
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (fma (log1p (* u 4.0)) s (* (- s) (log1p (* (* -16.0 u) u)))))
float code(float s, float u) {
return fmaf(log1pf((u * 4.0f)), s, (-s * log1pf(((-16.0f * u) * u))));
}
function code(s, u) return fma(log1p(Float32(u * Float32(4.0))), s, Float32(Float32(-s) * log1p(Float32(Float32(Float32(-16.0) * u) * u)))) end
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{log1p}\left(u \cdot 4\right), s, \left(-s\right) \cdot \mathsf{log1p}\left(\left(-16 \cdot u\right) \cdot u\right)\right)
\end{array}
Initial program 61.4%
lift-*.f32N/A
*-commutativeN/A
lower-*.f3261.4
lift-log.f32N/A
lift-/.f32N/A
log-recN/A
lower-neg.f32N/A
lift--.f32N/A
sub-negN/A
lower-log1p.f32N/A
lift-*.f32N/A
distribute-lft-neg-inN/A
lower-*.f32N/A
metadata-eval99.2
Applied rewrites99.2%
Applied rewrites99.0%
lift-log1p.f32N/A
lower-log.f32N/A
+-commutativeN/A
lift-*.f32N/A
lift-*.f32N/A
associate-*l*N/A
lift-*.f32N/A
*-commutativeN/A
lower-fma.f3289.3
Applied rewrites89.3%
lift-*.f32N/A
*-commutativeN/A
lift--.f32N/A
sub-negN/A
distribute-rgt-inN/A
lower-fma.f32N/A
lower-*.f32N/A
lower-neg.f3289.2
lift-log.f32N/A
lift-fma.f32N/A
+-commutativeN/A
lower-log1p.f32N/A
*-commutativeN/A
lift-*.f32N/A
associate-*l*N/A
lower-*.f32N/A
lower-*.f3299.3
Applied rewrites99.3%
Final simplification99.3%
(FPCore (s u) :precision binary32 (* (- s) (log1p (* -4.0 u))))
float code(float s, float u) {
return -s * log1pf((-4.0f * u));
}
function code(s, u) return Float32(Float32(-s) * log1p(Float32(Float32(-4.0) * u))) end
\begin{array}{l}
\\
\left(-s\right) \cdot \mathsf{log1p}\left(-4 \cdot u\right)
\end{array}
Initial program 61.4%
lift-*.f32N/A
*-commutativeN/A
lower-*.f3261.4
lift-log.f32N/A
lift-/.f32N/A
log-recN/A
lower-neg.f32N/A
lift--.f32N/A
sub-negN/A
lower-log1p.f32N/A
lift-*.f32N/A
distribute-lft-neg-inN/A
lower-*.f32N/A
metadata-eval99.4
Applied rewrites99.4%
Final simplification99.4%
herbie shell --seed 2024230
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))