
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* (cos (/ (* t (* z (+ 1.0 (* 2.0 y)))) 16.0)) x)))
(if (<= (* (cos (/ (* (* b (+ (* a 2.0) 1.0)) t) 16.0)) t_1) 5e+305)
(* (cos (/ (fma b (* a 2.0) b) (/ 16.0 t))) t_1)
(* 1.0 (* 1.0 x)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = cos(((t * (z * (1.0 + (2.0 * y)))) / 16.0)) * x;
double tmp;
if ((cos((((b * ((a * 2.0) + 1.0)) * t) / 16.0)) * t_1) <= 5e+305) {
tmp = cos((fma(b, (a * 2.0), b) / (16.0 / t))) * t_1;
} else {
tmp = 1.0 * (1.0 * x);
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(cos(Float64(Float64(t * Float64(z * Float64(1.0 + Float64(2.0 * y)))) / 16.0)) * x) tmp = 0.0 if (Float64(cos(Float64(Float64(Float64(b * Float64(Float64(a * 2.0) + 1.0)) * t) / 16.0)) * t_1) <= 5e+305) tmp = Float64(cos(Float64(fma(b, Float64(a * 2.0), b) / Float64(16.0 / t))) * t_1); else tmp = Float64(1.0 * Float64(1.0 * x)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[Cos[N[(N[(t * N[(z * N[(1.0 + N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(N[Cos[N[(N[(N[(b * N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * t$95$1), $MachinePrecision], 5e+305], N[(N[Cos[N[(N[(b * N[(a * 2.0), $MachinePrecision] + b), $MachinePrecision] / N[(16.0 / t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * t$95$1), $MachinePrecision], N[(1.0 * N[(1.0 * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\\
\mathbf{if}\;\cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right) \cdot t\_1 \leq 5 \cdot 10^{+305}:\\
\;\;\;\;\cos \left(\frac{\mathsf{fma}\left(b, a \cdot 2, b\right)}{\frac{16}{t}}\right) \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;1 \cdot \left(1 \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 5.00000000000000009e305Initial program 56.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-/.f6456.7
Applied rewrites56.7%
if 5.00000000000000009e305 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.0%
Taylor expanded in z around 0
Applied rewrites3.2%
Taylor expanded in b around 0
Applied rewrites10.2%
Final simplification38.1%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(cos (/ (* (* b (+ (* a 2.0) 1.0)) t) 16.0))
(* (cos (/ (* t (* z (+ 1.0 (* 2.0 y)))) 16.0)) x))
5e+305)
(*
(* (cos (* (* z y) (* 0.125 t))) x)
(cos (/ (fma b (* a 2.0) b) (/ 16.0 t))))
(* 1.0 (* 1.0 x))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((cos((((b * ((a * 2.0) + 1.0)) * t) / 16.0)) * (cos(((t * (z * (1.0 + (2.0 * y)))) / 16.0)) * x)) <= 5e+305) {
tmp = (cos(((z * y) * (0.125 * t))) * x) * cos((fma(b, (a * 2.0), b) / (16.0 / t)));
} else {
tmp = 1.0 * (1.0 * x);
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(cos(Float64(Float64(Float64(b * Float64(Float64(a * 2.0) + 1.0)) * t) / 16.0)) * Float64(cos(Float64(Float64(t * Float64(z * Float64(1.0 + Float64(2.0 * y)))) / 16.0)) * x)) <= 5e+305) tmp = Float64(Float64(cos(Float64(Float64(z * y) * Float64(0.125 * t))) * x) * cos(Float64(fma(b, Float64(a * 2.0), b) / Float64(16.0 / t)))); else tmp = Float64(1.0 * Float64(1.0 * x)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[Cos[N[(N[(N[(b * N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * N[(N[Cos[N[(N[(t * N[(z * N[(1.0 + N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision], 5e+305], N[(N[(N[Cos[N[(N[(z * y), $MachinePrecision] * N[(0.125 * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision] * N[Cos[N[(N[(b * N[(a * 2.0), $MachinePrecision] + b), $MachinePrecision] / N[(16.0 / t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(1.0 * N[(1.0 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right) \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\right) \leq 5 \cdot 10^{+305}:\\
\;\;\;\;\left(\cos \left(\left(z \cdot y\right) \cdot \left(0.125 \cdot t\right)\right) \cdot x\right) \cdot \cos \left(\frac{\mathsf{fma}\left(b, a \cdot 2, b\right)}{\frac{16}{t}}\right)\\
\mathbf{else}:\\
\;\;\;\;1 \cdot \left(1 \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 5.00000000000000009e305Initial program 47.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-/.f6447.2
Applied rewrites47.2%
Taylor expanded in y around inf
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f6446.5
Applied rewrites46.5%
if 5.00000000000000009e305 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.1%
Taylor expanded in z around 0
Applied rewrites4.5%
Taylor expanded in b around 0
Applied rewrites10.8%
Final simplification31.6%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2024230
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))