
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(if (<= b -5e+157)
(/ (- b) a)
(if (<= b 6.7e-157)
(/ (- (sqrt (- (* b b) (* (* a 4.0) c))) b) (* 2.0 a))
(/ c (- b)))))
double code(double a, double b, double c) {
double tmp;
if (b <= -5e+157) {
tmp = -b / a;
} else if (b <= 6.7e-157) {
tmp = (sqrt(((b * b) - ((a * 4.0) * c))) - b) / (2.0 * a);
} else {
tmp = c / -b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-5d+157)) then
tmp = -b / a
else if (b <= 6.7d-157) then
tmp = (sqrt(((b * b) - ((a * 4.0d0) * c))) - b) / (2.0d0 * a)
else
tmp = c / -b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b <= -5e+157) {
tmp = -b / a;
} else if (b <= 6.7e-157) {
tmp = (Math.sqrt(((b * b) - ((a * 4.0) * c))) - b) / (2.0 * a);
} else {
tmp = c / -b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b <= -5e+157: tmp = -b / a elif b <= 6.7e-157: tmp = (math.sqrt(((b * b) - ((a * 4.0) * c))) - b) / (2.0 * a) else: tmp = c / -b return tmp
function code(a, b, c) tmp = 0.0 if (b <= -5e+157) tmp = Float64(Float64(-b) / a); elseif (b <= 6.7e-157) tmp = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(a * 4.0) * c))) - b) / Float64(2.0 * a)); else tmp = Float64(c / Float64(-b)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b <= -5e+157) tmp = -b / a; elseif (b <= 6.7e-157) tmp = (sqrt(((b * b) - ((a * 4.0) * c))) - b) / (2.0 * a); else tmp = c / -b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[b, -5e+157], N[((-b) / a), $MachinePrecision], If[LessEqual[b, 6.7e-157], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(a * 4.0), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(c / (-b)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -5 \cdot 10^{+157}:\\
\;\;\;\;\frac{-b}{a}\\
\mathbf{elif}\;b \leq 6.7 \cdot 10^{-157}:\\
\;\;\;\;\frac{\sqrt{b \cdot b - \left(a \cdot 4\right) \cdot c} - b}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{-b}\\
\end{array}
\end{array}
if b < -4.99999999999999976e157Initial program 42.4%
Taylor expanded in b around -inf
associate-*r/N/A
mul-1-negN/A
lower-/.f64N/A
lower-neg.f6497.7
Applied rewrites97.7%
if -4.99999999999999976e157 < b < 6.6999999999999998e-157Initial program 86.4%
if 6.6999999999999998e-157 < b Initial program 20.5%
Taylor expanded in b around inf
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6482.2
Applied rewrites82.2%
Final simplification86.4%
(FPCore (a b c)
:precision binary64
(if (<= b -5e+157)
(/ (- b) a)
(if (<= b 6.7e-157)
(/ (- (sqrt (fma -4.0 (* c a) (* b b))) b) (* 2.0 a))
(/ c (- b)))))
double code(double a, double b, double c) {
double tmp;
if (b <= -5e+157) {
tmp = -b / a;
} else if (b <= 6.7e-157) {
tmp = (sqrt(fma(-4.0, (c * a), (b * b))) - b) / (2.0 * a);
} else {
tmp = c / -b;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= -5e+157) tmp = Float64(Float64(-b) / a); elseif (b <= 6.7e-157) tmp = Float64(Float64(sqrt(fma(-4.0, Float64(c * a), Float64(b * b))) - b) / Float64(2.0 * a)); else tmp = Float64(c / Float64(-b)); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, -5e+157], N[((-b) / a), $MachinePrecision], If[LessEqual[b, 6.7e-157], N[(N[(N[Sqrt[N[(-4.0 * N[(c * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(c / (-b)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -5 \cdot 10^{+157}:\\
\;\;\;\;\frac{-b}{a}\\
\mathbf{elif}\;b \leq 6.7 \cdot 10^{-157}:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(-4, c \cdot a, b \cdot b\right)} - b}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{-b}\\
\end{array}
\end{array}
if b < -4.99999999999999976e157Initial program 41.9%
Taylor expanded in b around -inf
associate-*r/N/A
mul-1-negN/A
lower-/.f64N/A
lower-neg.f6498.3
Applied rewrites98.3%
if -4.99999999999999976e157 < b < 6.6999999999999998e-157Initial program 85.3%
lift-+.f64N/A
+-commutativeN/A
lift-neg.f64N/A
unsub-negN/A
lower--.f6485.3
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
metadata-evalN/A
*-commutativeN/A
lower-*.f6485.4
Applied rewrites85.4%
if 6.6999999999999998e-157 < b Initial program 24.6%
Taylor expanded in b around inf
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6479.2
Applied rewrites79.2%
Final simplification84.9%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c)))))
(if (< b 0.0)
(/ (+ (- b) t_0) (* 2.0 a))
(/ c (* a (/ (- (- b) t_0) (* 2.0 a)))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b < 0.0) {
tmp = (-b + t_0) / (2.0 * a);
} else {
tmp = c / (a * ((-b - t_0) / (2.0 * a)));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b < 0.0d0) then
tmp = (-b + t_0) / (2.0d0 * a)
else
tmp = c / (a * ((-b - t_0) / (2.0d0 * a)))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b < 0.0) {
tmp = (-b + t_0) / (2.0 * a);
} else {
tmp = c / (a * ((-b - t_0) / (2.0 * a)));
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b < 0.0: tmp = (-b + t_0) / (2.0 * a) else: tmp = c / (a * ((-b - t_0) / (2.0 * a))) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b < 0.0) tmp = Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)); else tmp = Float64(c / Float64(a * Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)))); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b < 0.0) tmp = (-b + t_0) / (2.0 * a); else tmp = c / (a * ((-b - t_0) / (2.0 * a))); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[Less[b, 0.0], N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(c / N[(a * N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b < 0:\\
\;\;\;\;\frac{\left(-b\right) + t\_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{a \cdot \frac{\left(-b\right) - t\_0}{2 \cdot a}}\\
\end{array}
\end{array}
herbie shell --seed 2024230
(FPCore (a b c)
:name "The quadratic formula (r1)"
:precision binary64
:alt
(! :herbie-platform default (let ((d (- (* b b) (* (* 4 a) c)))) (let ((r1 (/ (+ (- b) (sqrt d)) (* 2 a)))) (let ((r2 (/ (- (- b) (sqrt d)) (* 2 a)))) (if (< b 0) r1 (/ c (* a r2)))))))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))