
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((v * v) - 1.0d0)))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(v * v) - 1.0))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{v \cdot v - 1}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((v * v) - 1.0d0)))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(v * v) - 1.0))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{v \cdot v - 1}\right)
\end{array}
(FPCore (v) :precision binary64 (/ 1.0 (/ 1.0 (acos (/ (fma (* v -5.0) v 1.0) (fma v v -1.0))))))
double code(double v) {
return 1.0 / (1.0 / acos((fma((v * -5.0), v, 1.0) / fma(v, v, -1.0))));
}
function code(v) return Float64(1.0 / Float64(1.0 / acos(Float64(fma(Float64(v * -5.0), v, 1.0) / fma(v, v, -1.0))))) end
code[v_] := N[(1.0 / N[(1.0 / N[ArcCos[N[(N[(N[(v * -5.0), $MachinePrecision] * v + 1.0), $MachinePrecision] / N[(v * v + -1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{1}{\cos^{-1} \left(\frac{\mathsf{fma}\left(v \cdot -5, v, 1\right)}{\mathsf{fma}\left(v, v, -1\right)}\right)}}
\end{array}
Initial program 99.0%
Applied rewrites99.0%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
Applied rewrites99.0%
Final simplification99.0%
(FPCore (v) :precision binary64 (acos (/ (fma (* v -5.0) v 1.0) (fma v v -1.0))))
double code(double v) {
return acos((fma((v * -5.0), v, 1.0) / fma(v, v, -1.0)));
}
function code(v) return acos(Float64(fma(Float64(v * -5.0), v, 1.0) / fma(v, v, -1.0))) end
code[v_] := N[ArcCos[N[(N[(N[(v * -5.0), $MachinePrecision] * v + 1.0), $MachinePrecision] / N[(v * v + -1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{\mathsf{fma}\left(v \cdot -5, v, 1\right)}{\mathsf{fma}\left(v, v, -1\right)}\right)
\end{array}
Initial program 99.1%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval99.1
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
metadata-eval99.1
Applied rewrites99.1%
Final simplification99.1%
herbie shell --seed 2024229
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 1"
:precision binary64
(acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))