
(FPCore (x y z) :precision binary64 (* (+ x y) z))
double code(double x, double y, double z) {
return (x + y) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * z
end function
public static double code(double x, double y, double z) {
return (x + y) * z;
}
def code(x, y, z): return (x + y) * z
function code(x, y, z) return Float64(Float64(x + y) * z) end
function tmp = code(x, y, z) tmp = (x + y) * z; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) z))
double code(double x, double y, double z) {
return (x + y) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * z
end function
public static double code(double x, double y, double z) {
return (x + y) * z;
}
def code(x, y, z): return (x + y) * z
function code(x, y, z) return Float64(Float64(x + y) * z) end
function tmp = code(x, y, z) tmp = (x + y) * z; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (* z (+ y x)))
double code(double x, double y, double z) {
return z * (y + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * (y + x)
end function
public static double code(double x, double y, double z) {
return z * (y + x);
}
def code(x, y, z): return z * (y + x)
function code(x, y, z) return Float64(z * Float64(y + x)) end
function tmp = code(x, y, z) tmp = z * (y + x); end
code[x_, y_, z_] := N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \left(y + x\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= (* z (+ y x)) -4e-318) (* z x) (* z y)))
double code(double x, double y, double z) {
double tmp;
if ((z * (y + x)) <= -4e-318) {
tmp = z * x;
} else {
tmp = z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * (y + x)) <= (-4d-318)) then
tmp = z * x
else
tmp = z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * (y + x)) <= -4e-318) {
tmp = z * x;
} else {
tmp = z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * (y + x)) <= -4e-318: tmp = z * x else: tmp = z * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * Float64(y + x)) <= -4e-318) tmp = Float64(z * x); else tmp = Float64(z * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * (y + x)) <= -4e-318) tmp = z * x; else tmp = z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision], -4e-318], N[(z * x), $MachinePrecision], N[(z * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot \left(y + x\right) \leq -4 \cdot 10^{-318}:\\
\;\;\;\;z \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot y\\
\end{array}
\end{array}
if (*.f64 (+.f64 x y) z) < -3.9999999e-318Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6451.6
Applied rewrites51.6%
if -3.9999999e-318 < (*.f64 (+.f64 x y) z) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6455.7
Applied rewrites55.7%
Final simplification53.7%
herbie shell --seed 2024230
(FPCore (x y z)
:name "Text.Parsec.Token:makeTokenParser from parsec-3.1.9, B"
:precision binary64
(* (+ x y) z))