
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ (* z (* 6.0 (- y x))) x))
double code(double x, double y, double z) {
return (z * (6.0 * (y - x))) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * (6.0d0 * (y - x))) + x
end function
public static double code(double x, double y, double z) {
return (z * (6.0 * (y - x))) + x;
}
def code(x, y, z): return (z * (6.0 * (y - x))) + x
function code(x, y, z) return Float64(Float64(z * Float64(6.0 * Float64(y - x))) + x) end
function tmp = code(x, y, z) tmp = (z * (6.0 * (y - x))) + x; end
code[x_, y_, z_] := N[(N[(z * N[(6.0 * N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \left(6 \cdot \left(y - x\right)\right) + x
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= z -6.8e-12) (* (* -6.0 z) (- x y)) (if (<= z 2.9e-6) (fma (* z y) 6.0 x) (* z (* 6.0 (- y x))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -6.8e-12) {
tmp = (-6.0 * z) * (x - y);
} else if (z <= 2.9e-6) {
tmp = fma((z * y), 6.0, x);
} else {
tmp = z * (6.0 * (y - x));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -6.8e-12) tmp = Float64(Float64(-6.0 * z) * Float64(x - y)); elseif (z <= 2.9e-6) tmp = fma(Float64(z * y), 6.0, x); else tmp = Float64(z * Float64(6.0 * Float64(y - x))); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -6.8e-12], N[(N[(-6.0 * z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 2.9e-6], N[(N[(z * y), $MachinePrecision] * 6.0 + x), $MachinePrecision], N[(z * N[(6.0 * N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.8 \cdot 10^{-12}:\\
\;\;\;\;\left(-6 \cdot z\right) \cdot \left(x - y\right)\\
\mathbf{elif}\;z \leq 2.9 \cdot 10^{-6}:\\
\;\;\;\;\mathsf{fma}\left(z \cdot y, 6, x\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(6 \cdot \left(y - x\right)\right)\\
\end{array}
\end{array}
if z < -6.8000000000000001e-12Initial program 99.7%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
associate-*r/N/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
lower-*.f64N/A
Applied rewrites97.3%
if -6.8000000000000001e-12 < z < 2.9000000000000002e-6Initial program 99.7%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6499.6
Applied rewrites99.6%
if 2.9000000000000002e-6 < z Initial program 99.7%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6499.7
Applied rewrites99.7%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
distribute-lft-inN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.2
Applied rewrites98.2%
Final simplification98.6%
(FPCore (x y z) :precision binary64 (- x (* (* 6.0 z) (- x y))))
double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((6.0d0 * z) * (x - y))
end function
public static double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
def code(x, y, z): return x - ((6.0 * z) * (x - y))
function code(x, y, z) return Float64(x - Float64(Float64(6.0 * z) * Float64(x - y))) end
function tmp = code(x, y, z) tmp = x - ((6.0 * z) * (x - y)); end
code[x_, y_, z_] := N[(x - N[(N[(6.0 * z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(6 \cdot z\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2024230
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, E"
:precision binary64
:alt
(! :herbie-platform default (- x (* (* 6 z) (- x y))))
(+ x (* (* (- y x) 6.0) z)))