Linear.Projection:inverseInfinitePerspective from linear-1.19.1.3

Percentage Accurate: 96.9% → 98.4%
Time: 9.0s
Alternatives: 7
Speedup: 1.4×

Specification

?
\[\begin{array}{l} \\ \left(x \cdot y - z \cdot y\right) \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (- (* x y) (* z y)) t))
double code(double x, double y, double z, double t) {
	return ((x * y) - (z * y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x * y) - (z * y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x * y) - (z * y)) * t;
}
def code(x, y, z, t):
	return ((x * y) - (z * y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x * y) - Float64(z * y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x * y) - (z * y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot y - z \cdot y\right) \cdot t
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 96.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x \cdot y - z \cdot y\right) \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (- (* x y) (* z y)) t))
double code(double x, double y, double z, double t) {
	return ((x * y) - (z * y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x * y) - (z * y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x * y) - (z * y)) * t;
}
def code(x, y, z, t):
	return ((x * y) - (z * y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x * y) - Float64(z * y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x * y) - (z * y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot y - z \cdot y\right) \cdot t
\end{array}

Alternative 1: 98.4% accurate, 0.9× speedup?

\[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ [x, y_m, z, t_m] = \mathsf{sort}([x, y_m, z, t_m])\\ \\ y\_s \cdot \left(t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_m \leq 8.6 \cdot 10^{-30}:\\ \;\;\;\;\left(y\_m \cdot \left(x - z\right)\right) \cdot t\_m\\ \mathbf{else}:\\ \;\;\;\;\left(y\_m \cdot t\_m\right) \cdot \left(x - z\right)\\ \end{array}\right) \end{array} \]
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
(FPCore (y_s t_s x y_m z t_m)
 :precision binary64
 (*
  y_s
  (*
   t_s
   (if (<= t_m 8.6e-30) (* (* y_m (- x z)) t_m) (* (* y_m t_m) (- x z))))))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z && z < t_m);
double code(double y_s, double t_s, double x, double y_m, double z, double t_m) {
	double tmp;
	if (t_m <= 8.6e-30) {
		tmp = (y_m * (x - z)) * t_m;
	} else {
		tmp = (y_m * t_m) * (x - z);
	}
	return y_s * (t_s * tmp);
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, t_s, x, y_m, z, t_m)
    real(8), intent (in) :: y_s
    real(8), intent (in) :: t_s
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8), intent (in) :: t_m
    real(8) :: tmp
    if (t_m <= 8.6d-30) then
        tmp = (y_m * (x - z)) * t_m
    else
        tmp = (y_m * t_m) * (x - z)
    end if
    code = y_s * (t_s * tmp)
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z && z < t_m;
public static double code(double y_s, double t_s, double x, double y_m, double z, double t_m) {
	double tmp;
	if (t_m <= 8.6e-30) {
		tmp = (y_m * (x - z)) * t_m;
	} else {
		tmp = (y_m * t_m) * (x - z);
	}
	return y_s * (t_s * tmp);
}
t\_m = math.fabs(t)
t\_s = math.copysign(1.0, t)
y\_m = math.fabs(y)
y\_s = math.copysign(1.0, y)
[x, y_m, z, t_m] = sort([x, y_m, z, t_m])
def code(y_s, t_s, x, y_m, z, t_m):
	tmp = 0
	if t_m <= 8.6e-30:
		tmp = (y_m * (x - z)) * t_m
	else:
		tmp = (y_m * t_m) * (x - z)
	return y_s * (t_s * tmp)
t\_m = abs(t)
t\_s = copysign(1.0, t)
y\_m = abs(y)
y\_s = copysign(1.0, y)
x, y_m, z, t_m = sort([x, y_m, z, t_m])
function code(y_s, t_s, x, y_m, z, t_m)
	tmp = 0.0
	if (t_m <= 8.6e-30)
		tmp = Float64(Float64(y_m * Float64(x - z)) * t_m);
	else
		tmp = Float64(Float64(y_m * t_m) * Float64(x - z));
	end
	return Float64(y_s * Float64(t_s * tmp))
end
t\_m = abs(t);
t\_s = sign(t) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z, t_m = num2cell(sort([x, y_m, z, t_m])){:}
function tmp_2 = code(y_s, t_s, x, y_m, z, t_m)
	tmp = 0.0;
	if (t_m <= 8.6e-30)
		tmp = (y_m * (x - z)) * t_m;
	else
		tmp = (y_m * t_m) * (x - z);
	end
	tmp_2 = y_s * (t_s * tmp);
end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
code[y$95$s_, t$95$s_, x_, y$95$m_, z_, t$95$m_] := N[(y$95$s * N[(t$95$s * If[LessEqual[t$95$m, 8.6e-30], N[(N[(y$95$m * N[(x - z), $MachinePrecision]), $MachinePrecision] * t$95$m), $MachinePrecision], N[(N[(y$95$m * t$95$m), $MachinePrecision] * N[(x - z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z, t_m] = \mathsf{sort}([x, y_m, z, t_m])\\
\\
y\_s \cdot \left(t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_m \leq 8.6 \cdot 10^{-30}:\\
\;\;\;\;\left(y\_m \cdot \left(x - z\right)\right) \cdot t\_m\\

\mathbf{else}:\\
\;\;\;\;\left(y\_m \cdot t\_m\right) \cdot \left(x - z\right)\\


\end{array}\right)
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if t < 8.59999999999999932e-30

    1. Initial program 99.6%

      \[\left(x \cdot y - z \cdot y\right) \cdot t \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift--.f64N/A

        \[\leadsto \color{blue}{\left(x \cdot y - z \cdot y\right)} \cdot t \]
      2. lift-*.f64N/A

        \[\leadsto \left(\color{blue}{x \cdot y} - z \cdot y\right) \cdot t \]
      3. lift-*.f64N/A

        \[\leadsto \left(x \cdot y - \color{blue}{z \cdot y}\right) \cdot t \]
      4. distribute-rgt-out--N/A

        \[\leadsto \color{blue}{\left(y \cdot \left(x - z\right)\right)} \cdot t \]
      5. *-commutativeN/A

        \[\leadsto \color{blue}{\left(\left(x - z\right) \cdot y\right)} \cdot t \]
      6. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\left(x - z\right) \cdot y\right)} \cdot t \]
      7. lower--.f6499.6

        \[\leadsto \left(\color{blue}{\left(x - z\right)} \cdot y\right) \cdot t \]
    4. Applied rewrites99.6%

      \[\leadsto \color{blue}{\left(\left(x - z\right) \cdot y\right)} \cdot t \]

    if 8.59999999999999932e-30 < t

    1. Initial program 95.7%

      \[\left(x \cdot y - z \cdot y\right) \cdot t \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \color{blue}{\left(x \cdot y - z \cdot y\right) \cdot t} \]
      2. *-commutativeN/A

        \[\leadsto \color{blue}{t \cdot \left(x \cdot y - z \cdot y\right)} \]
      3. lift--.f64N/A

        \[\leadsto t \cdot \color{blue}{\left(x \cdot y - z \cdot y\right)} \]
      4. lift-*.f64N/A

        \[\leadsto t \cdot \left(\color{blue}{x \cdot y} - z \cdot y\right) \]
      5. lift-*.f64N/A

        \[\leadsto t \cdot \left(x \cdot y - \color{blue}{z \cdot y}\right) \]
      6. distribute-rgt-out--N/A

        \[\leadsto t \cdot \color{blue}{\left(y \cdot \left(x - z\right)\right)} \]
      7. associate-*r*N/A

        \[\leadsto \color{blue}{\left(t \cdot y\right) \cdot \left(x - z\right)} \]
      8. *-commutativeN/A

        \[\leadsto \color{blue}{\left(x - z\right) \cdot \left(t \cdot y\right)} \]
      9. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(x - z\right) \cdot \left(t \cdot y\right)} \]
      10. lower--.f64N/A

        \[\leadsto \color{blue}{\left(x - z\right)} \cdot \left(t \cdot y\right) \]
      11. lower-*.f6498.4

        \[\leadsto \left(x - z\right) \cdot \color{blue}{\left(t \cdot y\right)} \]
    4. Applied rewrites98.4%

      \[\leadsto \color{blue}{\left(x - z\right) \cdot \left(t \cdot y\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification98.6%

    \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq 8.6 \cdot 10^{-30}:\\ \;\;\;\;\left(y \cdot \left(x - z\right)\right) \cdot t\\ \mathbf{else}:\\ \;\;\;\;\left(y \cdot t\right) \cdot \left(x - z\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 77.7% accurate, 0.8× speedup?

\[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ [x, y_m, z, t_m] = \mathsf{sort}([x, y_m, z, t_m])\\ \\ \begin{array}{l} t_2 := \left(y\_m \cdot x\right) \cdot t\_m\\ y\_s \cdot \left(t\_s \cdot \begin{array}{l} \mathbf{if}\;x \leq -1.26 \cdot 10^{+53}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;x \leq 5 \cdot 10^{-44}:\\ \;\;\;\;\left(\left(-y\_m\right) \cdot z\right) \cdot t\_m\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array}\right) \end{array} \end{array} \]
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
(FPCore (y_s t_s x y_m z t_m)
 :precision binary64
 (let* ((t_2 (* (* y_m x) t_m)))
   (*
    y_s
    (*
     t_s
     (if (<= x -1.26e+53) t_2 (if (<= x 5e-44) (* (* (- y_m) z) t_m) t_2))))))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z && z < t_m);
double code(double y_s, double t_s, double x, double y_m, double z, double t_m) {
	double t_2 = (y_m * x) * t_m;
	double tmp;
	if (x <= -1.26e+53) {
		tmp = t_2;
	} else if (x <= 5e-44) {
		tmp = (-y_m * z) * t_m;
	} else {
		tmp = t_2;
	}
	return y_s * (t_s * tmp);
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, t_s, x, y_m, z, t_m)
    real(8), intent (in) :: y_s
    real(8), intent (in) :: t_s
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8), intent (in) :: t_m
    real(8) :: t_2
    real(8) :: tmp
    t_2 = (y_m * x) * t_m
    if (x <= (-1.26d+53)) then
        tmp = t_2
    else if (x <= 5d-44) then
        tmp = (-y_m * z) * t_m
    else
        tmp = t_2
    end if
    code = y_s * (t_s * tmp)
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z && z < t_m;
public static double code(double y_s, double t_s, double x, double y_m, double z, double t_m) {
	double t_2 = (y_m * x) * t_m;
	double tmp;
	if (x <= -1.26e+53) {
		tmp = t_2;
	} else if (x <= 5e-44) {
		tmp = (-y_m * z) * t_m;
	} else {
		tmp = t_2;
	}
	return y_s * (t_s * tmp);
}
t\_m = math.fabs(t)
t\_s = math.copysign(1.0, t)
y\_m = math.fabs(y)
y\_s = math.copysign(1.0, y)
[x, y_m, z, t_m] = sort([x, y_m, z, t_m])
def code(y_s, t_s, x, y_m, z, t_m):
	t_2 = (y_m * x) * t_m
	tmp = 0
	if x <= -1.26e+53:
		tmp = t_2
	elif x <= 5e-44:
		tmp = (-y_m * z) * t_m
	else:
		tmp = t_2
	return y_s * (t_s * tmp)
t\_m = abs(t)
t\_s = copysign(1.0, t)
y\_m = abs(y)
y\_s = copysign(1.0, y)
x, y_m, z, t_m = sort([x, y_m, z, t_m])
function code(y_s, t_s, x, y_m, z, t_m)
	t_2 = Float64(Float64(y_m * x) * t_m)
	tmp = 0.0
	if (x <= -1.26e+53)
		tmp = t_2;
	elseif (x <= 5e-44)
		tmp = Float64(Float64(Float64(-y_m) * z) * t_m);
	else
		tmp = t_2;
	end
	return Float64(y_s * Float64(t_s * tmp))
end
t\_m = abs(t);
t\_s = sign(t) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z, t_m = num2cell(sort([x, y_m, z, t_m])){:}
function tmp_2 = code(y_s, t_s, x, y_m, z, t_m)
	t_2 = (y_m * x) * t_m;
	tmp = 0.0;
	if (x <= -1.26e+53)
		tmp = t_2;
	elseif (x <= 5e-44)
		tmp = (-y_m * z) * t_m;
	else
		tmp = t_2;
	end
	tmp_2 = y_s * (t_s * tmp);
end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
code[y$95$s_, t$95$s_, x_, y$95$m_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(y$95$m * x), $MachinePrecision] * t$95$m), $MachinePrecision]}, N[(y$95$s * N[(t$95$s * If[LessEqual[x, -1.26e+53], t$95$2, If[LessEqual[x, 5e-44], N[(N[((-y$95$m) * z), $MachinePrecision] * t$95$m), $MachinePrecision], t$95$2]]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z, t_m] = \mathsf{sort}([x, y_m, z, t_m])\\
\\
\begin{array}{l}
t_2 := \left(y\_m \cdot x\right) \cdot t\_m\\
y\_s \cdot \left(t\_s \cdot \begin{array}{l}
\mathbf{if}\;x \leq -1.26 \cdot 10^{+53}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;x \leq 5 \cdot 10^{-44}:\\
\;\;\;\;\left(\left(-y\_m\right) \cdot z\right) \cdot t\_m\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}\right)
\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -1.25999999999999999e53 or 5.00000000000000039e-44 < x

    1. Initial program 98.6%

      \[\left(x \cdot y - z \cdot y\right) \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\left(x \cdot y\right)} \cdot t \]
    4. Step-by-step derivation
      1. lower-*.f6477.2

        \[\leadsto \color{blue}{\left(x \cdot y\right)} \cdot t \]
    5. Applied rewrites77.2%

      \[\leadsto \color{blue}{\left(x \cdot y\right)} \cdot t \]

    if -1.25999999999999999e53 < x < 5.00000000000000039e-44

    1. Initial program 95.3%

      \[\left(x \cdot y - z \cdot y\right) \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{\left(-1 \cdot \left(y \cdot z\right)\right)} \cdot t \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \left(-1 \cdot \color{blue}{\left(z \cdot y\right)}\right) \cdot t \]
      2. associate-*r*N/A

        \[\leadsto \color{blue}{\left(\left(-1 \cdot z\right) \cdot y\right)} \cdot t \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\left(-1 \cdot z\right) \cdot y\right)} \cdot t \]
      4. mul-1-negN/A

        \[\leadsto \left(\color{blue}{\left(\mathsf{neg}\left(z\right)\right)} \cdot y\right) \cdot t \]
      5. lower-neg.f6478.1

        \[\leadsto \left(\color{blue}{\left(-z\right)} \cdot y\right) \cdot t \]
    5. Applied rewrites78.1%

      \[\leadsto \color{blue}{\left(\left(-z\right) \cdot y\right)} \cdot t \]
  3. Recombined 2 regimes into one program.
  4. Final simplification77.7%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -1.26 \cdot 10^{+53}:\\ \;\;\;\;\left(y \cdot x\right) \cdot t\\ \mathbf{elif}\;x \leq 5 \cdot 10^{-44}:\\ \;\;\;\;\left(\left(-y\right) \cdot z\right) \cdot t\\ \mathbf{else}:\\ \;\;\;\;\left(y \cdot x\right) \cdot t\\ \end{array} \]
  5. Add Preprocessing

Developer Target 1: 96.6% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;t < -9.231879582886777 \cdot 10^{-80}:\\ \;\;\;\;\left(y \cdot t\right) \cdot \left(x - z\right)\\ \mathbf{elif}\;t < 2.543067051564877 \cdot 10^{+83}:\\ \;\;\;\;y \cdot \left(t \cdot \left(x - z\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\left(y \cdot \left(x - z\right)\right) \cdot t\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (if (< t -9.231879582886777e-80)
   (* (* y t) (- x z))
   (if (< t 2.543067051564877e+83) (* y (* t (- x z))) (* (* y (- x z)) t))))
double code(double x, double y, double z, double t) {
	double tmp;
	if (t < -9.231879582886777e-80) {
		tmp = (y * t) * (x - z);
	} else if (t < 2.543067051564877e+83) {
		tmp = y * (t * (x - z));
	} else {
		tmp = (y * (x - z)) * t;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if (t < (-9.231879582886777d-80)) then
        tmp = (y * t) * (x - z)
    else if (t < 2.543067051564877d+83) then
        tmp = y * (t * (x - z))
    else
        tmp = (y * (x - z)) * t
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double tmp;
	if (t < -9.231879582886777e-80) {
		tmp = (y * t) * (x - z);
	} else if (t < 2.543067051564877e+83) {
		tmp = y * (t * (x - z));
	} else {
		tmp = (y * (x - z)) * t;
	}
	return tmp;
}
def code(x, y, z, t):
	tmp = 0
	if t < -9.231879582886777e-80:
		tmp = (y * t) * (x - z)
	elif t < 2.543067051564877e+83:
		tmp = y * (t * (x - z))
	else:
		tmp = (y * (x - z)) * t
	return tmp
function code(x, y, z, t)
	tmp = 0.0
	if (t < -9.231879582886777e-80)
		tmp = Float64(Float64(y * t) * Float64(x - z));
	elseif (t < 2.543067051564877e+83)
		tmp = Float64(y * Float64(t * Float64(x - z)));
	else
		tmp = Float64(Float64(y * Float64(x - z)) * t);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	tmp = 0.0;
	if (t < -9.231879582886777e-80)
		tmp = (y * t) * (x - z);
	elseif (t < 2.543067051564877e+83)
		tmp = y * (t * (x - z));
	else
		tmp = (y * (x - z)) * t;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := If[Less[t, -9.231879582886777e-80], N[(N[(y * t), $MachinePrecision] * N[(x - z), $MachinePrecision]), $MachinePrecision], If[Less[t, 2.543067051564877e+83], N[(y * N[(t * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;t < -9.231879582886777 \cdot 10^{-80}:\\
\;\;\;\;\left(y \cdot t\right) \cdot \left(x - z\right)\\

\mathbf{elif}\;t < 2.543067051564877 \cdot 10^{+83}:\\
\;\;\;\;y \cdot \left(t \cdot \left(x - z\right)\right)\\

\mathbf{else}:\\
\;\;\;\;\left(y \cdot \left(x - z\right)\right) \cdot t\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2024230 
(FPCore (x y z t)
  :name "Linear.Projection:inverseInfinitePerspective from linear-1.19.1.3"
  :precision binary64

  :alt
  (! :herbie-platform default (if (< t -9231879582886777/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (* y t) (- x z)) (if (< t 254306705156487700000000000000000000000000000000000000000000000000000000000000000000) (* y (* t (- x z))) (* (* y (- x z)) t))))

  (* (- (* x y) (* z y)) t))