
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
(FPCore (x y) :precision binary64 (- (fma (sqrt x) y 1.0) x))
double code(double x, double y) {
return fma(sqrt(x), y, 1.0) - x;
}
function code(x, y) return Float64(fma(sqrt(x), y, 1.0) - x) end
code[x_, y_] := N[(N[(N[Sqrt[x], $MachinePrecision] * y + 1.0), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sqrt{x}, y, 1\right) - x
\end{array}
Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
associate-+r-N/A
lower--.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
(FPCore (x y) :precision binary64 (if (<= (+ (- 1.0 x) (* y (sqrt x))) -10000.0) (- x) 1.0))
double code(double x, double y) {
double tmp;
if (((1.0 - x) + (y * sqrt(x))) <= -10000.0) {
tmp = -x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((1.0d0 - x) + (y * sqrt(x))) <= (-10000.0d0)) then
tmp = -x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((1.0 - x) + (y * Math.sqrt(x))) <= -10000.0) {
tmp = -x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((1.0 - x) + (y * math.sqrt(x))) <= -10000.0: tmp = -x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) <= -10000.0) tmp = Float64(-x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((1.0 - x) + (y * sqrt(x))) <= -10000.0) tmp = -x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -10000.0], (-x), 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) + y \cdot \sqrt{x} \leq -10000:\\
\;\;\;\;-x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (+.f64 (-.f64 #s(literal 1 binary64) x) (*.f64 y (sqrt.f64 x))) < -1e4Initial program 99.9%
Taylor expanded in y around 0
lower--.f6463.1
Applied rewrites63.1%
Taylor expanded in x around inf
Applied rewrites63.0%
if -1e4 < (+.f64 (-.f64 #s(literal 1 binary64) x) (*.f64 y (sqrt.f64 x))) Initial program 99.9%
Taylor expanded in y around 0
lower--.f6462.0
Applied rewrites62.0%
Taylor expanded in x around 0
Applied rewrites60.9%
herbie shell --seed 2024230
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, E"
:precision binary64
(+ (- 1.0 x) (* y (sqrt x))))