
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ -0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (-0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - ((-0.5d0) / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (-0.5 / x);
}
def code(x, y): return (0.5 / y) - (-0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(-0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (-0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(-0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{-0.5}{x}
\end{array}
Initial program 73.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
div-invN/A
lower-*.f64N/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-eval89.4
Applied rewrites89.4%
Taylor expanded in y around 0
Applied rewrites100.0%
(FPCore (x y)
:precision binary64
(if (<= x -4.4e+77)
(/ 0.5 y)
(if (<= x -4.4e-105)
(/ (+ x y) (* (* 2.0 x) y))
(if (<= x -8.5e-147) (/ 0.5 y) (/ 0.5 x)))))
double code(double x, double y) {
double tmp;
if (x <= -4.4e+77) {
tmp = 0.5 / y;
} else if (x <= -4.4e-105) {
tmp = (x + y) / ((2.0 * x) * y);
} else if (x <= -8.5e-147) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.4d+77)) then
tmp = 0.5d0 / y
else if (x <= (-4.4d-105)) then
tmp = (x + y) / ((2.0d0 * x) * y)
else if (x <= (-8.5d-147)) then
tmp = 0.5d0 / y
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.4e+77) {
tmp = 0.5 / y;
} else if (x <= -4.4e-105) {
tmp = (x + y) / ((2.0 * x) * y);
} else if (x <= -8.5e-147) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.4e+77: tmp = 0.5 / y elif x <= -4.4e-105: tmp = (x + y) / ((2.0 * x) * y) elif x <= -8.5e-147: tmp = 0.5 / y else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (x <= -4.4e+77) tmp = Float64(0.5 / y); elseif (x <= -4.4e-105) tmp = Float64(Float64(x + y) / Float64(Float64(2.0 * x) * y)); elseif (x <= -8.5e-147) tmp = Float64(0.5 / y); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.4e+77) tmp = 0.5 / y; elseif (x <= -4.4e-105) tmp = (x + y) / ((2.0 * x) * y); elseif (x <= -8.5e-147) tmp = 0.5 / y; else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.4e+77], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, -4.4e-105], N[(N[(x + y), $MachinePrecision] / N[(N[(2.0 * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, -8.5e-147], N[(0.5 / y), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.4 \cdot 10^{+77}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq -4.4 \cdot 10^{-105}:\\
\;\;\;\;\frac{x + y}{\left(2 \cdot x\right) \cdot y}\\
\mathbf{elif}\;x \leq -8.5 \cdot 10^{-147}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if x < -4.4000000000000001e77 or -4.40000000000000008e-105 < x < -8.5000000000000002e-147Initial program 71.9%
Taylor expanded in x around inf
lower-/.f6473.1
Applied rewrites73.1%
if -4.4000000000000001e77 < x < -4.40000000000000008e-105Initial program 93.8%
if -8.5000000000000002e-147 < x Initial program 74.9%
Taylor expanded in x around 0
lower-/.f6456.9
Applied rewrites56.9%
Final simplification66.1%
(FPCore (x y) :precision binary64 (+ (/ 0.5 x) (/ 0.5 y)))
double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / x) + (0.5d0 / y)
end function
public static double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
def code(x, y): return (0.5 / x) + (0.5 / y)
function code(x, y) return Float64(Float64(0.5 / x) + Float64(0.5 / y)) end
function tmp = code(x, y) tmp = (0.5 / x) + (0.5 / y); end
code[x_, y_] := N[(N[(0.5 / x), $MachinePrecision] + N[(0.5 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x} + \frac{0.5}{y}
\end{array}
herbie shell --seed 2024230
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 1/2 x) (/ 1/2 y)))
(/ (+ x y) (* (* x 2.0) y)))