
(FPCore (x y) :precision binary64 (* (+ x y) (+ x y)))
double code(double x, double y) {
return (x + y) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * (x + y)
end function
public static double code(double x, double y) {
return (x + y) * (x + y);
}
def code(x, y): return (x + y) * (x + y)
function code(x, y) return Float64(Float64(x + y) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x + y) * (x + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(x + y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (+ x y) (+ x y)))
double code(double x, double y) {
return (x + y) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * (x + y)
end function
public static double code(double x, double y) {
return (x + y) * (x + y);
}
def code(x, y): return (x + y) * (x + y)
function code(x, y) return Float64(Float64(x + y) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x + y) * (x + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(x + y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (+ y x) (+ y x)))
double code(double x, double y) {
return (y + x) * (y + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + x) * (y + x)
end function
public static double code(double x, double y) {
return (y + x) * (y + x);
}
def code(x, y): return (y + x) * (y + x)
function code(x, y) return Float64(Float64(y + x) * Float64(y + x)) end
function tmp = code(x, y) tmp = (y + x) * (y + x); end
code[x_, y_] := N[(N[(y + x), $MachinePrecision] * N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + x\right) \cdot \left(y + x\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= (+ y x) -5e-162) (* x x) (* (fma x 2.0 y) y)))
double code(double x, double y) {
double tmp;
if ((y + x) <= -5e-162) {
tmp = x * x;
} else {
tmp = fma(x, 2.0, y) * y;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(y + x) <= -5e-162) tmp = Float64(x * x); else tmp = Float64(fma(x, 2.0, y) * y); end return tmp end
code[x_, y_] := If[LessEqual[N[(y + x), $MachinePrecision], -5e-162], N[(x * x), $MachinePrecision], N[(N[(x * 2.0 + y), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -5 \cdot 10^{-162}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, 2, y\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -5.00000000000000014e-162Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6453.5
Applied rewrites53.5%
if -5.00000000000000014e-162 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
associate-*r*N/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
distribute-lft1-inN/A
+-commutativeN/A
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites59.0%
Final simplification56.4%
(FPCore (x y) :precision binary64 (+ (* x x) (+ (* y y) (* 2.0 (* y x)))))
double code(double x, double y) {
return (x * x) + ((y * y) + (2.0 * (y * x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) + (2.0d0 * (y * x)))
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) + (2.0 * (y * x)));
}
def code(x, y): return (x * x) + ((y * y) + (2.0 * (y * x)))
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(2.0 * Float64(y * x)))) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) + (2.0 * (y * x))); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(2.0 * N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y + 2 \cdot \left(y \cdot x\right)\right)
\end{array}
herbie shell --seed 2024230
(FPCore (x y)
:name "Examples.Basics.BasicTests:f3 from sbv-4.4"
:precision binary64
:alt
(! :herbie-platform default (+ (* x x) (+ (* y y) (* 2 (* y x)))))
(* (+ x y) (+ x y)))