
(FPCore (x y z) :precision binary64 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
def code(x, y, z): return (((x * y) - (y * z)) - (y * y)) + (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * z)) - (y * y)) + (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
def code(x, y, z): return (((x * y) - (y * z)) - (y * y)) + (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * z)) - (y * y)) + (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
Initial program 59.5%
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
+-inversesN/A
--rgt-identity98.0
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-out--N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (- y)))) (if (<= z -1.1e+19) t_0 (if (<= z 4600.0) (* x y) t_0))))
double code(double x, double y, double z) {
double t_0 = z * -y;
double tmp;
if (z <= -1.1e+19) {
tmp = t_0;
} else if (z <= 4600.0) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -y
if (z <= (-1.1d+19)) then
tmp = t_0
else if (z <= 4600.0d0) then
tmp = x * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -y;
double tmp;
if (z <= -1.1e+19) {
tmp = t_0;
} else if (z <= 4600.0) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -y tmp = 0 if z <= -1.1e+19: tmp = t_0 elif z <= 4600.0: tmp = x * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-y)) tmp = 0.0 if (z <= -1.1e+19) tmp = t_0; elseif (z <= 4600.0) tmp = Float64(x * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -y; tmp = 0.0; if (z <= -1.1e+19) tmp = t_0; elseif (z <= 4600.0) tmp = x * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-y)), $MachinePrecision]}, If[LessEqual[z, -1.1e+19], t$95$0, If[LessEqual[z, 4600.0], N[(x * y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-y\right)\\
\mathbf{if}\;z \leq -1.1 \cdot 10^{+19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 4600:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.1e19 or 4600 < z Initial program 71.0%
Taylor expanded in x around 0
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6478.2
Applied rewrites78.2%
if -1.1e19 < z < 4600Initial program 56.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6479.2
Applied rewrites79.2%
Final simplification78.8%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2024229
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (* (- x z) y))
(+ (- (- (* x y) (* y z)) (* y y)) (* y y)))