
(FPCore (x y z t a b) :precision binary64 (+ (+ (+ x (* y z)) (* t a)) (* (* a z) b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x + (y * z)) + (t * a)) + ((a * z) * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x + (y * z)) + (t * a)) + ((a * z) * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x + (y * z)) + (t * a)) + ((a * z) * b);
}
def code(x, y, z, t, a, b): return ((x + (y * z)) + (t * a)) + ((a * z) * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x + Float64(y * z)) + Float64(t * a)) + Float64(Float64(a * z) * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x + (y * z)) + (t * a)) + ((a * z) * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision] + N[(t * a), $MachinePrecision]), $MachinePrecision] + N[(N[(a * z), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x + y \cdot z\right) + t \cdot a\right) + \left(a \cdot z\right) \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (+ (+ (+ x (* y z)) (* t a)) (* (* a z) b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x + (y * z)) + (t * a)) + ((a * z) * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x + (y * z)) + (t * a)) + ((a * z) * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x + (y * z)) + (t * a)) + ((a * z) * b);
}
def code(x, y, z, t, a, b): return ((x + (y * z)) + (t * a)) + ((a * z) * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x + Float64(y * z)) + Float64(t * a)) + Float64(Float64(a * z) * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x + (y * z)) + (t * a)) + ((a * z) * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision] + N[(t * a), $MachinePrecision]), $MachinePrecision] + N[(N[(a * z), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x + y \cdot z\right) + t \cdot a\right) + \left(a \cdot z\right) \cdot b
\end{array}
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (+ (* (* a z) b) (+ (* a t) (+ (* z y) x))))) (if (<= t_1 5e+277) t_1 (fma z y (+ (* (fma b z t) a) x)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = ((a * z) * b) + ((a * t) + ((z * y) + x));
double tmp;
if (t_1 <= 5e+277) {
tmp = t_1;
} else {
tmp = fma(z, y, ((fma(b, z, t) * a) + x));
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(a * z) * b) + Float64(Float64(a * t) + Float64(Float64(z * y) + x))) tmp = 0.0 if (t_1 <= 5e+277) tmp = t_1; else tmp = fma(z, y, Float64(Float64(fma(b, z, t) * a) + x)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(a * z), $MachinePrecision] * b), $MachinePrecision] + N[(N[(a * t), $MachinePrecision] + N[(N[(z * y), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+277], t$95$1, N[(z * y + N[(N[(N[(b * z + t), $MachinePrecision] * a), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(a \cdot z\right) \cdot b + \left(a \cdot t + \left(z \cdot y + x\right)\right)\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+277}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, y, \mathsf{fma}\left(b, z, t\right) \cdot a + x\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 x (*.f64 y z)) (*.f64 t a)) (*.f64 (*.f64 a z) b)) < 4.99999999999999982e277Initial program 98.5%
if 4.99999999999999982e277 < (+.f64 (+.f64 (+.f64 x (*.f64 y z)) (*.f64 t a)) (*.f64 (*.f64 a z) b)) Initial program 72.2%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
lift-+.f64N/A
+-commutativeN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-*.f64N/A
*-commutativeN/A
lower-fma.f6496.5
Applied rewrites96.5%
Final simplification98.0%
(FPCore (x y z t a b)
:precision binary64
(if (<= y -5.5e+18)
(fma y z x)
(if (<= y -1.7e-60)
(fma t a x)
(if (<= y 1.65e+51) (fma (* a z) b x) (fma y z x)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -5.5e+18) {
tmp = fma(y, z, x);
} else if (y <= -1.7e-60) {
tmp = fma(t, a, x);
} else if (y <= 1.65e+51) {
tmp = fma((a * z), b, x);
} else {
tmp = fma(y, z, x);
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (y <= -5.5e+18) tmp = fma(y, z, x); elseif (y <= -1.7e-60) tmp = fma(t, a, x); elseif (y <= 1.65e+51) tmp = fma(Float64(a * z), b, x); else tmp = fma(y, z, x); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[y, -5.5e+18], N[(y * z + x), $MachinePrecision], If[LessEqual[y, -1.7e-60], N[(t * a + x), $MachinePrecision], If[LessEqual[y, 1.65e+51], N[(N[(a * z), $MachinePrecision] * b + x), $MachinePrecision], N[(y * z + x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.5 \cdot 10^{+18}:\\
\;\;\;\;\mathsf{fma}\left(y, z, x\right)\\
\mathbf{elif}\;y \leq -1.7 \cdot 10^{-60}:\\
\;\;\;\;\mathsf{fma}\left(t, a, x\right)\\
\mathbf{elif}\;y \leq 1.65 \cdot 10^{+51}:\\
\;\;\;\;\mathsf{fma}\left(a \cdot z, b, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, z, x\right)\\
\end{array}
\end{array}
if y < -5.5e18 or 1.6499999999999999e51 < y Initial program 91.0%
Taylor expanded in a around 0
+-commutativeN/A
lower-fma.f6466.7
Applied rewrites66.7%
if -5.5e18 < y < -1.70000000000000003e-60Initial program 93.5%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6457.3
Applied rewrites57.3%
if -1.70000000000000003e-60 < y < 1.6499999999999999e51Initial program 94.6%
Taylor expanded in y around 0
distribute-lft-inN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6489.0
Applied rewrites89.0%
Taylor expanded in t around 0
Applied rewrites63.8%
Final simplification64.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (* z (+ (* b a) y)) (+ x (* t a)))))
(if (< z -11820553527347888000.0)
t_1
(if (< z 4.7589743188364287e-122)
(+ (* (+ (* b z) t) a) (+ (* z y) x))
t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (z * ((b * a) + y)) + (x + (t * a));
double tmp;
if (z < -11820553527347888000.0) {
tmp = t_1;
} else if (z < 4.7589743188364287e-122) {
tmp = (((b * z) + t) * a) + ((z * y) + x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (z * ((b * a) + y)) + (x + (t * a))
if (z < (-11820553527347888000.0d0)) then
tmp = t_1
else if (z < 4.7589743188364287d-122) then
tmp = (((b * z) + t) * a) + ((z * y) + x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (z * ((b * a) + y)) + (x + (t * a));
double tmp;
if (z < -11820553527347888000.0) {
tmp = t_1;
} else if (z < 4.7589743188364287e-122) {
tmp = (((b * z) + t) * a) + ((z * y) + x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (z * ((b * a) + y)) + (x + (t * a)) tmp = 0 if z < -11820553527347888000.0: tmp = t_1 elif z < 4.7589743188364287e-122: tmp = (((b * z) + t) * a) + ((z * y) + x) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(z * Float64(Float64(b * a) + y)) + Float64(x + Float64(t * a))) tmp = 0.0 if (z < -11820553527347888000.0) tmp = t_1; elseif (z < 4.7589743188364287e-122) tmp = Float64(Float64(Float64(Float64(b * z) + t) * a) + Float64(Float64(z * y) + x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (z * ((b * a) + y)) + (x + (t * a)); tmp = 0.0; if (z < -11820553527347888000.0) tmp = t_1; elseif (z < 4.7589743188364287e-122) tmp = (((b * z) + t) * a) + ((z * y) + x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(z * N[(N[(b * a), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision] + N[(x + N[(t * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -11820553527347888000.0], t$95$1, If[Less[z, 4.7589743188364287e-122], N[(N[(N[(N[(b * z), $MachinePrecision] + t), $MachinePrecision] * a), $MachinePrecision] + N[(N[(z * y), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \left(b \cdot a + y\right) + \left(x + t \cdot a\right)\\
\mathbf{if}\;z < -11820553527347888000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 4.7589743188364287 \cdot 10^{-122}:\\
\;\;\;\;\left(b \cdot z + t\right) \cdot a + \left(z \cdot y + x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024230
(FPCore (x y z t a b)
:name "Graphics.Rasterific.CubicBezier:cachedBezierAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (if (< z -11820553527347888000) (+ (* z (+ (* b a) y)) (+ x (* t a))) (if (< z 47589743188364287/1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* (+ (* b z) t) a) (+ (* z y) x)) (+ (* z (+ (* b a) y)) (+ x (* t a))))))
(+ (+ (+ x (* y z)) (* t a)) (* (* a z) b)))