
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma y -500.0 (* 500.0 x)))
double code(double x, double y) {
return fma(y, -500.0, (500.0 * x));
}
function code(x, y) return fma(y, -500.0, Float64(500.0 * x)) end
code[x_, y_] := N[(y * -500.0 + N[(500.0 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, -500, 500 \cdot x\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
distribute-rgt-inN/A
+-commutativeN/A
distribute-lft-neg-outN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
lower-*.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -2.9e-19) (* -500.0 y) (if (<= y 4.5e+41) (* 500.0 x) (* -500.0 y))))
double code(double x, double y) {
double tmp;
if (y <= -2.9e-19) {
tmp = -500.0 * y;
} else if (y <= 4.5e+41) {
tmp = 500.0 * x;
} else {
tmp = -500.0 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-2.9d-19)) then
tmp = (-500.0d0) * y
else if (y <= 4.5d+41) then
tmp = 500.0d0 * x
else
tmp = (-500.0d0) * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -2.9e-19) {
tmp = -500.0 * y;
} else if (y <= 4.5e+41) {
tmp = 500.0 * x;
} else {
tmp = -500.0 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -2.9e-19: tmp = -500.0 * y elif y <= 4.5e+41: tmp = 500.0 * x else: tmp = -500.0 * y return tmp
function code(x, y) tmp = 0.0 if (y <= -2.9e-19) tmp = Float64(-500.0 * y); elseif (y <= 4.5e+41) tmp = Float64(500.0 * x); else tmp = Float64(-500.0 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -2.9e-19) tmp = -500.0 * y; elseif (y <= 4.5e+41) tmp = 500.0 * x; else tmp = -500.0 * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -2.9e-19], N[(-500.0 * y), $MachinePrecision], If[LessEqual[y, 4.5e+41], N[(500.0 * x), $MachinePrecision], N[(-500.0 * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.9 \cdot 10^{-19}:\\
\;\;\;\;-500 \cdot y\\
\mathbf{elif}\;y \leq 4.5 \cdot 10^{+41}:\\
\;\;\;\;500 \cdot x\\
\mathbf{else}:\\
\;\;\;\;-500 \cdot y\\
\end{array}
\end{array}
if y < -2.9e-19 or 4.5000000000000001e41 < y Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6474.8
Applied rewrites74.8%
if -2.9e-19 < y < 4.5000000000000001e41Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6473.8
Applied rewrites73.8%
Final simplification74.3%
herbie shell --seed 2024230
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, B"
:precision binary64
(* 500.0 (- x y)))