
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ y x)))
double code(double x, double y, double z) {
return (1.0 - z) * (y + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (y + x)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (y + x);
}
def code(x, y, z): return (1.0 - z) * (y + x)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(y + x)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (y + x); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(y + x\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 z) x)))
(if (<= (- 1.0 z) 0.9998)
t_0
(if (<= (- 1.0 z) 1.000001)
(+ y x)
(if (<= (- 1.0 z) 5e+14) t_0 (* (- z) y))))))
double code(double x, double y, double z) {
double t_0 = (1.0 - z) * x;
double tmp;
if ((1.0 - z) <= 0.9998) {
tmp = t_0;
} else if ((1.0 - z) <= 1.000001) {
tmp = y + x;
} else if ((1.0 - z) <= 5e+14) {
tmp = t_0;
} else {
tmp = -z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - z) * x
if ((1.0d0 - z) <= 0.9998d0) then
tmp = t_0
else if ((1.0d0 - z) <= 1.000001d0) then
tmp = y + x
else if ((1.0d0 - z) <= 5d+14) then
tmp = t_0
else
tmp = -z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - z) * x;
double tmp;
if ((1.0 - z) <= 0.9998) {
tmp = t_0;
} else if ((1.0 - z) <= 1.000001) {
tmp = y + x;
} else if ((1.0 - z) <= 5e+14) {
tmp = t_0;
} else {
tmp = -z * y;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - z) * x tmp = 0 if (1.0 - z) <= 0.9998: tmp = t_0 elif (1.0 - z) <= 1.000001: tmp = y + x elif (1.0 - z) <= 5e+14: tmp = t_0 else: tmp = -z * y return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - z) * x) tmp = 0.0 if (Float64(1.0 - z) <= 0.9998) tmp = t_0; elseif (Float64(1.0 - z) <= 1.000001) tmp = Float64(y + x); elseif (Float64(1.0 - z) <= 5e+14) tmp = t_0; else tmp = Float64(Float64(-z) * y); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - z) * x; tmp = 0.0; if ((1.0 - z) <= 0.9998) tmp = t_0; elseif ((1.0 - z) <= 1.000001) tmp = y + x; elseif ((1.0 - z) <= 5e+14) tmp = t_0; else tmp = -z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], 0.9998], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 1.000001], N[(y + x), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 5e+14], t$95$0, N[((-z) * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - z\right) \cdot x\\
\mathbf{if}\;1 - z \leq 0.9998:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 1.000001:\\
\;\;\;\;y + x\\
\mathbf{elif}\;1 - z \leq 5 \cdot 10^{+14}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < 0.99980000000000002 or 1.00000099999999992 < (-.f64 #s(literal 1 binary64) z) < 5e14Initial program 100.0%
Taylor expanded in x around inf
lower-*.f64N/A
lower--.f6453.3
Applied rewrites53.3%
if 0.99980000000000002 < (-.f64 #s(literal 1 binary64) z) < 1.00000099999999992Initial program 100.0%
Taylor expanded in z around 0
lower-+.f6499.0
Applied rewrites99.0%
if 5e14 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6452.9
Applied rewrites52.9%
Taylor expanded in z around inf
Applied rewrites52.9%
Final simplification75.3%
herbie shell --seed 2024230
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))