Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1

Percentage Accurate: 27.6% → 32.0%
Time: 15.4s
Alternatives: 6
Speedup: 24.5×

Specification

?
\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 27.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Alternative 1: 32.0% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\\ \mathbf{if}\;\cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right) \cdot t\_1 \leq 5 \cdot 10^{+305}:\\ \;\;\;\;\cos \left(\frac{\mathsf{fma}\left(b, a \cdot 2, b\right)}{\frac{16}{t}}\right) \cdot t\_1\\ \mathbf{else}:\\ \;\;\;\;1 \cdot \left(1 \cdot x\right)\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (* (cos (/ (* t (* z (+ 1.0 (* 2.0 y)))) 16.0)) x)))
   (if (<= (* (cos (/ (* (* b (+ (* a 2.0) 1.0)) t) 16.0)) t_1) 5e+305)
     (* (cos (/ (fma b (* a 2.0) b) (/ 16.0 t))) t_1)
     (* 1.0 (* 1.0 x)))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = cos(((t * (z * (1.0 + (2.0 * y)))) / 16.0)) * x;
	double tmp;
	if ((cos((((b * ((a * 2.0) + 1.0)) * t) / 16.0)) * t_1) <= 5e+305) {
		tmp = cos((fma(b, (a * 2.0), b) / (16.0 / t))) * t_1;
	} else {
		tmp = 1.0 * (1.0 * x);
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	t_1 = Float64(cos(Float64(Float64(t * Float64(z * Float64(1.0 + Float64(2.0 * y)))) / 16.0)) * x)
	tmp = 0.0
	if (Float64(cos(Float64(Float64(Float64(b * Float64(Float64(a * 2.0) + 1.0)) * t) / 16.0)) * t_1) <= 5e+305)
		tmp = Float64(cos(Float64(fma(b, Float64(a * 2.0), b) / Float64(16.0 / t))) * t_1);
	else
		tmp = Float64(1.0 * Float64(1.0 * x));
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[Cos[N[(N[(t * N[(z * N[(1.0 + N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(N[Cos[N[(N[(N[(b * N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * t$95$1), $MachinePrecision], 5e+305], N[(N[Cos[N[(N[(b * N[(a * 2.0), $MachinePrecision] + b), $MachinePrecision] / N[(16.0 / t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * t$95$1), $MachinePrecision], N[(1.0 * N[(1.0 * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\\
\mathbf{if}\;\cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right) \cdot t\_1 \leq 5 \cdot 10^{+305}:\\
\;\;\;\;\cos \left(\frac{\mathsf{fma}\left(b, a \cdot 2, b\right)}{\frac{16}{t}}\right) \cdot t\_1\\

\mathbf{else}:\\
\;\;\;\;1 \cdot \left(1 \cdot x\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 5.00000000000000009e305

    1. Initial program 56.0%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)} \]
      2. lift-*.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}}{16}\right) \]
      3. associate-/l*N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left(\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot \frac{t}{16}\right)} \]
      4. clear-numN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot \color{blue}{\frac{1}{\frac{16}{t}}}\right) \]
      5. un-div-invN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left(\frac{\left(a \cdot 2 + 1\right) \cdot b}{\frac{16}{t}}\right)} \]
      6. lower-/.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left(\frac{\left(a \cdot 2 + 1\right) \cdot b}{\frac{16}{t}}\right)} \]
      7. lift-*.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{\left(a \cdot 2 + 1\right) \cdot b}}{\frac{16}{t}}\right) \]
      8. *-commutativeN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{b \cdot \left(a \cdot 2 + 1\right)}}{\frac{16}{t}}\right) \]
      9. lift-+.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{b \cdot \color{blue}{\left(a \cdot 2 + 1\right)}}{\frac{16}{t}}\right) \]
      10. distribute-lft-inN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{b \cdot \left(a \cdot 2\right) + b \cdot 1}}{\frac{16}{t}}\right) \]
      11. *-rgt-identityN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{b \cdot \left(a \cdot 2\right) + \color{blue}{b}}{\frac{16}{t}}\right) \]
      12. lower-fma.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{\mathsf{fma}\left(b, a \cdot 2, b\right)}}{\frac{16}{t}}\right) \]
      13. lower-/.f6456.7

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\mathsf{fma}\left(b, a \cdot 2, b\right)}{\color{blue}{\frac{16}{t}}}\right) \]
    4. Applied rewrites56.7%

      \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left(\frac{\mathsf{fma}\left(b, a \cdot 2, b\right)}{\frac{16}{t}}\right)} \]

    if 5.00000000000000009e305 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

    1. Initial program 0.0%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    4. Step-by-step derivation
      1. Applied rewrites3.2%

        \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      2. Taylor expanded in b around 0

        \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
      3. Step-by-step derivation
        1. Applied rewrites10.2%

          \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
      4. Recombined 2 regimes into one program.
      5. Final simplification38.1%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right) \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\right) \leq 5 \cdot 10^{+305}:\\ \;\;\;\;\cos \left(\frac{\mathsf{fma}\left(b, a \cdot 2, b\right)}{\frac{16}{t}}\right) \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\right)\\ \mathbf{else}:\\ \;\;\;\;1 \cdot \left(1 \cdot x\right)\\ \end{array} \]
      6. Add Preprocessing

      Alternative 2: 31.6% accurate, 0.5× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right) \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\right) \leq 5 \cdot 10^{+305}:\\ \;\;\;\;\left(\cos \left(\left(z \cdot y\right) \cdot \left(0.125 \cdot t\right)\right) \cdot x\right) \cdot \cos \left(\frac{\mathsf{fma}\left(b, a \cdot 2, b\right)}{\frac{16}{t}}\right)\\ \mathbf{else}:\\ \;\;\;\;1 \cdot \left(1 \cdot x\right)\\ \end{array} \end{array} \]
      (FPCore (x y z t a b)
       :precision binary64
       (if (<=
            (*
             (cos (/ (* (* b (+ (* a 2.0) 1.0)) t) 16.0))
             (* (cos (/ (* t (* z (+ 1.0 (* 2.0 y)))) 16.0)) x))
            5e+305)
         (*
          (* (cos (* (* z y) (* 0.125 t))) x)
          (cos (/ (fma b (* a 2.0) b) (/ 16.0 t))))
         (* 1.0 (* 1.0 x))))
      double code(double x, double y, double z, double t, double a, double b) {
      	double tmp;
      	if ((cos((((b * ((a * 2.0) + 1.0)) * t) / 16.0)) * (cos(((t * (z * (1.0 + (2.0 * y)))) / 16.0)) * x)) <= 5e+305) {
      		tmp = (cos(((z * y) * (0.125 * t))) * x) * cos((fma(b, (a * 2.0), b) / (16.0 / t)));
      	} else {
      		tmp = 1.0 * (1.0 * x);
      	}
      	return tmp;
      }
      
      function code(x, y, z, t, a, b)
      	tmp = 0.0
      	if (Float64(cos(Float64(Float64(Float64(b * Float64(Float64(a * 2.0) + 1.0)) * t) / 16.0)) * Float64(cos(Float64(Float64(t * Float64(z * Float64(1.0 + Float64(2.0 * y)))) / 16.0)) * x)) <= 5e+305)
      		tmp = Float64(Float64(cos(Float64(Float64(z * y) * Float64(0.125 * t))) * x) * cos(Float64(fma(b, Float64(a * 2.0), b) / Float64(16.0 / t))));
      	else
      		tmp = Float64(1.0 * Float64(1.0 * x));
      	end
      	return tmp
      end
      
      code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[Cos[N[(N[(N[(b * N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * N[(N[Cos[N[(N[(t * N[(z * N[(1.0 + N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision], 5e+305], N[(N[(N[Cos[N[(N[(z * y), $MachinePrecision] * N[(0.125 * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision] * N[Cos[N[(N[(b * N[(a * 2.0), $MachinePrecision] + b), $MachinePrecision] / N[(16.0 / t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(1.0 * N[(1.0 * x), $MachinePrecision]), $MachinePrecision]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      \mathbf{if}\;\cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right) \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\right) \leq 5 \cdot 10^{+305}:\\
      \;\;\;\;\left(\cos \left(\left(z \cdot y\right) \cdot \left(0.125 \cdot t\right)\right) \cdot x\right) \cdot \cos \left(\frac{\mathsf{fma}\left(b, a \cdot 2, b\right)}{\frac{16}{t}}\right)\\
      
      \mathbf{else}:\\
      \;\;\;\;1 \cdot \left(1 \cdot x\right)\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 5.00000000000000009e305

        1. Initial program 47.1%

          \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift-/.f64N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)} \]
          2. lift-*.f64N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}}{16}\right) \]
          3. associate-/l*N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left(\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot \frac{t}{16}\right)} \]
          4. clear-numN/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot \color{blue}{\frac{1}{\frac{16}{t}}}\right) \]
          5. un-div-invN/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left(\frac{\left(a \cdot 2 + 1\right) \cdot b}{\frac{16}{t}}\right)} \]
          6. lower-/.f64N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left(\frac{\left(a \cdot 2 + 1\right) \cdot b}{\frac{16}{t}}\right)} \]
          7. lift-*.f64N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{\left(a \cdot 2 + 1\right) \cdot b}}{\frac{16}{t}}\right) \]
          8. *-commutativeN/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{b \cdot \left(a \cdot 2 + 1\right)}}{\frac{16}{t}}\right) \]
          9. lift-+.f64N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{b \cdot \color{blue}{\left(a \cdot 2 + 1\right)}}{\frac{16}{t}}\right) \]
          10. distribute-lft-inN/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{b \cdot \left(a \cdot 2\right) + b \cdot 1}}{\frac{16}{t}}\right) \]
          11. *-rgt-identityN/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{b \cdot \left(a \cdot 2\right) + \color{blue}{b}}{\frac{16}{t}}\right) \]
          12. lower-fma.f64N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{\mathsf{fma}\left(b, a \cdot 2, b\right)}}{\frac{16}{t}}\right) \]
          13. lower-/.f6447.2

            \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\mathsf{fma}\left(b, a \cdot 2, b\right)}{\color{blue}{\frac{16}{t}}}\right) \]
        4. Applied rewrites47.2%

          \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left(\frac{\mathsf{fma}\left(b, a \cdot 2, b\right)}{\frac{16}{t}}\right)} \]
        5. Taylor expanded in y around inf

          \[\leadsto \left(x \cdot \cos \color{blue}{\left(\frac{1}{8} \cdot \left(t \cdot \left(y \cdot z\right)\right)\right)}\right) \cdot \cos \left(\frac{\mathsf{fma}\left(b, a \cdot 2, b\right)}{\frac{16}{t}}\right) \]
        6. Step-by-step derivation
          1. associate-*r*N/A

            \[\leadsto \left(x \cdot \cos \color{blue}{\left(\left(\frac{1}{8} \cdot t\right) \cdot \left(y \cdot z\right)\right)}\right) \cdot \cos \left(\frac{\mathsf{fma}\left(b, a \cdot 2, b\right)}{\frac{16}{t}}\right) \]
          2. lower-*.f64N/A

            \[\leadsto \left(x \cdot \cos \color{blue}{\left(\left(\frac{1}{8} \cdot t\right) \cdot \left(y \cdot z\right)\right)}\right) \cdot \cos \left(\frac{\mathsf{fma}\left(b, a \cdot 2, b\right)}{\frac{16}{t}}\right) \]
          3. lower-*.f64N/A

            \[\leadsto \left(x \cdot \cos \left(\color{blue}{\left(\frac{1}{8} \cdot t\right)} \cdot \left(y \cdot z\right)\right)\right) \cdot \cos \left(\frac{\mathsf{fma}\left(b, a \cdot 2, b\right)}{\frac{16}{t}}\right) \]
          4. lower-*.f6446.5

            \[\leadsto \left(x \cdot \cos \left(\left(0.125 \cdot t\right) \cdot \color{blue}{\left(y \cdot z\right)}\right)\right) \cdot \cos \left(\frac{\mathsf{fma}\left(b, a \cdot 2, b\right)}{\frac{16}{t}}\right) \]
        7. Applied rewrites46.5%

          \[\leadsto \left(x \cdot \cos \color{blue}{\left(\left(0.125 \cdot t\right) \cdot \left(y \cdot z\right)\right)}\right) \cdot \cos \left(\frac{\mathsf{fma}\left(b, a \cdot 2, b\right)}{\frac{16}{t}}\right) \]

        if 5.00000000000000009e305 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

        1. Initial program 0.1%

          \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
        4. Step-by-step derivation
          1. Applied rewrites4.5%

            \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          2. Taylor expanded in b around 0

            \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
          3. Step-by-step derivation
            1. Applied rewrites10.8%

              \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
          4. Recombined 2 regimes into one program.
          5. Final simplification31.6%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right) \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\right) \leq 5 \cdot 10^{+305}:\\ \;\;\;\;\left(\cos \left(\left(z \cdot y\right) \cdot \left(0.125 \cdot t\right)\right) \cdot x\right) \cdot \cos \left(\frac{\mathsf{fma}\left(b, a \cdot 2, b\right)}{\frac{16}{t}}\right)\\ \mathbf{else}:\\ \;\;\;\;1 \cdot \left(1 \cdot x\right)\\ \end{array} \]
          6. Add Preprocessing

          Developer Target 1: 30.3% accurate, 1.1× speedup?

          \[\begin{array}{l} \\ x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right) \end{array} \]
          (FPCore (x y z t a b)
           :precision binary64
           (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
          double code(double x, double y, double z, double t, double a, double b) {
          	return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
          }
          
          real(8) function code(x, y, z, t, a, b)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8), intent (in) :: a
              real(8), intent (in) :: b
              code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
          end function
          
          public static double code(double x, double y, double z, double t, double a, double b) {
          	return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
          }
          
          def code(x, y, z, t, a, b):
          	return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
          
          function code(x, y, z, t, a, b)
          	return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0))))))
          end
          
          function tmp = code(x, y, z, t, a, b)
          	tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0)))));
          end
          
          code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
          \end{array}
          

          Reproduce

          ?
          herbie shell --seed 2024230 
          (FPCore (x y z t a b)
            :name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
            :precision binary64
          
            :alt
            (! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))
          
            (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))