
(FPCore (r a b) :precision binary64 (/ (* r (sin b)) (cos (+ a b))))
double code(double r, double a, double b) {
return (r * sin(b)) / cos((a + b));
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (r * sin(b)) / cos((a + b))
end function
public static double code(double r, double a, double b) {
return (r * Math.sin(b)) / Math.cos((a + b));
}
def code(r, a, b): return (r * math.sin(b)) / math.cos((a + b))
function code(r, a, b) return Float64(Float64(r * sin(b)) / cos(Float64(a + b))) end
function tmp = code(r, a, b) tmp = (r * sin(b)) / cos((a + b)); end
code[r_, a_, b_] := N[(N[(r * N[Sin[b], $MachinePrecision]), $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{r \cdot \sin b}{\cos \left(a + b\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (r a b) :precision binary64 (/ (* r (sin b)) (cos (+ a b))))
double code(double r, double a, double b) {
return (r * sin(b)) / cos((a + b));
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (r * sin(b)) / cos((a + b))
end function
public static double code(double r, double a, double b) {
return (r * Math.sin(b)) / Math.cos((a + b));
}
def code(r, a, b): return (r * math.sin(b)) / math.cos((a + b))
function code(r, a, b) return Float64(Float64(r * sin(b)) / cos(Float64(a + b))) end
function tmp = code(r, a, b) tmp = (r * sin(b)) / cos((a + b)); end
code[r_, a_, b_] := N[(N[(r * N[Sin[b], $MachinePrecision]), $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{r \cdot \sin b}{\cos \left(a + b\right)}
\end{array}
(FPCore (r a b) :precision binary64 (* (/ (sin b) (fma (sin (- b)) (sin a) (* (cos a) (cos b)))) r))
double code(double r, double a, double b) {
return (sin(b) / fma(sin(-b), sin(a), (cos(a) * cos(b)))) * r;
}
function code(r, a, b) return Float64(Float64(sin(b) / fma(sin(Float64(-b)), sin(a), Float64(cos(a) * cos(b)))) * r) end
code[r_, a_, b_] := N[(N[(N[Sin[b], $MachinePrecision] / N[(N[Sin[(-b)], $MachinePrecision] * N[Sin[a], $MachinePrecision] + N[(N[Cos[a], $MachinePrecision] * N[Cos[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin b}{\mathsf{fma}\left(\sin \left(-b\right), \sin a, \cos a \cdot \cos b\right)} \cdot r
\end{array}
Initial program 74.1%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
sub-negN/A
+-commutativeN/A
lift-sin.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lift-sin.f64N/A
sin-negN/A
lower-sin.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f6499.6
Applied rewrites99.6%
Taylor expanded in b around 0
lower-cos.f6457.0
Applied rewrites57.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6457.0
Applied rewrites57.0%
Taylor expanded in a around inf
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f6499.6
Applied rewrites99.6%
(FPCore (r a b) :precision binary64 (let* ((t_0 (/ (* (sin b) r) (cos a)))) (if (<= a -165.0) t_0 (if (<= a 2.4e-5) (* r (/ (sin b) (cos b))) t_0))))
double code(double r, double a, double b) {
double t_0 = (sin(b) * r) / cos(a);
double tmp;
if (a <= -165.0) {
tmp = t_0;
} else if (a <= 2.4e-5) {
tmp = r * (sin(b) / cos(b));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_0
real(8) :: tmp
t_0 = (sin(b) * r) / cos(a)
if (a <= (-165.0d0)) then
tmp = t_0
else if (a <= 2.4d-5) then
tmp = r * (sin(b) / cos(b))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double r, double a, double b) {
double t_0 = (Math.sin(b) * r) / Math.cos(a);
double tmp;
if (a <= -165.0) {
tmp = t_0;
} else if (a <= 2.4e-5) {
tmp = r * (Math.sin(b) / Math.cos(b));
} else {
tmp = t_0;
}
return tmp;
}
def code(r, a, b): t_0 = (math.sin(b) * r) / math.cos(a) tmp = 0 if a <= -165.0: tmp = t_0 elif a <= 2.4e-5: tmp = r * (math.sin(b) / math.cos(b)) else: tmp = t_0 return tmp
function code(r, a, b) t_0 = Float64(Float64(sin(b) * r) / cos(a)) tmp = 0.0 if (a <= -165.0) tmp = t_0; elseif (a <= 2.4e-5) tmp = Float64(r * Float64(sin(b) / cos(b))); else tmp = t_0; end return tmp end
function tmp_2 = code(r, a, b) t_0 = (sin(b) * r) / cos(a); tmp = 0.0; if (a <= -165.0) tmp = t_0; elseif (a <= 2.4e-5) tmp = r * (sin(b) / cos(b)); else tmp = t_0; end tmp_2 = tmp; end
code[r_, a_, b_] := Block[{t$95$0 = N[(N[(N[Sin[b], $MachinePrecision] * r), $MachinePrecision] / N[Cos[a], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, -165.0], t$95$0, If[LessEqual[a, 2.4e-5], N[(r * N[(N[Sin[b], $MachinePrecision] / N[Cos[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sin b \cdot r}{\cos a}\\
\mathbf{if}\;a \leq -165:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;a \leq 2.4 \cdot 10^{-5}:\\
\;\;\;\;r \cdot \frac{\sin b}{\cos b}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if a < -165 or 2.4000000000000001e-5 < a Initial program 54.2%
Taylor expanded in b around 0
lower-cos.f6454.0
Applied rewrites54.0%
if -165 < a < 2.4000000000000001e-5Initial program 98.7%
Taylor expanded in a around 0
lower-cos.f6498.4
Applied rewrites98.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6498.3
Applied rewrites98.3%
Final simplification75.7%
herbie shell --seed 2024230
(FPCore (r a b)
:name "rsin A (should all be same)"
:precision binary64
(/ (* r (sin b)) (cos (+ a b))))