
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (fma n0_i (/ (* normAngle (cos normAngle)) (- (sin normAngle))) (* normAngle (/ n1_i (sin normAngle)))) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, fmaf(n0_i, ((normAngle * cosf(normAngle)) / -sinf(normAngle)), (normAngle * (n1_i / sinf(normAngle)))), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, fma(n0_i, Float32(Float32(normAngle * cos(normAngle)) / Float32(-sin(normAngle))), Float32(normAngle * Float32(n1_i / sin(normAngle)))), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, \mathsf{fma}\left(n0\_i, \frac{normAngle \cdot \cos normAngle}{-\sin normAngle}, normAngle \cdot \frac{n1\_i}{\sin normAngle}\right), n0\_i\right)
\end{array}
Initial program 96.6%
Taylor expanded in u around 0
+-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
u
(fma
(* normAngle normAngle)
(fma
(* normAngle normAngle)
(fma
(* normAngle normAngle)
(-
(fma n1_i -0.0011904761904761906 (* n1_i 0.0032407407407407406))
(* n0_i -0.0021164021164021165))
(fma n0_i 0.022222222222222223 (* n1_i 0.019444444444444445)))
(fma n1_i 0.16666666666666666 (* n0_i 0.3333333333333333)))
(- n1_i n0_i))
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, fmaf((normAngle * normAngle), fmaf((normAngle * normAngle), fmaf((normAngle * normAngle), (fmaf(n1_i, -0.0011904761904761906f, (n1_i * 0.0032407407407407406f)) - (n0_i * -0.0021164021164021165f)), fmaf(n0_i, 0.022222222222222223f, (n1_i * 0.019444444444444445f))), fmaf(n1_i, 0.16666666666666666f, (n0_i * 0.3333333333333333f))), (n1_i - n0_i)), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, fma(Float32(normAngle * normAngle), fma(Float32(normAngle * normAngle), fma(Float32(normAngle * normAngle), Float32(fma(n1_i, Float32(-0.0011904761904761906), Float32(n1_i * Float32(0.0032407407407407406))) - Float32(n0_i * Float32(-0.0021164021164021165))), fma(n0_i, Float32(0.022222222222222223), Float32(n1_i * Float32(0.019444444444444445)))), fma(n1_i, Float32(0.16666666666666666), Float32(n0_i * Float32(0.3333333333333333)))), Float32(n1_i - n0_i)), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, \mathsf{fma}\left(normAngle \cdot normAngle, \mathsf{fma}\left(normAngle \cdot normAngle, \mathsf{fma}\left(normAngle \cdot normAngle, \mathsf{fma}\left(n1\_i, -0.0011904761904761906, n1\_i \cdot 0.0032407407407407406\right) - n0\_i \cdot -0.0021164021164021165, \mathsf{fma}\left(n0\_i, 0.022222222222222223, n1\_i \cdot 0.019444444444444445\right)\right), \mathsf{fma}\left(n1\_i, 0.16666666666666666, n0\_i \cdot 0.3333333333333333\right)\right), n1\_i - n0\_i\right), n0\_i\right)
\end{array}
Initial program 97.2%
Taylor expanded in u around 0
+-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.3%
Taylor expanded in normAngle around 0
Applied rewrites99.2%
Taylor expanded in normAngle around 0
Applied rewrites99.3%
Taylor expanded in n0_i around 0
Applied rewrites99.3%
Final simplification99.3%
herbie shell --seed 2024230
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))