
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (* (/ -0.5 x) (/ (- (/ (- 1.0 x) (sqrt x)) (/ (fma 0.25 x 1.0) (* (sqrt x) x))) x)))
double code(double x) {
return (-0.5 / x) * ((((1.0 - x) / sqrt(x)) - (fma(0.25, x, 1.0) / (sqrt(x) * x))) / x);
}
function code(x) return Float64(Float64(-0.5 / x) * Float64(Float64(Float64(Float64(1.0 - x) / sqrt(x)) - Float64(fma(0.25, x, 1.0) / Float64(sqrt(x) * x))) / x)) end
code[x_] := N[(N[(-0.5 / x), $MachinePrecision] * N[(N[(N[(N[(1.0 - x), $MachinePrecision] / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[(0.25 * x + 1.0), $MachinePrecision] / N[(N[Sqrt[x], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x} \cdot \frac{\frac{1 - x}{\sqrt{x}} - \frac{\mathsf{fma}\left(0.25, x, 1\right)}{\sqrt{x} \cdot x}}{x}
\end{array}
Initial program 38.5%
Taylor expanded in x around inf
Applied rewrites81.3%
Applied rewrites98.9%
Final simplification98.9%
(FPCore (x) :precision binary64 (/ (fma -0.125 (sqrt (/ 1.0 (* (* x x) x))) (* (sqrt (/ 1.0 x)) 0.5)) x))
double code(double x) {
return fma(-0.125, sqrt((1.0 / ((x * x) * x))), (sqrt((1.0 / x)) * 0.5)) / x;
}
function code(x) return Float64(fma(-0.125, sqrt(Float64(1.0 / Float64(Float64(x * x) * x))), Float64(sqrt(Float64(1.0 / x)) * 0.5)) / x) end
code[x_] := N[(N[(-0.125 * N[Sqrt[N[(1.0 / N[(N[(x * x), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(-0.125, \sqrt{\frac{1}{\left(x \cdot x\right) \cdot x}}, \sqrt{\frac{1}{x}} \cdot 0.5\right)}{x}
\end{array}
Initial program 38.7%
Applied rewrites40.8%
Taylor expanded in x around inf
lower-/.f64N/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
unpow3N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6497.6
Applied rewrites97.6%
Final simplification97.6%
(FPCore (x) :precision binary64 (/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0))))))
double code(double x) {
return 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (((x + 1.0d0) * sqrt(x)) + (x * sqrt((x + 1.0d0))))
end function
public static double code(double x) {
return 1.0 / (((x + 1.0) * Math.sqrt(x)) + (x * Math.sqrt((x + 1.0))));
}
def code(x): return 1.0 / (((x + 1.0) * math.sqrt(x)) + (x * math.sqrt((x + 1.0))))
function code(x) return Float64(1.0 / Float64(Float64(Float64(x + 1.0) * sqrt(x)) + Float64(x * sqrt(Float64(x + 1.0))))) end
function tmp = code(x) tmp = 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0)))); end
code[x_] := N[(1.0 / N[(N[(N[(x + 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\left(x + 1\right) \cdot \sqrt{x} + x \cdot \sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (- (pow x -0.5) (pow (+ x 1.0) -0.5)))
double code(double x) {
return pow(x, -0.5) - pow((x + 1.0), -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x ** (-0.5d0)) - ((x + 1.0d0) ** (-0.5d0))
end function
public static double code(double x) {
return Math.pow(x, -0.5) - Math.pow((x + 1.0), -0.5);
}
def code(x): return math.pow(x, -0.5) - math.pow((x + 1.0), -0.5)
function code(x) return Float64((x ^ -0.5) - (Float64(x + 1.0) ^ -0.5)) end
function tmp = code(x) tmp = (x ^ -0.5) - ((x + 1.0) ^ -0.5); end
code[x_] := N[(N[Power[x, -0.5], $MachinePrecision] - N[Power[N[(x + 1.0), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{-0.5} - {\left(x + 1\right)}^{-0.5}
\end{array}
herbie shell --seed 2024229
(FPCore (x)
:name "2isqrt (example 3.6)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (/ 1 (+ (* (+ x 1) (sqrt x)) (* x (sqrt (+ x 1))))))
:alt
(! :herbie-platform default (- (pow x -1/2) (pow (+ x 1) -1/2)))
(- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))