
(FPCore (x y z t) :precision binary64 (- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))
double code(double x, double y, double z, double t) {
return ((x * log(y)) + (z * log((1.0 - y)))) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * log(y)) + (z * log((1.0d0 - y)))) - t
end function
public static double code(double x, double y, double z, double t) {
return ((x * Math.log(y)) + (z * Math.log((1.0 - y)))) - t;
}
def code(x, y, z, t): return ((x * math.log(y)) + (z * math.log((1.0 - y)))) - t
function code(x, y, z, t) return Float64(Float64(Float64(x * log(y)) + Float64(z * log(Float64(1.0 - y)))) - t) end
function tmp = code(x, y, z, t) tmp = ((x * log(y)) + (z * log((1.0 - y)))) - t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Log[N[(1.0 - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y + z \cdot \log \left(1 - y\right)\right) - t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))
double code(double x, double y, double z, double t) {
return ((x * log(y)) + (z * log((1.0 - y)))) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * log(y)) + (z * log((1.0d0 - y)))) - t
end function
public static double code(double x, double y, double z, double t) {
return ((x * Math.log(y)) + (z * Math.log((1.0 - y)))) - t;
}
def code(x, y, z, t): return ((x * math.log(y)) + (z * math.log((1.0 - y)))) - t
function code(x, y, z, t) return Float64(Float64(Float64(x * log(y)) + Float64(z * log(Float64(1.0 - y)))) - t) end
function tmp = code(x, y, z, t) tmp = ((x * log(y)) + (z * log((1.0 - y)))) - t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Log[N[(1.0 - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y + z \cdot \log \left(1 - y\right)\right) - t
\end{array}
(FPCore (x y z t) :precision binary64 (let* ((t_1 (log1p (- y))) (t_2 (fma t_1 z (fma (log y) x t)))) (* (* (/ 1.0 t_2) (fma t_1 z (fma (log y) x (- t)))) t_2)))
double code(double x, double y, double z, double t) {
double t_1 = log1p(-y);
double t_2 = fma(t_1, z, fma(log(y), x, t));
return ((1.0 / t_2) * fma(t_1, z, fma(log(y), x, -t))) * t_2;
}
function code(x, y, z, t) t_1 = log1p(Float64(-y)) t_2 = fma(t_1, z, fma(log(y), x, t)) return Float64(Float64(Float64(1.0 / t_2) * fma(t_1, z, fma(log(y), x, Float64(-t)))) * t_2) end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Log[1 + (-y)], $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 * z + N[(N[Log[y], $MachinePrecision] * x + t), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(1.0 / t$95$2), $MachinePrecision] * N[(t$95$1 * z + N[(N[Log[y], $MachinePrecision] * x + (-t)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$2), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{log1p}\left(-y\right)\\
t_2 := \mathsf{fma}\left(t\_1, z, \mathsf{fma}\left(\log y, x, t\right)\right)\\
\left(\frac{1}{t\_2} \cdot \mathsf{fma}\left(t\_1, z, \mathsf{fma}\left(\log y, x, -t\right)\right)\right) \cdot t\_2
\end{array}
\end{array}
Initial program 86.5%
lift--.f64N/A
flip--N/A
div-invN/A
difference-of-squaresN/A
lift--.f64N/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites99.6%
Final simplification99.6%
(FPCore (x y z t) :precision binary64 (/ 1.0 (/ 1.0 (fma (log1p (- y)) z (fma (log y) x (- t))))))
double code(double x, double y, double z, double t) {
return 1.0 / (1.0 / fma(log1p(-y), z, fma(log(y), x, -t)));
}
function code(x, y, z, t) return Float64(1.0 / Float64(1.0 / fma(log1p(Float64(-y)), z, fma(log(y), x, Float64(-t))))) end
code[x_, y_, z_, t_] := N[(1.0 / N[(1.0 / N[(N[Log[1 + (-y)], $MachinePrecision] * z + N[(N[Log[y], $MachinePrecision] * x + (-t)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{1}{\mathsf{fma}\left(\mathsf{log1p}\left(-y\right), z, \mathsf{fma}\left(\log y, x, -t\right)\right)}}
\end{array}
Initial program 85.0%
lift--.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
lower-/.f6484.8
Applied rewrites99.6%
(FPCore (x y z t)
:precision binary64
(-
(*
(- z)
(+
(+ (* 0.5 (* y y)) y)
(* (/ 0.3333333333333333 (* 1.0 (* 1.0 1.0))) (* y (* y y)))))
(- t (* x (log y)))))
double code(double x, double y, double z, double t) {
return (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * log(y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (-z * (((0.5d0 * (y * y)) + y) + ((0.3333333333333333d0 / (1.0d0 * (1.0d0 * 1.0d0))) * (y * (y * y))))) - (t - (x * log(y)))
end function
public static double code(double x, double y, double z, double t) {
return (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * Math.log(y)));
}
def code(x, y, z, t): return (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * math.log(y)))
function code(x, y, z, t) return Float64(Float64(Float64(-z) * Float64(Float64(Float64(0.5 * Float64(y * y)) + y) + Float64(Float64(0.3333333333333333 / Float64(1.0 * Float64(1.0 * 1.0))) * Float64(y * Float64(y * y))))) - Float64(t - Float64(x * log(y)))) end
function tmp = code(x, y, z, t) tmp = (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * log(y))); end
code[x_, y_, z_, t_] := N[(N[((-z) * N[(N[(N[(0.5 * N[(y * y), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] + N[(N[(0.3333333333333333 / N[(1.0 * N[(1.0 * 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(y * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t - N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-z\right) \cdot \left(\left(0.5 \cdot \left(y \cdot y\right) + y\right) + \frac{0.3333333333333333}{1 \cdot \left(1 \cdot 1\right)} \cdot \left(y \cdot \left(y \cdot y\right)\right)\right) - \left(t - x \cdot \log y\right)
\end{array}
herbie shell --seed 2024230
(FPCore (x y z t)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, B"
:precision binary64
:alt
(! :herbie-platform default (- (* (- z) (+ (+ (* 1/2 (* y y)) y) (* (/ 1/3 (* 1 (* 1 1))) (* y (* y y))))) (- t (* x (log y)))))
(- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))