
(FPCore (x y) :precision binary64 (/ x (* y 2.0)))
double code(double x, double y) {
return x / (y * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y * 2.0d0)
end function
public static double code(double x, double y) {
return x / (y * 2.0);
}
def code(x, y): return x / (y * 2.0)
function code(x, y) return Float64(x / Float64(y * 2.0)) end
function tmp = code(x, y) tmp = x / (y * 2.0); end
code[x_, y_] := N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ x (* y 2.0)))
double code(double x, double y) {
return x / (y * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y * 2.0d0)
end function
public static double code(double x, double y) {
return x / (y * 2.0);
}
def code(x, y): return x / (y * 2.0)
function code(x, y) return Float64(x / Float64(y * 2.0)) end
function tmp = code(x, y) tmp = x / (y * 2.0); end
code[x_, y_] := N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y \cdot 2}
\end{array}
(FPCore (x y) :precision binary64 (/ (* x 0.5) y))
double code(double x, double y) {
return (x * 0.5) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 0.5d0) / y
end function
public static double code(double x, double y) {
return (x * 0.5) / y;
}
def code(x, y): return (x * 0.5) / y
function code(x, y) return Float64(Float64(x * 0.5) / y) end
function tmp = code(x, y) tmp = (x * 0.5) / y; end
code[x_, y_] := N[(N[(x * 0.5), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 0.5}{y}
\end{array}
Initial program 99.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
metadata-eval100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (/ x (* 2.0 y)))
double code(double x, double y) {
return x / (2.0 * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (2.0d0 * y)
end function
public static double code(double x, double y) {
return x / (2.0 * y);
}
def code(x, y): return x / (2.0 * y)
function code(x, y) return Float64(x / Float64(2.0 * y)) end
function tmp = code(x, y) tmp = x / (2.0 * y); end
code[x_, y_] := N[(x / N[(2.0 * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{2 \cdot y}
\end{array}
Initial program 100.0%
Final simplification100.0%
herbie shell --seed 2024230
(FPCore (x y)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, C"
:precision binary64
(/ x (* y 2.0)))