
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (* (log1p (* u -4.0)) (- s)))
float code(float s, float u) {
return log1pf((u * -4.0f)) * -s;
}
function code(s, u) return Float32(log1p(Float32(u * Float32(-4.0))) * Float32(-s)) end
\begin{array}{l}
\\
\mathsf{log1p}\left(u \cdot -4\right) \cdot \left(-s\right)
\end{array}
Initial program 61.4%
Taylor expanded in s around 0
*-commutativeN/A
log-recN/A
distribute-lft-neg-outN/A
distribute-rgt-neg-inN/A
lower-*.f32N/A
cancel-sign-sub-invN/A
metadata-evalN/A
lower-log1p.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-neg.f3299.2
Applied rewrites99.2%
(FPCore (s u)
:precision binary32
(let* ((t_0 (fma u (fma u 64.0 21.333333333333332) 8.0)))
(/
(* (fma (* u u) (* t_0 (fma u 21.333333333333332 8.0)) -16.0) (* s u))
(fma u t_0 -4.0))))
float code(float s, float u) {
float t_0 = fmaf(u, fmaf(u, 64.0f, 21.333333333333332f), 8.0f);
return (fmaf((u * u), (t_0 * fmaf(u, 21.333333333333332f, 8.0f)), -16.0f) * (s * u)) / fmaf(u, t_0, -4.0f);
}
function code(s, u) t_0 = fma(u, fma(u, Float32(64.0), Float32(21.333333333333332)), Float32(8.0)) return Float32(Float32(fma(Float32(u * u), Float32(t_0 * fma(u, Float32(21.333333333333332), Float32(8.0))), Float32(-16.0)) * Float32(s * u)) / fma(u, t_0, Float32(-4.0))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(u, \mathsf{fma}\left(u, 64, 21.333333333333332\right), 8\right)\\
\frac{\mathsf{fma}\left(u \cdot u, t\_0 \cdot \mathsf{fma}\left(u, 21.333333333333332, 8\right), -16\right) \cdot \left(s \cdot u\right)}{\mathsf{fma}\left(u, t\_0, -4\right)}
\end{array}
\end{array}
Initial program 61.4%
Taylor expanded in u around 0
Applied rewrites92.7%
Applied rewrites92.9%
Taylor expanded in u around 0
Applied rewrites93.7%
herbie shell --seed 2024230
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))