
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= (+ x y) -1e-266) (* x 0.1) (* y 0.1)))
double code(double x, double y) {
double tmp;
if ((x + y) <= -1e-266) {
tmp = x * 0.1;
} else {
tmp = y * 0.1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x + y) <= (-1d-266)) then
tmp = x * 0.1d0
else
tmp = y * 0.1d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x + y) <= -1e-266) {
tmp = x * 0.1;
} else {
tmp = y * 0.1;
}
return tmp;
}
def code(x, y): tmp = 0 if (x + y) <= -1e-266: tmp = x * 0.1 else: tmp = y * 0.1 return tmp
function code(x, y) tmp = 0.0 if (Float64(x + y) <= -1e-266) tmp = Float64(x * 0.1); else tmp = Float64(y * 0.1); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x + y) <= -1e-266) tmp = x * 0.1; else tmp = y * 0.1; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-266], N[(x * 0.1), $MachinePrecision], N[(y * 0.1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-266}:\\
\;\;\;\;x \cdot 0.1\\
\mathbf{else}:\\
\;\;\;\;y \cdot 0.1\\
\end{array}
\end{array}
if (+.f64 x y) < -9.9999999999999998e-267Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6451.5
Applied rewrites51.5%
if -9.9999999999999998e-267 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6449.4
Applied rewrites49.4%
Final simplification50.4%
(FPCore (x y) :precision binary64 (* 10.0 (* (+ x y) 0.01)))
double code(double x, double y) {
return 10.0 * ((x + y) * 0.01);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 10.0d0 * ((x + y) * 0.01d0)
end function
public static double code(double x, double y) {
return 10.0 * ((x + y) * 0.01);
}
def code(x, y): return 10.0 * ((x + y) * 0.01)
function code(x, y) return Float64(10.0 * Float64(Float64(x + y) * 0.01)) end
function tmp = code(x, y) tmp = 10.0 * ((x + y) * 0.01); end
code[x_, y_] := N[(10.0 * N[(N[(x + y), $MachinePrecision] * 0.01), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
10 \cdot \left(\left(x + y\right) \cdot 0.01\right)
\end{array}
Initial program 100.0%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift-+.f64N/A
distribute-rgt-inN/A
lower-fma.f64N/A
metadata-evalN/A
lower-*.f64N/A
metadata-eval99.4
Applied rewrites99.4%
lift-*.f64N/A
metadata-evalN/A
div-invN/A
lower-/.f6499.7
Applied rewrites99.7%
lift-fma.f64N/A
metadata-evalN/A
div-invN/A
lift-/.f64N/A
frac-addN/A
div-invN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-*.f64N/A
metadata-evalN/A
metadata-evalN/A
associate-*r*N/A
neg-mul-1N/A
lower-fma.f64N/A
neg-mul-1N/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
metadata-eval99.2
Applied rewrites99.2%
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-rgt-outN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6499.6
Applied rewrites99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (fma x 0.1 (* y 0.1)))
double code(double x, double y) {
return fma(x, 0.1, (y * 0.1));
}
function code(x, y) return fma(x, 0.1, Float64(y * 0.1)) end
code[x_, y_] := N[(x * 0.1 + N[(y * 0.1), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 0.1, y \cdot 0.1\right)
\end{array}
Initial program 100.0%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift-+.f64N/A
distribute-rgt-inN/A
lower-fma.f64N/A
metadata-evalN/A
lower-*.f64N/A
metadata-eval99.4
Applied rewrites99.4%
(FPCore (x y) :precision binary64 (* (+ x y) 0.1))
double code(double x, double y) {
return (x + y) * 0.1;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * 0.1d0
end function
public static double code(double x, double y) {
return (x + y) * 0.1;
}
def code(x, y): return (x + y) * 0.1
function code(x, y) return Float64(Float64(x + y) * 0.1) end
function tmp = code(x, y) tmp = (x + y) * 0.1; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * 0.1), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot 0.1
\end{array}
Initial program 100.0%
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-eval99.4
Applied rewrites99.4%
(FPCore (x y) :precision binary64 (* x 0.1))
double code(double x, double y) {
return x * 0.1;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 0.1d0
end function
public static double code(double x, double y) {
return x * 0.1;
}
def code(x, y): return x * 0.1
function code(x, y) return Float64(x * 0.1) end
function tmp = code(x, y) tmp = x * 0.1; end
code[x_, y_] := N[(x * 0.1), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6450.7
Applied rewrites50.7%
Final simplification50.7%
herbie shell --seed 2024230
(FPCore (x y)
:name "Text.Parsec.Token:makeTokenParser from parsec-3.1.9, A"
:precision binary64
(/ (+ x y) 10.0))