) / z) <= -2e+27) {
tmp = (y * x_m) / z;
} else {
tmp = fma(((1.0 / z) * y), x_m, x_m);
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (Float64(Float64(Float64(z + y) * x_m) / z) <= -2e+27) tmp = Float64(Float64(y * x_m) / z); else tmp = fma(Float64(Float64(1.0 / z) * y), x_m, x_m); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(N[(N[(z + y), $MachinePrecision] * x$95$m), $MachinePrecision] / z), $MachinePrecision], -2e+27], N[(N[(y * x$95$m), $MachinePrecision] / z), $MachinePrecision], N[(N[(N[(1.0 / z), $MachinePrecision] * y), $MachinePrecision] * x$95$m + x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{\left(z + y\right) \cdot x\_m}{z} \leq -2 \cdot 10^{+27}:\\
\;\;\;\;\frac{y \cdot x\_m}{z}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{1}{z} \cdot y, x\_m, x\_m\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 y z)) z) < -2e27Initial program 97.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6497.9
Applied rewrites97.9%
if -2e27 < (/.f64 (*.f64 x (+.f64 y z)) z) Initial program 83.6%
Taylor expanded in x around 0
associate-/l*N/A
+-commutativeN/A
*-lft-identityN/A
metadata-evalN/A
cancel-sign-sub-invN/A
div-subN/A
*-inversesN/A
associate-*r/N/A
distribute-rgt-out--N/A
*-lft-identityN/A
mul-1-negN/A
cancel-sign-subN/A
distribute-rgt1-inN/A
distribute-lft1-inN/A
lower-fma.f64N/A
lower-/.f6498.5
Applied rewrites98.5%
Applied rewrites98.5%
Final simplification98.4%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (/ (* (+ z y) x_m) z)) (t_1 (/ (* y x_m) z)))
(*
x_s
(if (<= t_0 -2e-234) t_1 (if (<= t_0 1e+220) (* -1.0 (- x_m)) t_1)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double t_0 = ((z + y) * x_m) / z;
double t_1 = (y * x_m) / z;
double tmp;
if (t_0 <= -2e-234) {
tmp = t_1;
} else if (t_0 <= 1e+220) {
tmp = -1.0 * -x_m;
} else {
tmp = t_1;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((z + y) * x_m) / z
t_1 = (y * x_m) / z
if (t_0 <= (-2d-234)) then
tmp = t_1
else if (t_0 <= 1d+220) then
tmp = (-1.0d0) * -x_m
else
tmp = t_1
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = ((z + y) * x_m) / z;
double t_1 = (y * x_m) / z;
double tmp;
if (t_0 <= -2e-234) {
tmp = t_1;
} else if (t_0 <= 1e+220) {
tmp = -1.0 * -x_m;
} else {
tmp = t_1;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): t_0 = ((z + y) * x_m) / z t_1 = (y * x_m) / z tmp = 0 if t_0 <= -2e-234: tmp = t_1 elif t_0 <= 1e+220: tmp = -1.0 * -x_m else: tmp = t_1 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) t_0 = Float64(Float64(Float64(z + y) * x_m) / z) t_1 = Float64(Float64(y * x_m) / z) tmp = 0.0 if (t_0 <= -2e-234) tmp = t_1; elseif (t_0 <= 1e+220) tmp = Float64(-1.0 * Float64(-x_m)); else tmp = t_1; end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) t_0 = ((z + y) * x_m) / z; t_1 = (y * x_m) / z; tmp = 0.0; if (t_0 <= -2e-234) tmp = t_1; elseif (t_0 <= 1e+220) tmp = -1.0 * -x_m; else tmp = t_1; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(N[(z + y), $MachinePrecision] * x$95$m), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(y * x$95$m), $MachinePrecision] / z), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$0, -2e-234], t$95$1, If[LessEqual[t$95$0, 1e+220], N[(-1.0 * (-x$95$m)), $MachinePrecision], t$95$1]]), $MachinePrecision]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_0 := \frac{\left(z + y\right) \cdot x\_m}{z}\\
t_1 := \frac{y \cdot x\_m}{z}\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-234}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{+220}:\\
\;\;\;\;-1 \cdot \left(-x\_m\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 y z)) z) < -1.9999999999999999e-234 or 1e220 < (/.f64 (*.f64 x (+.f64 y z)) z) Initial program 75.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6468.8
Applied rewrites68.8%
if -1.9999999999999999e-234 < (/.f64 (*.f64 x (+.f64 y z)) z) < 1e220Initial program 92.6%
lift-/.f64N/A
frac-2negN/A
div-invN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
associate-*l*N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
metadata-evalN/A
frac-2negN/A
lower-/.f6497.5
Applied rewrites97.5%
Taylor expanded in z around inf
Applied rewrites72.6%
Final simplification70.8%
(FPCore (x y z) :precision binary64 (/ x (/ z (+ y z))))
double code(double x, double y, double z) {
return x / (z / (y + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (z / (y + z))
end function
public static double code(double x, double y, double z) {
return x / (z / (y + z));
}
def code(x, y, z): return x / (z / (y + z))
function code(x, y, z) return Float64(x / Float64(z / Float64(y + z))) end
function tmp = code(x, y, z) tmp = x / (z / (y + z)); end
code[x_, y_, z_] := N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{z}{y + z}}
\end{array}
herbie shell --seed 2024230
(FPCore (x y z)
:name "Numeric.SpecFunctions:choose from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (/ x (/ z (+ y z))))
(/ (* x (+ y z)) z))