Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 70.5% → 77.2%
Time: 17.4s
Alternatives: 7
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 70.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 77.2% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{\frac{a}{b}}{3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* (sqrt x) 2.0) (cos y)) (/ (/ a b) 3.0)))
double code(double x, double y, double z, double t, double a, double b) {
	return ((sqrt(x) * 2.0) * cos(y)) - ((a / b) / 3.0);
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((sqrt(x) * 2.0d0) * cos(y)) - ((a / b) / 3.0d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((Math.sqrt(x) * 2.0) * Math.cos(y)) - ((a / b) / 3.0);
}
def code(x, y, z, t, a, b):
	return ((math.sqrt(x) * 2.0) * math.cos(y)) - ((a / b) / 3.0)
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(sqrt(x) * 2.0) * cos(y)) - Float64(Float64(a / b) / 3.0))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((sqrt(x) * 2.0) * cos(y)) - ((a / b) / 3.0);
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{\frac{a}{b}}{3}
\end{array}
Derivation
  1. Initial program 69.1%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  4. Step-by-step derivation
    1. lower-cos.f6477.6

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  5. Applied rewrites77.6%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  6. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{a}{b \cdot 3}} \]
    2. lift-*.f64N/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{\color{blue}{b \cdot 3}} \]
    3. associate-/r*N/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{b}}{3}} \]
    4. lift-/.f64N/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\color{blue}{\frac{a}{b}}}{3} \]
    5. lower-/.f6477.6

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{b}}{3}} \]
  7. Applied rewrites77.6%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{b}}{3}} \]
  8. Final simplification77.6%

    \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{\frac{a}{b}}{3} \]
  9. Add Preprocessing

Alternative 2: 68.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{b \cdot 3}\\ t_2 := \frac{\frac{a}{b}}{-3}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-65}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 10^{-113}:\\ \;\;\;\;\left(\cos y \cdot 2\right) \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* b 3.0))) (t_2 (/ (/ a b) -3.0)))
   (if (<= t_1 -1e-65)
     t_2
     (if (<= t_1 1e-113) (* (* (cos y) 2.0) (sqrt x)) t_2))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (b * 3.0);
	double t_2 = (a / b) / -3.0;
	double tmp;
	if (t_1 <= -1e-65) {
		tmp = t_2;
	} else if (t_1 <= 1e-113) {
		tmp = (cos(y) * 2.0) * sqrt(x);
	} else {
		tmp = t_2;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = a / (b * 3.0d0)
    t_2 = (a / b) / (-3.0d0)
    if (t_1 <= (-1d-65)) then
        tmp = t_2
    else if (t_1 <= 1d-113) then
        tmp = (cos(y) * 2.0d0) * sqrt(x)
    else
        tmp = t_2
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (b * 3.0);
	double t_2 = (a / b) / -3.0;
	double tmp;
	if (t_1 <= -1e-65) {
		tmp = t_2;
	} else if (t_1 <= 1e-113) {
		tmp = (Math.cos(y) * 2.0) * Math.sqrt(x);
	} else {
		tmp = t_2;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = a / (b * 3.0)
	t_2 = (a / b) / -3.0
	tmp = 0
	if t_1 <= -1e-65:
		tmp = t_2
	elif t_1 <= 1e-113:
		tmp = (math.cos(y) * 2.0) * math.sqrt(x)
	else:
		tmp = t_2
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(b * 3.0))
	t_2 = Float64(Float64(a / b) / -3.0)
	tmp = 0.0
	if (t_1 <= -1e-65)
		tmp = t_2;
	elseif (t_1 <= 1e-113)
		tmp = Float64(Float64(cos(y) * 2.0) * sqrt(x));
	else
		tmp = t_2;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = a / (b * 3.0);
	t_2 = (a / b) / -3.0;
	tmp = 0.0;
	if (t_1 <= -1e-65)
		tmp = t_2;
	elseif (t_1 <= 1e-113)
		tmp = (cos(y) * 2.0) * sqrt(x);
	else
		tmp = t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / b), $MachinePrecision] / -3.0), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-65], t$95$2, If[LessEqual[t$95$1, 1e-113], N[(N[(N[Cos[y], $MachinePrecision] * 2.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
t_2 := \frac{\frac{a}{b}}{-3}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-65}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 10^{-113}:\\
\;\;\;\;\left(\cos y \cdot 2\right) \cdot \sqrt{x}\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -9.99999999999999923e-66 or 9.99999999999999979e-114 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

    1. Initial program 78.5%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in a around inf

      \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
    4. Step-by-step derivation
      1. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
      2. lower-/.f6476.3

        \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
    5. Applied rewrites76.3%

      \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
    6. Step-by-step derivation
      1. Applied rewrites76.4%

        \[\leadsto \frac{-0.3333333333333333 \cdot a}{\color{blue}{b}} \]
      2. Step-by-step derivation
        1. Applied rewrites76.4%

          \[\leadsto \frac{\frac{a}{b}}{\color{blue}{-3}} \]

        if -9.99999999999999923e-66 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 9.99999999999999979e-114

        1. Initial program 56.4%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift-cos.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
          2. lift--.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
          3. cos-diffN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right) + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
          4. *-commutativeN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\color{blue}{\cos \left(\frac{z \cdot t}{3}\right) \cdot \cos y} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          5. lower-fma.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(\frac{z \cdot t}{3}\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
          6. cos-negN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\color{blue}{\cos \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)}, \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          7. lower-cos.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\color{blue}{\cos \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)}, \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          8. lift-/.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\mathsf{neg}\left(\color{blue}{\frac{z \cdot t}{3}}\right)\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          9. clear-numN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\mathsf{neg}\left(\color{blue}{\frac{1}{\frac{3}{z \cdot t}}}\right)\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          10. associate-/r/N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\mathsf{neg}\left(\color{blue}{\frac{1}{3} \cdot \left(z \cdot t\right)}\right)\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          11. distribute-lft-neg-inN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \color{blue}{\left(\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \left(z \cdot t\right)\right)}, \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          12. metadata-evalN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\left(\mathsf{neg}\left(\color{blue}{\frac{1}{3}}\right)\right) \cdot \left(z \cdot t\right)\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          13. metadata-evalN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\color{blue}{\frac{-1}{3}} \cdot \left(z \cdot t\right)\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          14. metadata-evalN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\color{blue}{\frac{1}{-3}} \cdot \left(z \cdot t\right)\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          15. metadata-evalN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\frac{1}{\color{blue}{\mathsf{neg}\left(3\right)}} \cdot \left(z \cdot t\right)\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          16. lower-*.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \color{blue}{\left(\frac{1}{\mathsf{neg}\left(3\right)} \cdot \left(z \cdot t\right)\right)}, \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          17. metadata-evalN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\frac{1}{\color{blue}{-3}} \cdot \left(z \cdot t\right)\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          18. metadata-evalN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\color{blue}{\frac{-1}{3}} \cdot \left(z \cdot t\right)\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          19. lift-*.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\frac{-1}{3} \cdot \color{blue}{\left(z \cdot t\right)}\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          20. *-commutativeN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\frac{-1}{3} \cdot \color{blue}{\left(t \cdot z\right)}\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          21. lower-*.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\frac{-1}{3} \cdot \color{blue}{\left(t \cdot z\right)}\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          22. lower-cos.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right), \color{blue}{\cos y}, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
        4. Applied rewrites57.7%

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right), \cos y, \sin \left(\left(t \cdot 0.3333333333333333\right) \cdot z\right) \cdot \sin y\right)} - \frac{a}{b \cdot 3} \]
        5. Taylor expanded in x around inf

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \left(\cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)} \]
        6. Step-by-step derivation
          1. associate-*r*N/A

            \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
          3. *-commutativeN/A

            \[\leadsto \color{blue}{\left(\sqrt{x} \cdot 2\right)} \cdot \left(\cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          4. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(\sqrt{x} \cdot 2\right)} \cdot \left(\cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          5. lower-sqrt.f64N/A

            \[\leadsto \left(\color{blue}{\sqrt{x}} \cdot 2\right) \cdot \left(\cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          6. +-commutativeN/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \color{blue}{\left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
          7. *-commutativeN/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \left(\color{blue}{\sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) \cdot \sin y} + \cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          8. lower-fma.f64N/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \color{blue}{\mathsf{fma}\left(\sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right), \sin y, \cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
          9. lower-sin.f64N/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \mathsf{fma}\left(\color{blue}{\sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)}, \sin y, \cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          10. associate-*r*N/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \mathsf{fma}\left(\sin \color{blue}{\left(\left(\frac{1}{3} \cdot t\right) \cdot z\right)}, \sin y, \cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          11. lower-*.f64N/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \mathsf{fma}\left(\sin \color{blue}{\left(\left(\frac{1}{3} \cdot t\right) \cdot z\right)}, \sin y, \cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          12. *-commutativeN/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \mathsf{fma}\left(\sin \left(\color{blue}{\left(t \cdot \frac{1}{3}\right)} \cdot z\right), \sin y, \cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          13. lower-*.f64N/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \mathsf{fma}\left(\sin \left(\color{blue}{\left(t \cdot \frac{1}{3}\right)} \cdot z\right), \sin y, \cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          14. lower-sin.f64N/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \mathsf{fma}\left(\sin \left(\left(t \cdot \frac{1}{3}\right) \cdot z\right), \color{blue}{\sin y}, \cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          15. *-commutativeN/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \mathsf{fma}\left(\sin \left(\left(t \cdot \frac{1}{3}\right) \cdot z\right), \sin y, \color{blue}{\cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) \cdot \cos y}\right) \]
          16. lower-*.f64N/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \mathsf{fma}\left(\sin \left(\left(t \cdot \frac{1}{3}\right) \cdot z\right), \sin y, \color{blue}{\cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) \cdot \cos y}\right) \]
        7. Applied rewrites55.3%

          \[\leadsto \color{blue}{\left(\sqrt{x} \cdot 2\right) \cdot \mathsf{fma}\left(\sin \left(\left(t \cdot 0.3333333333333333\right) \cdot z\right), \sin y, \cos \left(-0.3333333333333333 \cdot \left(z \cdot t\right)\right) \cdot \cos y\right)} \]
        8. Taylor expanded in t around 0

          \[\leadsto 2 \cdot \color{blue}{\left(\sqrt{x} \cdot \cos y\right)} \]
        9. Step-by-step derivation
          1. Applied rewrites54.5%

            \[\leadsto \left(2 \cdot \cos y\right) \cdot \color{blue}{\sqrt{x}} \]
        10. Recombined 2 regimes into one program.
        11. Final simplification68.5%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{b \cdot 3} \leq -1 \cdot 10^{-65}:\\ \;\;\;\;\frac{\frac{a}{b}}{-3}\\ \mathbf{elif}\;\frac{a}{b \cdot 3} \leq 10^{-113}:\\ \;\;\;\;\left(\cos y \cdot 2\right) \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{a}{b}}{-3}\\ \end{array} \]
        12. Add Preprocessing

        Developer Target 1: 75.0% accurate, 0.8× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
        (FPCore (x y z t a b)
         :precision binary64
         (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
                (t_2 (/ (/ a 3.0) b))
                (t_3 (* 2.0 (sqrt x))))
           (if (< z -1.3793337487235141e+129)
             (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
             (if (< z 3.516290613555987e+106)
               (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
               (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
        double code(double x, double y, double z, double t, double a, double b) {
        	double t_1 = (0.3333333333333333 / z) / t;
        	double t_2 = (a / 3.0) / b;
        	double t_3 = 2.0 * sqrt(x);
        	double tmp;
        	if (z < -1.3793337487235141e+129) {
        		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
        	} else if (z < 3.516290613555987e+106) {
        		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
        	} else {
        		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z, t, a, b)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8), intent (in) :: a
            real(8), intent (in) :: b
            real(8) :: t_1
            real(8) :: t_2
            real(8) :: t_3
            real(8) :: tmp
            t_1 = (0.3333333333333333d0 / z) / t
            t_2 = (a / 3.0d0) / b
            t_3 = 2.0d0 * sqrt(x)
            if (z < (-1.3793337487235141d+129)) then
                tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
            else if (z < 3.516290613555987d+106) then
                tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
            else
                tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z, double t, double a, double b) {
        	double t_1 = (0.3333333333333333 / z) / t;
        	double t_2 = (a / 3.0) / b;
        	double t_3 = 2.0 * Math.sqrt(x);
        	double tmp;
        	if (z < -1.3793337487235141e+129) {
        		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
        	} else if (z < 3.516290613555987e+106) {
        		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
        	} else {
        		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
        	}
        	return tmp;
        }
        
        def code(x, y, z, t, a, b):
        	t_1 = (0.3333333333333333 / z) / t
        	t_2 = (a / 3.0) / b
        	t_3 = 2.0 * math.sqrt(x)
        	tmp = 0
        	if z < -1.3793337487235141e+129:
        		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
        	elif z < 3.516290613555987e+106:
        		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
        	else:
        		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
        	return tmp
        
        function code(x, y, z, t, a, b)
        	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
        	t_2 = Float64(Float64(a / 3.0) / b)
        	t_3 = Float64(2.0 * sqrt(x))
        	tmp = 0.0
        	if (z < -1.3793337487235141e+129)
        		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
        	elseif (z < 3.516290613555987e+106)
        		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
        	else
        		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z, t, a, b)
        	t_1 = (0.3333333333333333 / z) / t;
        	t_2 = (a / 3.0) / b;
        	t_3 = 2.0 * sqrt(x);
        	tmp = 0.0;
        	if (z < -1.3793337487235141e+129)
        		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
        	elseif (z < 3.516290613555987e+106)
        		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
        	else
        		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
        t_2 := \frac{\frac{a}{3}}{b}\\
        t_3 := 2 \cdot \sqrt{x}\\
        \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
        \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
        
        \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
        \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
        
        \mathbf{else}:\\
        \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
        
        
        \end{array}
        \end{array}
        

        Reproduce

        ?
        herbie shell --seed 2024230 
        (FPCore (x y z t a b)
          :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
          :precision binary64
        
          :alt
          (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
        
          (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))