
(FPCore (x y z t) :precision binary64 (/ (* x 2.0) (- (* y z) (* t z))))
double code(double x, double y, double z, double t) {
return (x * 2.0) / ((y * z) - (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * 2.0d0) / ((y * z) - (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x * 2.0) / ((y * z) - (t * z));
}
def code(x, y, z, t): return (x * 2.0) / ((y * z) - (t * z))
function code(x, y, z, t) return Float64(Float64(x * 2.0) / Float64(Float64(y * z) - Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x * 2.0) / ((y * z) - (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x * 2.0), $MachinePrecision] / N[(N[(y * z), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 2}{y \cdot z - t \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (* x 2.0) (- (* y z) (* t z))))
double code(double x, double y, double z, double t) {
return (x * 2.0) / ((y * z) - (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * 2.0d0) / ((y * z) - (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x * 2.0) / ((y * z) - (t * z));
}
def code(x, y, z, t): return (x * 2.0) / ((y * z) - (t * z))
function code(x, y, z, t) return Float64(Float64(x * 2.0) / Float64(Float64(y * z) - Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x * 2.0) / ((y * z) - (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x * 2.0), $MachinePrecision] / N[(N[(y * z), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 2}{y \cdot z - t \cdot z}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* y z) (* t z))) (t_2 (* (/ 2.0 z) (/ x (- y t)))))
(if (<= t_1 (- INFINITY))
t_2
(if (<= t_1 2e+303) (/ (* 2.0 x) (* (- y t) z)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y * z) - (t * z);
double t_2 = (2.0 / z) * (x / (y - t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 <= 2e+303) {
tmp = (2.0 * x) / ((y - t) * z);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (y * z) - (t * z);
double t_2 = (2.0 / z) * (x / (y - t));
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 <= 2e+303) {
tmp = (2.0 * x) / ((y - t) * z);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y * z) - (t * z) t_2 = (2.0 / z) * (x / (y - t)) tmp = 0 if t_1 <= -math.inf: tmp = t_2 elif t_1 <= 2e+303: tmp = (2.0 * x) / ((y - t) * z) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y * z) - Float64(t * z)) t_2 = Float64(Float64(2.0 / z) * Float64(x / Float64(y - t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = t_2; elseif (t_1 <= 2e+303) tmp = Float64(Float64(2.0 * x) / Float64(Float64(y - t) * z)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y * z) - (t * z); t_2 = (2.0 / z) * (x / (y - t)); tmp = 0.0; if (t_1 <= -Inf) tmp = t_2; elseif (t_1 <= 2e+303) tmp = (2.0 * x) / ((y - t) * z); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * z), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 / z), $MachinePrecision] * N[(x / N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], t$95$2, If[LessEqual[t$95$1, 2e+303], N[(N[(2.0 * x), $MachinePrecision] / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot z - t \cdot z\\
t_2 := \frac{2}{z} \cdot \frac{x}{y - t}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+303}:\\
\;\;\;\;\frac{2 \cdot x}{\left(y - t\right) \cdot z}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (-.f64 (*.f64 y z) (*.f64 t z)) < -inf.0 or 2e303 < (-.f64 (*.f64 y z) (*.f64 t z)) Initial program 71.9%
lift-/.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
if -inf.0 < (-.f64 (*.f64 y z) (*.f64 t z)) < 2e303Initial program 97.5%
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.0
Applied rewrites98.0%
Final simplification98.4%
(FPCore (x y z t) :precision binary64 (if (<= z 2.7e+122) (/ (* 2.0 x) (* (- y t) z)) (/ (/ x z) (* 0.5 (- y t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 2.7e+122) {
tmp = (2.0 * x) / ((y - t) * z);
} else {
tmp = (x / z) / (0.5 * (y - t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 2.7d+122) then
tmp = (2.0d0 * x) / ((y - t) * z)
else
tmp = (x / z) / (0.5d0 * (y - t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 2.7e+122) {
tmp = (2.0 * x) / ((y - t) * z);
} else {
tmp = (x / z) / (0.5 * (y - t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 2.7e+122: tmp = (2.0 * x) / ((y - t) * z) else: tmp = (x / z) / (0.5 * (y - t)) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 2.7e+122) tmp = Float64(Float64(2.0 * x) / Float64(Float64(y - t) * z)); else tmp = Float64(Float64(x / z) / Float64(0.5 * Float64(y - t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 2.7e+122) tmp = (2.0 * x) / ((y - t) * z); else tmp = (x / z) / (0.5 * (y - t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 2.7e+122], N[(N[(2.0 * x), $MachinePrecision] / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(N[(x / z), $MachinePrecision] / N[(0.5 * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2.7 \cdot 10^{+122}:\\
\;\;\;\;\frac{2 \cdot x}{\left(y - t\right) \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{z}}{0.5 \cdot \left(y - t\right)}\\
\end{array}
\end{array}
if z < 2.6999999999999998e122Initial program 92.2%
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6493.8
Applied rewrites93.8%
if 2.6999999999999998e122 < z Initial program 78.7%
lift-/.f64N/A
clear-numN/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
lift-*.f64N/A
times-fracN/A
associate-/r*N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
div-invN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-*.f64N/A
lower--.f64N/A
metadata-evalN/A
metadata-eval96.5
Applied rewrites96.5%
Final simplification94.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ x (* (- y t) z)) 2.0))
(t_2 (/ (* x 2.0) (- (* y z) (* t z)))))
(if (< t_2 -2.559141628295061e-13)
t_1
(if (< t_2 1.045027827330126e-269) (/ (* (/ x z) 2.0) (- y t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / ((y - t) * z)) * 2.0;
double t_2 = (x * 2.0) / ((y * z) - (t * z));
double tmp;
if (t_2 < -2.559141628295061e-13) {
tmp = t_1;
} else if (t_2 < 1.045027827330126e-269) {
tmp = ((x / z) * 2.0) / (y - t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x / ((y - t) * z)) * 2.0d0
t_2 = (x * 2.0d0) / ((y * z) - (t * z))
if (t_2 < (-2.559141628295061d-13)) then
tmp = t_1
else if (t_2 < 1.045027827330126d-269) then
tmp = ((x / z) * 2.0d0) / (y - t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / ((y - t) * z)) * 2.0;
double t_2 = (x * 2.0) / ((y * z) - (t * z));
double tmp;
if (t_2 < -2.559141628295061e-13) {
tmp = t_1;
} else if (t_2 < 1.045027827330126e-269) {
tmp = ((x / z) * 2.0) / (y - t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / ((y - t) * z)) * 2.0 t_2 = (x * 2.0) / ((y * z) - (t * z)) tmp = 0 if t_2 < -2.559141628295061e-13: tmp = t_1 elif t_2 < 1.045027827330126e-269: tmp = ((x / z) * 2.0) / (y - t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / Float64(Float64(y - t) * z)) * 2.0) t_2 = Float64(Float64(x * 2.0) / Float64(Float64(y * z) - Float64(t * z))) tmp = 0.0 if (t_2 < -2.559141628295061e-13) tmp = t_1; elseif (t_2 < 1.045027827330126e-269) tmp = Float64(Float64(Float64(x / z) * 2.0) / Float64(y - t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / ((y - t) * z)) * 2.0; t_2 = (x * 2.0) / ((y * z) - (t * z)); tmp = 0.0; if (t_2 < -2.559141628295061e-13) tmp = t_1; elseif (t_2 < 1.045027827330126e-269) tmp = ((x / z) * 2.0) / (y - t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * 2.0), $MachinePrecision] / N[(N[(y * z), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$2, -2.559141628295061e-13], t$95$1, If[Less[t$95$2, 1.045027827330126e-269], N[(N[(N[(x / z), $MachinePrecision] * 2.0), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - t\right) \cdot z} \cdot 2\\
t_2 := \frac{x \cdot 2}{y \cdot z - t \cdot z}\\
\mathbf{if}\;t\_2 < -2.559141628295061 \cdot 10^{-13}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 < 1.045027827330126 \cdot 10^{-269}:\\
\;\;\;\;\frac{\frac{x}{z} \cdot 2}{y - t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024230
(FPCore (x y z t)
:name "Linear.Projection:infinitePerspective from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ (* x 2) (- (* y z) (* t z))) -2559141628295061/10000000000000000000000000000) (* (/ x (* (- y t) z)) 2) (if (< (/ (* x 2) (- (* y z) (* t z))) 522513913665063/50000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (* (/ x z) 2) (- y t)) (* (/ x (* (- y t) z)) 2))))
(/ (* x 2.0) (- (* y z) (* t z))))