
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ y x) 10.0))
double code(double x, double y) {
return (y + x) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + x) / 10.0d0
end function
public static double code(double x, double y) {
return (y + x) / 10.0;
}
def code(x, y): return (y + x) / 10.0
function code(x, y) return Float64(Float64(y + x) / 10.0) end
function tmp = code(x, y) tmp = (y + x) / 10.0; end
code[x_, y_] := N[(N[(y + x), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{y + x}{10}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= (+ y x) -1e-266) (* 0.1 x) (* 0.1 y)))
double code(double x, double y) {
double tmp;
if ((y + x) <= -1e-266) {
tmp = 0.1 * x;
} else {
tmp = 0.1 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y + x) <= (-1d-266)) then
tmp = 0.1d0 * x
else
tmp = 0.1d0 * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y + x) <= -1e-266) {
tmp = 0.1 * x;
} else {
tmp = 0.1 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y + x) <= -1e-266: tmp = 0.1 * x else: tmp = 0.1 * y return tmp
function code(x, y) tmp = 0.0 if (Float64(y + x) <= -1e-266) tmp = Float64(0.1 * x); else tmp = Float64(0.1 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y + x) <= -1e-266) tmp = 0.1 * x; else tmp = 0.1 * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y + x), $MachinePrecision], -1e-266], N[(0.1 * x), $MachinePrecision], N[(0.1 * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -1 \cdot 10^{-266}:\\
\;\;\;\;0.1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;0.1 \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -9.9999999999999998e-267Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6449.2
Applied rewrites49.2%
if -9.9999999999999998e-267 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6449.3
Applied rewrites49.3%
Final simplification49.3%
herbie shell --seed 2024230
(FPCore (x y)
:name "Text.Parsec.Token:makeTokenParser from parsec-3.1.9, A"
:precision binary64
(/ (+ x y) 10.0))