
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
(FPCore (x y) :precision binary64 (fma (sqrt (/ 1.0 x)) 0.3333333333333333 (* (sqrt x) (fma y 3.0 -3.0))))
double code(double x, double y) {
return fma(sqrt((1.0 / x)), 0.3333333333333333, (sqrt(x) * fma(y, 3.0, -3.0)));
}
function code(x, y) return fma(sqrt(Float64(1.0 / x)), 0.3333333333333333, Float64(sqrt(x) * fma(y, 3.0, -3.0))) end
code[x_, y_] := N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333 + N[(N[Sqrt[x], $MachinePrecision] * N[(y * 3.0 + -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sqrt{\frac{1}{x}}, 0.3333333333333333, \sqrt{x} \cdot \mathsf{fma}\left(y, 3, -3\right)\right)
\end{array}
Initial program 99.4%
lift-*.f64N/A
lift--.f64N/A
lift-+.f64N/A
+-commutativeN/A
associate--l+N/A
distribute-rgt-inN/A
lower-fma.f64N/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6499.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.4
Applied rewrites99.4%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
associate-+l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6499.5
Applied rewrites99.5%
Final simplification99.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (- (+ (/ 1.0 (* 9.0 x)) y) 1.0) (* (sqrt x) 3.0))))
(if (<= t_0 -1000000.0)
(* (* (- y 1.0) (sqrt x)) 3.0)
(if (<= t_0 1e+153)
(* (+ (/ 0.3333333333333333 x) -3.0) (sqrt x))
(* (* y 3.0) (sqrt x))))))
double code(double x, double y) {
double t_0 = (((1.0 / (9.0 * x)) + y) - 1.0) * (sqrt(x) * 3.0);
double tmp;
if (t_0 <= -1000000.0) {
tmp = ((y - 1.0) * sqrt(x)) * 3.0;
} else if (t_0 <= 1e+153) {
tmp = ((0.3333333333333333 / x) + -3.0) * sqrt(x);
} else {
tmp = (y * 3.0) * sqrt(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (((1.0d0 / (9.0d0 * x)) + y) - 1.0d0) * (sqrt(x) * 3.0d0)
if (t_0 <= (-1000000.0d0)) then
tmp = ((y - 1.0d0) * sqrt(x)) * 3.0d0
else if (t_0 <= 1d+153) then
tmp = ((0.3333333333333333d0 / x) + (-3.0d0)) * sqrt(x)
else
tmp = (y * 3.0d0) * sqrt(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (((1.0 / (9.0 * x)) + y) - 1.0) * (Math.sqrt(x) * 3.0);
double tmp;
if (t_0 <= -1000000.0) {
tmp = ((y - 1.0) * Math.sqrt(x)) * 3.0;
} else if (t_0 <= 1e+153) {
tmp = ((0.3333333333333333 / x) + -3.0) * Math.sqrt(x);
} else {
tmp = (y * 3.0) * Math.sqrt(x);
}
return tmp;
}
def code(x, y): t_0 = (((1.0 / (9.0 * x)) + y) - 1.0) * (math.sqrt(x) * 3.0) tmp = 0 if t_0 <= -1000000.0: tmp = ((y - 1.0) * math.sqrt(x)) * 3.0 elif t_0 <= 1e+153: tmp = ((0.3333333333333333 / x) + -3.0) * math.sqrt(x) else: tmp = (y * 3.0) * math.sqrt(x) return tmp
function code(x, y) t_0 = Float64(Float64(Float64(Float64(1.0 / Float64(9.0 * x)) + y) - 1.0) * Float64(sqrt(x) * 3.0)) tmp = 0.0 if (t_0 <= -1000000.0) tmp = Float64(Float64(Float64(y - 1.0) * sqrt(x)) * 3.0); elseif (t_0 <= 1e+153) tmp = Float64(Float64(Float64(0.3333333333333333 / x) + -3.0) * sqrt(x)); else tmp = Float64(Float64(y * 3.0) * sqrt(x)); end return tmp end
function tmp_2 = code(x, y) t_0 = (((1.0 / (9.0 * x)) + y) - 1.0) * (sqrt(x) * 3.0); tmp = 0.0; if (t_0 <= -1000000.0) tmp = ((y - 1.0) * sqrt(x)) * 3.0; elseif (t_0 <= 1e+153) tmp = ((0.3333333333333333 / x) + -3.0) * sqrt(x); else tmp = (y * 3.0) * sqrt(x); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(1.0 / N[(9.0 * x), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - 1.0), $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000.0], N[(N[(N[(y - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision], If[LessEqual[t$95$0, 1e+153], N[(N[(N[(0.3333333333333333 / x), $MachinePrecision] + -3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[(y * 3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(\left(\frac{1}{9 \cdot x} + y\right) - 1\right) \cdot \left(\sqrt{x} \cdot 3\right)\\
\mathbf{if}\;t\_0 \leq -1000000:\\
\;\;\;\;\left(\left(y - 1\right) \cdot \sqrt{x}\right) \cdot 3\\
\mathbf{elif}\;t\_0 \leq 10^{+153}:\\
\;\;\;\;\left(\frac{0.3333333333333333}{x} + -3\right) \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot 3\right) \cdot \sqrt{x}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -1e6Initial program 99.5%
Taylor expanded in y around 0
lower-/.f6457.8
Applied rewrites57.8%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6457.8
Applied rewrites57.8%
Taylor expanded in x around inf
lower--.f6498.9
Applied rewrites98.9%
if -1e6 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 1e153Initial program 99.2%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f64N/A
lower-sqrt.f6485.4
Applied rewrites85.4%
if 1e153 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.6%
Taylor expanded in y around inf
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6498.8
Applied rewrites98.8%
Applied rewrites98.7%
Final simplification93.0%
(FPCore (x y) :precision binary64 (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
double code(double x, double y) {
return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
end function
public static double code(double x, double y) {
return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
}
def code(x, y): return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
function code(x, y) return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x)))) end
function tmp = code(x, y) tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x))); end
code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
\end{array}
herbie shell --seed 2024230
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:alt
(! :herbie-platform default (* 3 (+ (* y (sqrt x)) (* (- (/ 1 (* x 9)) 1) (sqrt x)))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))