
(FPCore (x y) :precision binary64 (- (* x 2.0) y))
double code(double x, double y) {
return (x * 2.0) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) - y
end function
public static double code(double x, double y) {
return (x * 2.0) - y;
}
def code(x, y): return (x * 2.0) - y
function code(x, y) return Float64(Float64(x * 2.0) - y) end
function tmp = code(x, y) tmp = (x * 2.0) - y; end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 2 - y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (* x 2.0) y))
double code(double x, double y) {
return (x * 2.0) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) - y
end function
public static double code(double x, double y) {
return (x * 2.0) - y;
}
def code(x, y): return (x * 2.0) - y
function code(x, y) return Float64(Float64(x * 2.0) - y) end
function tmp = code(x, y) tmp = (x * 2.0) - y; end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 2 - y
\end{array}
(FPCore (x y) :precision binary64 (- (* 2.0 x) y))
double code(double x, double y) {
return (2.0 * x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 * x) - y
end function
public static double code(double x, double y) {
return (2.0 * x) - y;
}
def code(x, y): return (2.0 * x) - y
function code(x, y) return Float64(Float64(2.0 * x) - y) end
function tmp = code(x, y) tmp = (2.0 * x) - y; end
code[x_, y_] := N[(N[(2.0 * x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot x - y
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -2.9e-19) (- y) (if (<= y 4.5e+41) (* 2.0 x) (- y))))
double code(double x, double y) {
double tmp;
if (y <= -2.9e-19) {
tmp = -y;
} else if (y <= 4.5e+41) {
tmp = 2.0 * x;
} else {
tmp = -y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-2.9d-19)) then
tmp = -y
else if (y <= 4.5d+41) then
tmp = 2.0d0 * x
else
tmp = -y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -2.9e-19) {
tmp = -y;
} else if (y <= 4.5e+41) {
tmp = 2.0 * x;
} else {
tmp = -y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -2.9e-19: tmp = -y elif y <= 4.5e+41: tmp = 2.0 * x else: tmp = -y return tmp
function code(x, y) tmp = 0.0 if (y <= -2.9e-19) tmp = Float64(-y); elseif (y <= 4.5e+41) tmp = Float64(2.0 * x); else tmp = Float64(-y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -2.9e-19) tmp = -y; elseif (y <= 4.5e+41) tmp = 2.0 * x; else tmp = -y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -2.9e-19], (-y), If[LessEqual[y, 4.5e+41], N[(2.0 * x), $MachinePrecision], (-y)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.9 \cdot 10^{-19}:\\
\;\;\;\;-y\\
\mathbf{elif}\;y \leq 4.5 \cdot 10^{+41}:\\
\;\;\;\;2 \cdot x\\
\mathbf{else}:\\
\;\;\;\;-y\\
\end{array}
\end{array}
if y < -2.9e-19 or 4.5000000000000001e41 < y Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6474.8
Applied rewrites74.8%
if -2.9e-19 < y < 4.5000000000000001e41Initial program 100.0%
Taylor expanded in x around inf
metadata-evalN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
lower-*.f64N/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
metadata-eval73.8
Applied rewrites73.8%
herbie shell --seed 2024230
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2.0) y))