
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (* x (- z)))))
(if (<= (* y z) -1e+174)
t_0
(if (<= (* y z) 2e+89) (* x (- 1.0 (* y z))) t_0))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = y * (x * -z);
double tmp;
if ((y * z) <= -1e+174) {
tmp = t_0;
} else if ((y * z) <= 2e+89) {
tmp = x * (1.0 - (y * z));
} else {
tmp = t_0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (x * -z)
if ((y * z) <= (-1d+174)) then
tmp = t_0
else if ((y * z) <= 2d+89) then
tmp = x * (1.0d0 - (y * z))
else
tmp = t_0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = y * (x * -z);
double tmp;
if ((y * z) <= -1e+174) {
tmp = t_0;
} else if ((y * z) <= 2e+89) {
tmp = x * (1.0 - (y * z));
} else {
tmp = t_0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = y * (x * -z) tmp = 0 if (y * z) <= -1e+174: tmp = t_0 elif (y * z) <= 2e+89: tmp = x * (1.0 - (y * z)) else: tmp = t_0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(y * Float64(x * Float64(-z))) tmp = 0.0 if (Float64(y * z) <= -1e+174) tmp = t_0; elseif (Float64(y * z) <= 2e+89) tmp = Float64(x * Float64(1.0 - Float64(y * z))); else tmp = t_0; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = y * (x * -z);
tmp = 0.0;
if ((y * z) <= -1e+174)
tmp = t_0;
elseif ((y * z) <= 2e+89)
tmp = x * (1.0 - (y * z));
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(x * (-z)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], -1e+174], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], 2e+89], N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := y \cdot \left(x \cdot \left(-z\right)\right)\\
\mathbf{if}\;y \cdot z \leq -1 \cdot 10^{+174}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot z \leq 2 \cdot 10^{+89}:\\
\;\;\;\;x \cdot \left(1 - y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 y z) < -1.00000000000000007e174 or 1.99999999999999999e89 < (*.f64 y z) Initial program 85.9%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6499.9
Applied rewrites99.9%
if -1.00000000000000007e174 < (*.f64 y z) < 1.99999999999999999e89Initial program 99.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* y z) -4.2) (* (* x (- y)) z) (if (<= (* y z) 0.002) (* x 1.0) (* y (* x (- z))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -4.2) {
tmp = (x * -y) * z;
} else if ((y * z) <= 0.002) {
tmp = x * 1.0;
} else {
tmp = y * (x * -z);
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= (-4.2d0)) then
tmp = (x * -y) * z
else if ((y * z) <= 0.002d0) then
tmp = x * 1.0d0
else
tmp = y * (x * -z)
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -4.2) {
tmp = (x * -y) * z;
} else if ((y * z) <= 0.002) {
tmp = x * 1.0;
} else {
tmp = y * (x * -z);
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (y * z) <= -4.2: tmp = (x * -y) * z elif (y * z) <= 0.002: tmp = x * 1.0 else: tmp = y * (x * -z) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(y * z) <= -4.2) tmp = Float64(Float64(x * Float64(-y)) * z); elseif (Float64(y * z) <= 0.002) tmp = Float64(x * 1.0); else tmp = Float64(y * Float64(x * Float64(-z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((y * z) <= -4.2)
tmp = (x * -y) * z;
elseif ((y * z) <= 0.002)
tmp = x * 1.0;
else
tmp = y * (x * -z);
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], -4.2], N[(N[(x * (-y)), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 0.002], N[(x * 1.0), $MachinePrecision], N[(y * N[(x * (-z)), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -4.2:\\
\;\;\;\;\left(x \cdot \left(-y\right)\right) \cdot z\\
\mathbf{elif}\;y \cdot z \leq 0.002:\\
\;\;\;\;x \cdot 1\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot \left(-z\right)\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -4.20000000000000018Initial program 91.9%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6490.5
Applied rewrites90.5%
Applied rewrites90.2%
if -4.20000000000000018 < (*.f64 y z) < 2e-3Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites97.9%
if 2e-3 < (*.f64 y z) Initial program 91.6%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6490.1
Applied rewrites90.1%
Final simplification94.1%
herbie shell --seed 2024229
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1.0 (* y z))))