
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ y (- x y)) (/ x (- y x))))
double code(double x, double y) {
return (y / (x - y)) - (x / (y - x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y / (x - y)) - (x / (y - x))
end function
public static double code(double x, double y) {
return (y / (x - y)) - (x / (y - x));
}
def code(x, y): return (y / (x - y)) - (x / (y - x))
function code(x, y) return Float64(Float64(y / Float64(x - y)) - Float64(x / Float64(y - x))) end
function tmp = code(x, y) tmp = (y / (x - y)) - (x / (y - x)); end
code[x_, y_] := N[(N[(y / N[(x - y), $MachinePrecision]), $MachinePrecision] - N[(x / N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{x - y} - \frac{x}{y - x}
\end{array}
Initial program 99.9%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
lift-+.f64N/A
distribute-lft-inN/A
lower-fma.f64N/A
Applied rewrites99.7%
lift-fma.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
neg-mul-1N/A
distribute-frac-negN/A
unsub-negN/A
lower--.f64N/A
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= (/ (+ y x) (- x y)) -0.5) (fma (/ -2.0 y) x -1.0) (fma (/ 2.0 x) y 1.0)))
double code(double x, double y) {
double tmp;
if (((y + x) / (x - y)) <= -0.5) {
tmp = fma((-2.0 / y), x, -1.0);
} else {
tmp = fma((2.0 / x), y, 1.0);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(y + x) / Float64(x - y)) <= -0.5) tmp = fma(Float64(-2.0 / y), x, -1.0); else tmp = fma(Float64(2.0 / x), y, 1.0); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(y + x), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision], -0.5], N[(N[(-2.0 / y), $MachinePrecision] * x + -1.0), $MachinePrecision], N[(N[(2.0 / x), $MachinePrecision] * y + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y + x}{x - y} \leq -0.5:\\
\;\;\;\;\mathsf{fma}\left(\frac{-2}{y}, x, -1\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{x}, y, 1\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (-.f64 x y)) < -0.5Initial program 100.0%
Taylor expanded in x around 0
sub-negN/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6499.1
Applied rewrites99.1%
if -0.5 < (/.f64 (+.f64 x y) (-.f64 x y)) Initial program 100.0%
Taylor expanded in x around inf
associate--l+N/A
associate-*r/N/A
div-subN/A
+-commutativeN/A
cancel-sign-sub-invN/A
metadata-evalN/A
distribute-rgt1-inN/A
metadata-evalN/A
associate-*r/N/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6498.7
Applied rewrites98.7%
Final simplification98.9%
(FPCore (x y) :precision binary64 (/ 1.0 (- (/ x (+ x y)) (/ y (+ x y)))))
double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x / (x + y)) - (y / (x + y)))
end function
public static double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
def code(x, y): return 1.0 / ((x / (x + y)) - (y / (x + y)))
function code(x, y) return Float64(1.0 / Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y)))) end
function tmp = code(x, y) tmp = 1.0 / ((x / (x + y)) - (y / (x + y))); end
code[x_, y_] := N[(1.0 / N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x}{x + y} - \frac{y}{x + y}}
\end{array}
herbie shell --seed 2024230
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ 1 (- (/ x (+ x y)) (/ y (+ x y)))))
(/ (+ x y) (- x y)))