
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) (- a t))))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (a - t));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / (a - t))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (a - t));
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / (a - t))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / Float64(a - t))) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / (a - t)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a - t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) (- a t))))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (a - t));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / (a - t))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (a - t));
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / (a - t))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / Float64(a - t))) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / (a - t)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a - t}
\end{array}
(FPCore (x y z t a) :precision binary64 (+ (/ y (/ (- a t) (- z t))) x))
double code(double x, double y, double z, double t, double a) {
return (y / ((a - t) / (z - t))) + x;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (y / ((a - t) / (z - t))) + x
end function
public static double code(double x, double y, double z, double t, double a) {
return (y / ((a - t) / (z - t))) + x;
}
def code(x, y, z, t, a): return (y / ((a - t) / (z - t))) + x
function code(x, y, z, t, a) return Float64(Float64(y / Float64(Float64(a - t) / Float64(z - t))) + x) end
function tmp = code(x, y, z, t, a) tmp = (y / ((a - t) / (z - t))) + x; end
code[x_, y_, z_, t_, a_] := N[(N[(y / N[(N[(a - t), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{\frac{a - t}{z - t}} + x
\end{array}
Initial program 88.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ (- z t) (- a t)) y)) (t_2 (/ (* (- z t) y) (- a t)))) (if (<= t_2 -2e+210) t_1 (if (<= t_2 1e+92) (fma t (/ y (- t a)) x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) / (a - t)) * y;
double t_2 = ((z - t) * y) / (a - t);
double tmp;
if (t_2 <= -2e+210) {
tmp = t_1;
} else if (t_2 <= 1e+92) {
tmp = fma(t, (y / (t - a)), x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) / Float64(a - t)) * y) t_2 = Float64(Float64(Float64(z - t) * y) / Float64(a - t)) tmp = 0.0 if (t_2 <= -2e+210) tmp = t_1; elseif (t_2 <= 1e+92) tmp = fma(t, Float64(y / Float64(t - a)), x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+210], t$95$1, If[LessEqual[t$95$2, 1e+92], N[(t * N[(y / N[(t - a), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t} \cdot y\\
t_2 := \frac{\left(z - t\right) \cdot y}{a - t}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+210}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+92}:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{y}{t - a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) (-.f64 a t)) < -1.99999999999999985e210 or 1e92 < (/.f64 (*.f64 y (-.f64 z t)) (-.f64 a t)) Initial program 58.2%
Taylor expanded in x around 0
associate-/l*N/A
div-subN/A
distribute-lft-out--N/A
associate-/l*N/A
associate-/l*N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
associate-*r/N/A
distribute-rgt-out--N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6482.5
Applied rewrites82.5%
Applied rewrites83.7%
if -1.99999999999999985e210 < (/.f64 (*.f64 y (-.f64 z t)) (-.f64 a t)) < 1e92Initial program 99.6%
Taylor expanded in t around inf
lower-+.f6470.2
Applied rewrites70.2%
Taylor expanded in z around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
remove-double-negN/A
lower--.f6481.4
Applied rewrites81.4%
Final simplification82.1%
(FPCore (x y z t a) :precision binary64 (+ x (/ y (/ (- a t) (- z t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y / ((a - t) / (z - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y / ((a - t) / (z - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y / ((a - t) / (z - t)));
}
def code(x, y, z, t, a): return x + (y / ((a - t) / (z - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y / Float64(Float64(a - t) / Float64(z - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y / ((a - t) / (z - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y / N[(N[(a - t), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{\frac{a - t}{z - t}}
\end{array}
herbie shell --seed 2024230
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTicks from plot-0.2.3.4, B"
:precision binary64
:alt
(! :herbie-platform default (+ x (/ y (/ (- a t) (- z t)))))
(+ x (/ (* y (- z t)) (- a t))))