
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 20 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(if (<=
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))
2e+191)
(fma
(* a (fma a (+ a 4.0) 4.0))
a
(fma (fma a (fma 2.0 a -12.0) (fma b b 4.0)) (* b b) -1.0))
(fma (* b (fma a (fma a 2.0 -12.0) (fma b b 4.0))) b (* a (* a (* a a))))))
double code(double a, double b) {
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))))) <= 2e+191) {
tmp = fma((a * fma(a, (a + 4.0), 4.0)), a, fma(fma(a, fma(2.0, a, -12.0), fma(b, b, 4.0)), (b * b), -1.0));
} else {
tmp = fma((b * fma(a, fma(a, 2.0, -12.0), fma(b, b, 4.0))), b, (a * (a * (a * a))));
}
return tmp;
}
function code(a, b) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) <= 2e+191) tmp = fma(Float64(a * fma(a, Float64(a + 4.0), 4.0)), a, fma(fma(a, fma(2.0, a, -12.0), fma(b, b, 4.0)), Float64(b * b), -1.0)); else tmp = fma(Float64(b * fma(a, fma(a, 2.0, -12.0), fma(b, b, 4.0))), b, Float64(a * Float64(a * Float64(a * a)))); end return tmp end
code[a_, b_] := If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2e+191], N[(N[(a * N[(a * N[(a + 4.0), $MachinePrecision] + 4.0), $MachinePrecision]), $MachinePrecision] * a + N[(N[(a * N[(2.0 * a + -12.0), $MachinePrecision] + N[(b * b + 4.0), $MachinePrecision]), $MachinePrecision] * N[(b * b), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], N[(N[(b * N[(a * N[(a * 2.0 + -12.0), $MachinePrecision] + N[(b * b + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * b + N[(a * N[(a * N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right) \leq 2 \cdot 10^{+191}:\\
\;\;\;\;\mathsf{fma}\left(a \cdot \mathsf{fma}\left(a, a + 4, 4\right), a, \mathsf{fma}\left(\mathsf{fma}\left(a, \mathsf{fma}\left(2, a, -12\right), \mathsf{fma}\left(b, b, 4\right)\right), b \cdot b, -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(b \cdot \mathsf{fma}\left(a, \mathsf{fma}\left(a, 2, -12\right), \mathsf{fma}\left(b, b, 4\right)\right), b, a \cdot \left(a \cdot \left(a \cdot a\right)\right)\right)\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) < 2.00000000000000015e191Initial program 99.9%
Taylor expanded in b around 0
+-commutativeN/A
associate-+r+N/A
associate--l+N/A
+-commutativeN/A
metadata-evalN/A
pow-sqrN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
Applied rewrites99.8%
Applied rewrites99.9%
Taylor expanded in a around 0
Applied rewrites99.9%
if 2.00000000000000015e191 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) Initial program 61.0%
Taylor expanded in b around 0
+-commutativeN/A
associate-+r+N/A
associate--l+N/A
+-commutativeN/A
metadata-evalN/A
pow-sqrN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
Applied rewrites90.7%
Applied rewrites99.4%
Taylor expanded in a around inf
Applied rewrites99.4%
Applied rewrites100.0%
Final simplification100.0%
(FPCore (a b)
:precision binary64
(if (<=
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))
10000000.0)
(fma
(* b b)
(fma a (fma 2.0 a -12.0) 4.0)
(fma (* a a) (fma a (+ a 4.0) 4.0) -1.0))
(fma (* b (fma a (fma a 2.0 -12.0) (fma b b 4.0))) b (* a (* a (* a a))))))
double code(double a, double b) {
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))))) <= 10000000.0) {
tmp = fma((b * b), fma(a, fma(2.0, a, -12.0), 4.0), fma((a * a), fma(a, (a + 4.0), 4.0), -1.0));
} else {
tmp = fma((b * fma(a, fma(a, 2.0, -12.0), fma(b, b, 4.0))), b, (a * (a * (a * a))));
}
return tmp;
}
function code(a, b) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) <= 10000000.0) tmp = fma(Float64(b * b), fma(a, fma(2.0, a, -12.0), 4.0), fma(Float64(a * a), fma(a, Float64(a + 4.0), 4.0), -1.0)); else tmp = fma(Float64(b * fma(a, fma(a, 2.0, -12.0), fma(b, b, 4.0))), b, Float64(a * Float64(a * Float64(a * a)))); end return tmp end
code[a_, b_] := If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 10000000.0], N[(N[(b * b), $MachinePrecision] * N[(a * N[(2.0 * a + -12.0), $MachinePrecision] + 4.0), $MachinePrecision] + N[(N[(a * a), $MachinePrecision] * N[(a * N[(a + 4.0), $MachinePrecision] + 4.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], N[(N[(b * N[(a * N[(a * 2.0 + -12.0), $MachinePrecision] + N[(b * b + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * b + N[(a * N[(a * N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right) \leq 10000000:\\
\;\;\;\;\mathsf{fma}\left(b \cdot b, \mathsf{fma}\left(a, \mathsf{fma}\left(2, a, -12\right), 4\right), \mathsf{fma}\left(a \cdot a, \mathsf{fma}\left(a, a + 4, 4\right), -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(b \cdot \mathsf{fma}\left(a, \mathsf{fma}\left(a, 2, -12\right), \mathsf{fma}\left(b, b, 4\right)\right), b, a \cdot \left(a \cdot \left(a \cdot a\right)\right)\right)\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) < 1e7Initial program 100.0%
Taylor expanded in b around 0
+-commutativeN/A
associate-+r+N/A
associate--l+N/A
+-commutativeN/A
metadata-evalN/A
pow-sqrN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
Applied rewrites100.0%
Taylor expanded in b around 0
Applied rewrites99.0%
if 1e7 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) Initial program 65.4%
Taylor expanded in b around 0
+-commutativeN/A
associate-+r+N/A
associate--l+N/A
+-commutativeN/A
metadata-evalN/A
pow-sqrN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
Applied rewrites91.8%
Applied rewrites99.8%
Taylor expanded in a around inf
Applied rewrites99.2%
Applied rewrites99.3%
Final simplification99.2%
herbie shell --seed 2024230
(FPCore (a b)
:name "Bouland and Aaronson, Equation (25)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))