
(FPCore (x y z t a b) :precision binary64 (/ (* x (exp (- (+ (* y (log z)) (* (- t 1.0) (log a))) b))) y))
double code(double x, double y, double z, double t, double a, double b) {
return (x * exp((((y * log(z)) + ((t - 1.0) * log(a))) - b))) / y;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * exp((((y * log(z)) + ((t - 1.0d0) * log(a))) - b))) / y
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.exp((((y * Math.log(z)) + ((t - 1.0) * Math.log(a))) - b))) / y;
}
def code(x, y, z, t, a, b): return (x * math.exp((((y * math.log(z)) + ((t - 1.0) * math.log(a))) - b))) / y
function code(x, y, z, t, a, b) return Float64(Float64(x * exp(Float64(Float64(Float64(y * log(z)) + Float64(Float64(t - 1.0) * log(a))) - b))) / y) end
function tmp = code(x, y, z, t, a, b) tmp = (x * exp((((y * log(z)) + ((t - 1.0) * log(a))) - b))) / y; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Exp[N[(N[(N[(y * N[Log[z], $MachinePrecision]), $MachinePrecision] + N[(N[(t - 1.0), $MachinePrecision] * N[Log[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot e^{\left(y \cdot \log z + \left(t - 1\right) \cdot \log a\right) - b}}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 20 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (/ (* x (exp (- (+ (* y (log z)) (* (- t 1.0) (log a))) b))) y))
double code(double x, double y, double z, double t, double a, double b) {
return (x * exp((((y * log(z)) + ((t - 1.0) * log(a))) - b))) / y;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * exp((((y * log(z)) + ((t - 1.0d0) * log(a))) - b))) / y
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.exp((((y * Math.log(z)) + ((t - 1.0) * Math.log(a))) - b))) / y;
}
def code(x, y, z, t, a, b): return (x * math.exp((((y * math.log(z)) + ((t - 1.0) * math.log(a))) - b))) / y
function code(x, y, z, t, a, b) return Float64(Float64(x * exp(Float64(Float64(Float64(y * log(z)) + Float64(Float64(t - 1.0) * log(a))) - b))) / y) end
function tmp = code(x, y, z, t, a, b) tmp = (x * exp((((y * log(z)) + ((t - 1.0) * log(a))) - b))) / y; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Exp[N[(N[(N[(y * N[Log[z], $MachinePrecision]), $MachinePrecision] + N[(N[(t - 1.0), $MachinePrecision] * N[Log[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot e^{\left(y \cdot \log z + \left(t - 1\right) \cdot \log a\right) - b}}{y}
\end{array}
(FPCore (x y z t a b) :precision binary64 (/ x (* (exp (- b (fma (log a) (- t 1.0) (* (log z) y)))) y)))
double code(double x, double y, double z, double t, double a, double b) {
return x / (exp((b - fma(log(a), (t - 1.0), (log(z) * y)))) * y);
}
function code(x, y, z, t, a, b) return Float64(x / Float64(exp(Float64(b - fma(log(a), Float64(t - 1.0), Float64(log(z) * y)))) * y)) end
code[x_, y_, z_, t_, a_, b_] := N[(x / N[(N[Exp[N[(b - N[(N[Log[a], $MachinePrecision] * N[(t - 1.0), $MachinePrecision] + N[(N[Log[z], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{e^{b - \mathsf{fma}\left(\log a, t - 1, \log z \cdot y\right)} \cdot y}
\end{array}
Initial program 97.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
div-invN/A
lift-exp.f64N/A
lift--.f64N/A
exp-diffN/A
clear-numN/A
Applied rewrites99.1%
Final simplification99.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (* (exp (- (+ (* (- t 1.0) (log a)) (* (log z) y)) b)) x) y))
(t_2 (* (/ x (* 1.0 y)) (/ 1.0 a))))
(if (<= t_1 (- INFINITY))
t_2
(if (<= t_1 0.0)
(*
(/ x (* (fma (fma (fma 0.16666666666666666 b 0.5) b 1.0) b 1.0) y))
(/ 1.0 a))
t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (exp(((((t - 1.0) * log(a)) + (log(z) * y)) - b)) * x) / y;
double t_2 = (x / (1.0 * y)) * (1.0 / a);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 <= 0.0) {
tmp = (x / (fma(fma(fma(0.16666666666666666, b, 0.5), b, 1.0), b, 1.0) * y)) * (1.0 / a);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(exp(Float64(Float64(Float64(Float64(t - 1.0) * log(a)) + Float64(log(z) * y)) - b)) * x) / y) t_2 = Float64(Float64(x / Float64(1.0 * y)) * Float64(1.0 / a)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = t_2; elseif (t_1 <= 0.0) tmp = Float64(Float64(x / Float64(fma(fma(fma(0.16666666666666666, b, 0.5), b, 1.0), b, 1.0) * y)) * Float64(1.0 / a)); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[Exp[N[(N[(N[(N[(t - 1.0), $MachinePrecision] * N[Log[a], $MachinePrecision]), $MachinePrecision] + N[(N[Log[z], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] - b), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(1.0 * y), $MachinePrecision]), $MachinePrecision] * N[(1.0 / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], t$95$2, If[LessEqual[t$95$1, 0.0], N[(N[(x / N[(N[(N[(N[(0.16666666666666666 * b + 0.5), $MachinePrecision] * b + 1.0), $MachinePrecision] * b + 1.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] * N[(1.0 / a), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{e^{\left(\left(t - 1\right) \cdot \log a + \log z \cdot y\right) - b} \cdot x}{y}\\
t_2 := \frac{x}{1 \cdot y} \cdot \frac{1}{a}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, b, 0.5\right), b, 1\right), b, 1\right) \cdot y} \cdot \frac{1}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (exp.f64 (-.f64 (+.f64 (*.f64 y (log.f64 z)) (*.f64 (-.f64 t #s(literal 1 binary64)) (log.f64 a))) b))) y) < -inf.0 or 0.0 < (/.f64 (*.f64 x (exp.f64 (-.f64 (+.f64 (*.f64 y (log.f64 z)) (*.f64 (-.f64 t #s(literal 1 binary64)) (log.f64 a))) b))) y) Initial program 99.3%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites72.0%
Taylor expanded in y around 0
Applied rewrites58.7%
Applied rewrites58.4%
Taylor expanded in b around 0
Applied rewrites30.3%
if -inf.0 < (/.f64 (*.f64 x (exp.f64 (-.f64 (+.f64 (*.f64 y (log.f64 z)) (*.f64 (-.f64 t #s(literal 1 binary64)) (log.f64 a))) b))) y) < 0.0Initial program 97.9%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites67.1%
Taylor expanded in y around 0
Applied rewrites60.4%
Applied rewrites60.1%
Taylor expanded in b around 0
Applied rewrites61.6%
Final simplification45.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (pow a (- t 1.0)))
(t_2 (/ (* x (/ t_1 y)) (- (+ b 1.0) (* y (log z))))))
(if (< t -0.8845848504127471)
t_2
(if (< t 852031.2288374073)
(/ (* (/ x y) t_1) (exp (- b (* (log z) y))))
t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = pow(a, (t - 1.0));
double t_2 = (x * (t_1 / y)) / ((b + 1.0) - (y * log(z)));
double tmp;
if (t < -0.8845848504127471) {
tmp = t_2;
} else if (t < 852031.2288374073) {
tmp = ((x / y) * t_1) / exp((b - (log(z) * y)));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a ** (t - 1.0d0)
t_2 = (x * (t_1 / y)) / ((b + 1.0d0) - (y * log(z)))
if (t < (-0.8845848504127471d0)) then
tmp = t_2
else if (t < 852031.2288374073d0) then
tmp = ((x / y) * t_1) / exp((b - (log(z) * y)))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = Math.pow(a, (t - 1.0));
double t_2 = (x * (t_1 / y)) / ((b + 1.0) - (y * Math.log(z)));
double tmp;
if (t < -0.8845848504127471) {
tmp = t_2;
} else if (t < 852031.2288374073) {
tmp = ((x / y) * t_1) / Math.exp((b - (Math.log(z) * y)));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = math.pow(a, (t - 1.0)) t_2 = (x * (t_1 / y)) / ((b + 1.0) - (y * math.log(z))) tmp = 0 if t < -0.8845848504127471: tmp = t_2 elif t < 852031.2288374073: tmp = ((x / y) * t_1) / math.exp((b - (math.log(z) * y))) else: tmp = t_2 return tmp
function code(x, y, z, t, a, b) t_1 = a ^ Float64(t - 1.0) t_2 = Float64(Float64(x * Float64(t_1 / y)) / Float64(Float64(b + 1.0) - Float64(y * log(z)))) tmp = 0.0 if (t < -0.8845848504127471) tmp = t_2; elseif (t < 852031.2288374073) tmp = Float64(Float64(Float64(x / y) * t_1) / exp(Float64(b - Float64(log(z) * y)))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a ^ (t - 1.0); t_2 = (x * (t_1 / y)) / ((b + 1.0) - (y * log(z))); tmp = 0.0; if (t < -0.8845848504127471) tmp = t_2; elseif (t < 852031.2288374073) tmp = ((x / y) * t_1) / exp((b - (log(z) * y))); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Power[a, N[(t - 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * N[(t$95$1 / y), $MachinePrecision]), $MachinePrecision] / N[(N[(b + 1.0), $MachinePrecision] - N[(y * N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -0.8845848504127471], t$95$2, If[Less[t, 852031.2288374073], N[(N[(N[(x / y), $MachinePrecision] * t$95$1), $MachinePrecision] / N[Exp[N[(b - N[(N[Log[z], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := {a}^{\left(t - 1\right)}\\
t_2 := \frac{x \cdot \frac{t\_1}{y}}{\left(b + 1\right) - y \cdot \log z}\\
\mathbf{if}\;t < -0.8845848504127471:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t < 852031.2288374073:\\
\;\;\;\;\frac{\frac{x}{y} \cdot t\_1}{e^{b - \log z \cdot y}}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024230
(FPCore (x y z t a b)
:name "Numeric.SpecFunctions:incompleteBetaWorker from math-functions-0.1.5.2, A"
:precision binary64
:alt
(! :herbie-platform default (if (< t -8845848504127471/10000000000000000) (/ (* x (/ (pow a (- t 1)) y)) (- (+ b 1) (* y (log z)))) (if (< t 8520312288374073/10000000000) (/ (* (/ x y) (pow a (- t 1))) (exp (- b (* (log z) y)))) (/ (* x (/ (pow a (- t 1)) y)) (- (+ b 1) (* y (log z)))))))
(/ (* x (exp (- (+ (* y (log z)) (* (- t 1.0) (log a))) b))) y))