
(FPCore (x y) :precision binary64 (* (+ x y) (+ x y)))
double code(double x, double y) {
return (x + y) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * (x + y)
end function
public static double code(double x, double y) {
return (x + y) * (x + y);
}
def code(x, y): return (x + y) * (x + y)
function code(x, y) return Float64(Float64(x + y) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x + y) * (x + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(x + y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (+ x y) (+ x y)))
double code(double x, double y) {
return (x + y) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * (x + y)
end function
public static double code(double x, double y) {
return (x + y) * (x + y);
}
def code(x, y): return (x + y) * (x + y)
function code(x, y) return Float64(Float64(x + y) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x + y) * (x + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(x + y\right)
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= (+ x y) -1e-158) (* x x) (* y (fma 2.0 x y))))
assert(x < y);
double code(double x, double y) {
double tmp;
if ((x + y) <= -1e-158) {
tmp = x * x;
} else {
tmp = y * fma(2.0, x, y);
}
return tmp;
}
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (Float64(x + y) <= -1e-158) tmp = Float64(x * x); else tmp = Float64(y * fma(2.0, x, y)); end return tmp end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-158], N[(x * x), $MachinePrecision], N[(y * N[(2.0 * x + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-158}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \mathsf{fma}\left(2, x, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -1.00000000000000006e-158Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
lower-*.f64100.0
Applied rewrites100.0%
if -1.00000000000000006e-158 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
associate-*r*N/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
distribute-lft1-inN/A
+-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
associate-*r/N/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
*-rgt-identityN/A
+-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= (+ x y) -1e-158) (* x x) (* y y)))
assert(x < y);
double code(double x, double y) {
double tmp;
if ((x + y) <= -1e-158) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x + y) <= (-1d-158)) then
tmp = x * x
else
tmp = y * y
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y) {
double tmp;
if ((x + y) <= -1e-158) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y): tmp = 0 if (x + y) <= -1e-158: tmp = x * x else: tmp = y * y return tmp
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (Float64(x + y) <= -1e-158) tmp = Float64(x * x); else tmp = Float64(y * y); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y)
tmp = 0.0;
if ((x + y) <= -1e-158)
tmp = x * x;
else
tmp = y * y;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-158], N[(x * x), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-158}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -1.00000000000000006e-158Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6498.8
Applied rewrites98.8%
if -1.00000000000000006e-158 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6498.9
Applied rewrites98.9%
(FPCore (x y) :precision binary64 (+ (* x x) (+ (* y y) (* 2.0 (* y x)))))
double code(double x, double y) {
return (x * x) + ((y * y) + (2.0 * (y * x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) + (2.0d0 * (y * x)))
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) + (2.0 * (y * x)));
}
def code(x, y): return (x * x) + ((y * y) + (2.0 * (y * x)))
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(2.0 * Float64(y * x)))) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) + (2.0 * (y * x))); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(2.0 * N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y + 2 \cdot \left(y \cdot x\right)\right)
\end{array}
herbie shell --seed 2024229
(FPCore (x y)
:name "Examples.Basics.BasicTests:f3 from sbv-4.4"
:precision binary64
:alt
(! :herbie-platform default (+ (* x x) (+ (* y y) (* 2 (* y x)))))
(* (+ x y) (+ x y)))