
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ (/ (- y x) (/ t z)) x))
double code(double x, double y, double z, double t) {
return ((y - x) / (t / z)) + x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((y - x) / (t / z)) + x
end function
public static double code(double x, double y, double z, double t) {
return ((y - x) / (t / z)) + x;
}
def code(x, y, z, t): return ((y - x) / (t / z)) + x
function code(x, y, z, t) return Float64(Float64(Float64(y - x) / Float64(t / z)) + x) end
function tmp = code(x, y, z, t) tmp = ((y - x) / (t / z)) + x; end
code[x_, y_, z_, t_] := N[(N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - x}{\frac{t}{z}} + x
\end{array}
Initial program 96.9%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.2
Applied rewrites97.2%
Final simplification97.2%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -100.0) (* (/ z t) (- y x)) (if (<= (/ z t) 4e+18) (+ (* (/ z t) y) x) (* (/ (- y x) t) z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -100.0) {
tmp = (z / t) * (y - x);
} else if ((z / t) <= 4e+18) {
tmp = ((z / t) * y) + x;
} else {
tmp = ((y - x) / t) * z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-100.0d0)) then
tmp = (z / t) * (y - x)
else if ((z / t) <= 4d+18) then
tmp = ((z / t) * y) + x
else
tmp = ((y - x) / t) * z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -100.0) {
tmp = (z / t) * (y - x);
} else if ((z / t) <= 4e+18) {
tmp = ((z / t) * y) + x;
} else {
tmp = ((y - x) / t) * z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -100.0: tmp = (z / t) * (y - x) elif (z / t) <= 4e+18: tmp = ((z / t) * y) + x else: tmp = ((y - x) / t) * z return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -100.0) tmp = Float64(Float64(z / t) * Float64(y - x)); elseif (Float64(z / t) <= 4e+18) tmp = Float64(Float64(Float64(z / t) * y) + x); else tmp = Float64(Float64(Float64(y - x) / t) * z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -100.0) tmp = (z / t) * (y - x); elseif ((z / t) <= 4e+18) tmp = ((z / t) * y) + x; else tmp = ((y - x) / t) * z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -100.0], N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 4e+18], N[(N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision] + x), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -100:\\
\;\;\;\;\frac{z}{t} \cdot \left(y - x\right)\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{+18}:\\
\;\;\;\;\frac{z}{t} \cdot y + x\\
\mathbf{else}:\\
\;\;\;\;\frac{y - x}{t} \cdot z\\
\end{array}
\end{array}
if (/.f64 z t) < -100Initial program 96.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6496.8
Applied rewrites96.8%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6496.0
Applied rewrites96.0%
if -100 < (/.f64 z t) < 4e18Initial program 98.6%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6495.9
Applied rewrites95.9%
if 4e18 < (/.f64 z t) Initial program 97.1%
Taylor expanded in z around inf
div-subN/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6493.4
Applied rewrites93.4%
Final simplification95.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024230
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))