
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma x x (fma x 2.0 (* y y))))
double code(double x, double y) {
return fma(x, x, fma(x, 2.0, (y * y)));
}
function code(x, y) return fma(x, x, fma(x, 2.0, Float64(y * y))) end
code[x_, y_] := N[(x * x + N[(x * 2.0 + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, \mathsf{fma}\left(x, 2, y \cdot y\right)\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
lift-+.f64N/A
+-commutativeN/A
associate-+l+N/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (* x 2.0) (* x x)))) (if (<= t_0 2e-162) (* y y) (if (<= t_0 0.5) (* x 2.0) (* x x)))))
double code(double x, double y) {
double t_0 = (x * 2.0) + (x * x);
double tmp;
if (t_0 <= 2e-162) {
tmp = y * y;
} else if (t_0 <= 0.5) {
tmp = x * 2.0;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * 2.0d0) + (x * x)
if (t_0 <= 2d-162) then
tmp = y * y
else if (t_0 <= 0.5d0) then
tmp = x * 2.0d0
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * 2.0) + (x * x);
double tmp;
if (t_0 <= 2e-162) {
tmp = y * y;
} else if (t_0 <= 0.5) {
tmp = x * 2.0;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): t_0 = (x * 2.0) + (x * x) tmp = 0 if t_0 <= 2e-162: tmp = y * y elif t_0 <= 0.5: tmp = x * 2.0 else: tmp = x * x return tmp
function code(x, y) t_0 = Float64(Float64(x * 2.0) + Float64(x * x)) tmp = 0.0 if (t_0 <= 2e-162) tmp = Float64(y * y); elseif (t_0 <= 0.5) tmp = Float64(x * 2.0); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) t_0 = (x * 2.0) + (x * x); tmp = 0.0; if (t_0 <= 2e-162) tmp = y * y; elseif (t_0 <= 0.5) tmp = x * 2.0; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2e-162], N[(y * y), $MachinePrecision], If[LessEqual[t$95$0, 0.5], N[(x * 2.0), $MachinePrecision], N[(x * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot 2 + x \cdot x\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{-162}:\\
\;\;\;\;y \cdot y\\
\mathbf{elif}\;t\_0 \leq 0.5:\\
\;\;\;\;x \cdot 2\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (+.f64 (*.f64 x #s(literal 2 binary64)) (*.f64 x x)) < 1.99999999999999991e-162Initial program 100.0%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6466.1
Applied rewrites66.1%
if 1.99999999999999991e-162 < (+.f64 (*.f64 x #s(literal 2 binary64)) (*.f64 x x)) < 0.5Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
associate-*l*N/A
+-commutativeN/A
distribute-rgt-inN/A
associate-*l*N/A
lft-mult-inverseN/A
metadata-evalN/A
*-lft-identityN/A
lower-*.f64N/A
lower-+.f6441.9
Applied rewrites41.9%
Taylor expanded in x around 0
Applied rewrites40.0%
if 0.5 < (+.f64 (*.f64 x #s(literal 2 binary64)) (*.f64 x x)) Initial program 99.9%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6480.9
Applied rewrites80.9%
(FPCore (x y) :precision binary64 (+ (* y y) (+ (* 2.0 x) (* x x))))
double code(double x, double y) {
return (y * y) + ((2.0 * x) + (x * x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + ((2.0d0 * x) + (x * x))
end function
public static double code(double x, double y) {
return (y * y) + ((2.0 * x) + (x * x));
}
def code(x, y): return (y * y) + ((2.0 * x) + (x * x))
function code(x, y) return Float64(Float64(y * y) + Float64(Float64(2.0 * x) + Float64(x * x))) end
function tmp = code(x, y) tmp = (y * y) + ((2.0 * x) + (x * x)); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(N[(2.0 * x), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + \left(2 \cdot x + x \cdot x\right)
\end{array}
herbie shell --seed 2024228
(FPCore (x y)
:name "Numeric.Log:$clog1p from log-domain-0.10.2.1, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* y y) (+ (* 2 x) (* x x))))
(+ (+ (* x 2.0) (* x x)) (* y y)))