
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
(FPCore (x)
:precision binary64
(let* ((t_0 (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x))))
(if (<= t_0 -2.0)
(+ (/ (fma x x 1.0) (* (+ 1.0 x) (fma x x 1.0))) (/ -1.0 x))
(if (<= t_0 0.0)
(* (/ 1.0 x) (/ (+ -1.0 (/ (+ x -1.0) (* x x))) x))
(/ -1.0 x)))))
double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double tmp;
if (t_0 <= -2.0) {
tmp = (fma(x, x, 1.0) / ((1.0 + x) * fma(x, x, 1.0))) + (-1.0 / x);
} else if (t_0 <= 0.0) {
tmp = (1.0 / x) * ((-1.0 + ((x + -1.0) / (x * x))) / x);
} else {
tmp = -1.0 / x;
}
return tmp;
}
function code(x) t_0 = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)) tmp = 0.0 if (t_0 <= -2.0) tmp = Float64(Float64(fma(x, x, 1.0) / Float64(Float64(1.0 + x) * fma(x, x, 1.0))) + Float64(-1.0 / x)); elseif (t_0 <= 0.0) tmp = Float64(Float64(1.0 / x) * Float64(Float64(-1.0 + Float64(Float64(x + -1.0) / Float64(x * x))) / x)); else tmp = Float64(-1.0 / x); end return tmp end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2.0], N[(N[(N[(x * x + 1.0), $MachinePrecision] / N[(N[(1.0 + x), $MachinePrecision] * N[(x * x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.0], N[(N[(1.0 / x), $MachinePrecision] * N[(N[(-1.0 + N[(N[(x + -1.0), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision], N[(-1.0 / x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{1 + x} + \frac{-1}{x}\\
\mathbf{if}\;t\_0 \leq -2:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, x, 1\right)}{\left(1 + x\right) \cdot \mathsf{fma}\left(x, x, 1\right)} + \frac{-1}{x}\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{1}{x} \cdot \frac{-1 + \frac{x + -1}{x \cdot x}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{x}\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -2Initial program 100.0%
Applied rewrites100.0%
if -2 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 58.6%
Taylor expanded in x around inf
associate--r+N/A
sub-negN/A
+-commutativeN/A
associate-+r-N/A
neg-sub0N/A
associate--r-N/A
unpow2N/A
associate-/r*N/A
div-subN/A
neg-sub0N/A
mul-1-negN/A
lower-/.f64N/A
Applied rewrites98.1%
Applied rewrites99.7%
if 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64100.0
Applied rewrites100.0%
Final simplification99.8%
(FPCore (x)
:precision binary64
(let* ((t_0 (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x))))
(if (<= t_0 -2e-10)
(+ (/ (fma x x 1.0) (* (+ 1.0 x) (fma x x 1.0))) (/ -1.0 x))
(if (<= t_0 0.0) (/ (/ -1.0 x) x) (/ -1.0 x)))))
double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double tmp;
if (t_0 <= -2e-10) {
tmp = (fma(x, x, 1.0) / ((1.0 + x) * fma(x, x, 1.0))) + (-1.0 / x);
} else if (t_0 <= 0.0) {
tmp = (-1.0 / x) / x;
} else {
tmp = -1.0 / x;
}
return tmp;
}
function code(x) t_0 = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)) tmp = 0.0 if (t_0 <= -2e-10) tmp = Float64(Float64(fma(x, x, 1.0) / Float64(Float64(1.0 + x) * fma(x, x, 1.0))) + Float64(-1.0 / x)); elseif (t_0 <= 0.0) tmp = Float64(Float64(-1.0 / x) / x); else tmp = Float64(-1.0 / x); end return tmp end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-10], N[(N[(N[(x * x + 1.0), $MachinePrecision] / N[(N[(1.0 + x), $MachinePrecision] * N[(x * x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.0], N[(N[(-1.0 / x), $MachinePrecision] / x), $MachinePrecision], N[(-1.0 / x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{1 + x} + \frac{-1}{x}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-10}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, x, 1\right)}{\left(1 + x\right) \cdot \mathsf{fma}\left(x, x, 1\right)} + \frac{-1}{x}\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{\frac{-1}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{x}\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -2.00000000000000007e-10Initial program 99.7%
Applied rewrites99.6%
if -2.00000000000000007e-10 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 55.9%
Taylor expanded in x around inf
lower-/.f64N/A
unpow2N/A
lower-*.f6497.9
Applied rewrites97.9%
Applied rewrites98.8%
if 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6498.1
Applied rewrites98.1%
Final simplification98.8%
(FPCore (x) :precision binary64 (/ (/ -1.0 x) (+ x 1.0)))
double code(double x) {
return (-1.0 / x) / (x + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-1.0d0) / x) / (x + 1.0d0)
end function
public static double code(double x) {
return (-1.0 / x) / (x + 1.0);
}
def code(x): return (-1.0 / x) / (x + 1.0)
function code(x) return Float64(Float64(-1.0 / x) / Float64(x + 1.0)) end
function tmp = code(x) tmp = (-1.0 / x) / (x + 1.0); end
code[x_] := N[(N[(-1.0 / x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{-1}{x}}{x + 1}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (* x (- -1.0 x))))
double code(double x) {
return 1.0 / (x * (-1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x * ((-1.0d0) - x))
end function
public static double code(double x) {
return 1.0 / (x * (-1.0 - x));
}
def code(x): return 1.0 / (x * (-1.0 - x))
function code(x) return Float64(1.0 / Float64(x * Float64(-1.0 - x))) end
function tmp = code(x) tmp = 1.0 / (x * (-1.0 - x)); end
code[x_] := N[(1.0 / N[(x * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x \cdot \left(-1 - x\right)}
\end{array}
herbie shell --seed 2024230
(FPCore (x)
:name "2frac (problem 3.3.1)"
:precision binary64
:alt
(! :herbie-platform default (/ (/ -1 x) (+ x 1)))
:alt
(! :herbie-platform default (/ 1 (* x (- -1 x))))
(- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))