
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (* 6.0 (/ (- 1.0 x) (- (fma -4.0 (sqrt x) -1.0) x))))
double code(double x) {
return 6.0 * ((1.0 - x) / (fma(-4.0, sqrt(x), -1.0) - x));
}
function code(x) return Float64(6.0 * Float64(Float64(1.0 - x) / Float64(fma(-4.0, sqrt(x), -1.0) - x))) end
code[x_] := N[(6.0 * N[(N[(1.0 - x), $MachinePrecision] / N[(N[(-4.0 * N[Sqrt[x], $MachinePrecision] + -1.0), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
6 \cdot \frac{1 - x}{\mathsf{fma}\left(-4, \sqrt{x}, -1\right) - x}
\end{array}
Initial program 99.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= (/ (* (- x 1.0) 6.0) (+ (* 4.0 (sqrt x)) (+ x 1.0))) -5.0) (* (/ 6.0 (fma 4.0 (sqrt x) 1.0)) (- x 1.0)) (/ 6.0 (+ (/ 4.0 (sqrt x)) 1.0))))
double code(double x) {
double tmp;
if ((((x - 1.0) * 6.0) / ((4.0 * sqrt(x)) + (x + 1.0))) <= -5.0) {
tmp = (6.0 / fma(4.0, sqrt(x), 1.0)) * (x - 1.0);
} else {
tmp = 6.0 / ((4.0 / sqrt(x)) + 1.0);
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(Float64(x - 1.0) * 6.0) / Float64(Float64(4.0 * sqrt(x)) + Float64(x + 1.0))) <= -5.0) tmp = Float64(Float64(6.0 / fma(4.0, sqrt(x), 1.0)) * Float64(x - 1.0)); else tmp = Float64(6.0 / Float64(Float64(4.0 / sqrt(x)) + 1.0)); end return tmp end
code[x_] := If[LessEqual[N[(N[(N[(x - 1.0), $MachinePrecision] * 6.0), $MachinePrecision] / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -5.0], N[(N[(6.0 / N[(4.0 * N[Sqrt[x], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * N[(x - 1.0), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(x - 1\right) \cdot 6}{4 \cdot \sqrt{x} + \left(x + 1\right)} \leq -5:\\
\;\;\;\;\frac{6}{\mathsf{fma}\left(4, \sqrt{x}, 1\right)} \cdot \left(x - 1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{\frac{4}{\sqrt{x}} + 1}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) < -5Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6498.3
Applied rewrites98.3%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6498.3
Applied rewrites98.3%
if -5 < (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) Initial program 99.3%
Taylor expanded in x around inf
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f6496.9
Applied rewrites96.9%
Applied rewrites96.9%
Final simplification97.6%
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2024230
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:alt
(! :herbie-platform default (/ 6 (/ (+ (+ x 1) (* 4 (sqrt x))) (- x 1))))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))