
(FPCore (x y z t) :precision binary64 (* x (- (/ y z) (/ t (- 1.0 z)))))
double code(double x, double y, double z, double t) {
return x * ((y / z) - (t / (1.0 - z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * ((y / z) - (t / (1.0d0 - z)))
end function
public static double code(double x, double y, double z, double t) {
return x * ((y / z) - (t / (1.0 - z)));
}
def code(x, y, z, t): return x * ((y / z) - (t / (1.0 - z)))
function code(x, y, z, t) return Float64(x * Float64(Float64(y / z) - Float64(t / Float64(1.0 - z)))) end
function tmp = code(x, y, z, t) tmp = x * ((y / z) - (t / (1.0 - z))); end
code[x_, y_, z_, t_] := N[(x * N[(N[(y / z), $MachinePrecision] - N[(t / N[(1.0 - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(\frac{y}{z} - \frac{t}{1 - z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* x (- (/ y z) (/ t (- 1.0 z)))))
double code(double x, double y, double z, double t) {
return x * ((y / z) - (t / (1.0 - z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * ((y / z) - (t / (1.0d0 - z)))
end function
public static double code(double x, double y, double z, double t) {
return x * ((y / z) - (t / (1.0 - z)));
}
def code(x, y, z, t): return x * ((y / z) - (t / (1.0 - z)))
function code(x, y, z, t) return Float64(x * Float64(Float64(y / z) - Float64(t / Float64(1.0 - z)))) end
function tmp = code(x, y, z, t) tmp = x * ((y / z) - (t / (1.0 - z))); end
code[x_, y_, z_, t_] := N[(x * N[(N[(y / z), $MachinePrecision] - N[(t / N[(1.0 - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(\frac{y}{z} - \frac{t}{1 - z}\right)
\end{array}
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (/ y z) (/ t (+ z -1.0))))) (if (<= t_1 (- INFINITY)) (/ (* y x) z) (* t_1 x))))
double code(double x, double y, double z, double t) {
double t_1 = (y / z) + (t / (z + -1.0));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (y * x) / z;
} else {
tmp = t_1 * x;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (y / z) + (t / (z + -1.0));
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = (y * x) / z;
} else {
tmp = t_1 * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y / z) + (t / (z + -1.0)) tmp = 0 if t_1 <= -math.inf: tmp = (y * x) / z else: tmp = t_1 * x return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y / z) + Float64(t / Float64(z + -1.0))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(y * x) / z); else tmp = Float64(t_1 * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y / z) + (t / (z + -1.0)); tmp = 0.0; if (t_1 <= -Inf) tmp = (y * x) / z; else tmp = t_1 * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / z), $MachinePrecision] + N[(t / N[(z + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision], N[(t$95$1 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{z} + \frac{t}{z + -1}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{y \cdot x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot x\\
\end{array}
\end{array}
if (-.f64 (/.f64 y z) (/.f64 t (-.f64 #s(literal 1 binary64) z))) < -inf.0Initial program 64.6%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64100.0
Applied rewrites100.0%
if -inf.0 < (-.f64 (/.f64 y z) (/.f64 t (-.f64 #s(literal 1 binary64) z))) Initial program 95.8%
Final simplification96.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* x (- (/ y z) (/ t (- z))))))
(if (<= z -310000000.0)
t_1
(if (<= z 2.5e-22) (/ (* x (- y (* z t))) z) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x * ((y / z) - (t / -z));
double tmp;
if (z <= -310000000.0) {
tmp = t_1;
} else if (z <= 2.5e-22) {
tmp = (x * (y - (z * t))) / z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x * ((y / z) - (t / -z))
if (z <= (-310000000.0d0)) then
tmp = t_1
else if (z <= 2.5d-22) then
tmp = (x * (y - (z * t))) / z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x * ((y / z) - (t / -z));
double tmp;
if (z <= -310000000.0) {
tmp = t_1;
} else if (z <= 2.5e-22) {
tmp = (x * (y - (z * t))) / z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x * ((y / z) - (t / -z)) tmp = 0 if z <= -310000000.0: tmp = t_1 elif z <= 2.5e-22: tmp = (x * (y - (z * t))) / z else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x * Float64(Float64(y / z) - Float64(t / Float64(-z)))) tmp = 0.0 if (z <= -310000000.0) tmp = t_1; elseif (z <= 2.5e-22) tmp = Float64(Float64(x * Float64(y - Float64(z * t))) / z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x * ((y / z) - (t / -z)); tmp = 0.0; if (z <= -310000000.0) tmp = t_1; elseif (z <= 2.5e-22) tmp = (x * (y - (z * t))) / z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x * N[(N[(y / z), $MachinePrecision] - N[(t / (-z)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -310000000.0], t$95$1, If[LessEqual[z, 2.5e-22], N[(N[(x * N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \left(\frac{y}{z} - \frac{t}{-z}\right)\\
\mathbf{if}\;z \leq -310000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 2.5 \cdot 10^{-22}:\\
\;\;\;\;\frac{x \cdot \left(y - z \cdot t\right)}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -3.1e8 or 2.49999999999999977e-22 < z Initial program 97.2%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6495.0
Applied rewrites95.0%
if -3.1e8 < z < 2.49999999999999977e-22Initial program 91.4%
Taylor expanded in z around 0
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-out--N/A
unsub-negN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6493.4
Applied rewrites93.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* x (- (/ y z) (* t (/ 1.0 (- 1.0 z))))))
(t_2 (* x (- (/ y z) (/ t (- 1.0 z))))))
(if (< t_2 -7.623226303312042e-196)
t_1
(if (< t_2 1.4133944927702302e-211)
(+ (/ (* y x) z) (- (/ (* t x) (- 1.0 z))))
t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x * ((y / z) - (t * (1.0 / (1.0 - z))));
double t_2 = x * ((y / z) - (t / (1.0 - z)));
double tmp;
if (t_2 < -7.623226303312042e-196) {
tmp = t_1;
} else if (t_2 < 1.4133944927702302e-211) {
tmp = ((y * x) / z) + -((t * x) / (1.0 - z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x * ((y / z) - (t * (1.0d0 / (1.0d0 - z))))
t_2 = x * ((y / z) - (t / (1.0d0 - z)))
if (t_2 < (-7.623226303312042d-196)) then
tmp = t_1
else if (t_2 < 1.4133944927702302d-211) then
tmp = ((y * x) / z) + -((t * x) / (1.0d0 - z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x * ((y / z) - (t * (1.0 / (1.0 - z))));
double t_2 = x * ((y / z) - (t / (1.0 - z)));
double tmp;
if (t_2 < -7.623226303312042e-196) {
tmp = t_1;
} else if (t_2 < 1.4133944927702302e-211) {
tmp = ((y * x) / z) + -((t * x) / (1.0 - z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x * ((y / z) - (t * (1.0 / (1.0 - z)))) t_2 = x * ((y / z) - (t / (1.0 - z))) tmp = 0 if t_2 < -7.623226303312042e-196: tmp = t_1 elif t_2 < 1.4133944927702302e-211: tmp = ((y * x) / z) + -((t * x) / (1.0 - z)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x * Float64(Float64(y / z) - Float64(t * Float64(1.0 / Float64(1.0 - z))))) t_2 = Float64(x * Float64(Float64(y / z) - Float64(t / Float64(1.0 - z)))) tmp = 0.0 if (t_2 < -7.623226303312042e-196) tmp = t_1; elseif (t_2 < 1.4133944927702302e-211) tmp = Float64(Float64(Float64(y * x) / z) + Float64(-Float64(Float64(t * x) / Float64(1.0 - z)))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x * ((y / z) - (t * (1.0 / (1.0 - z)))); t_2 = x * ((y / z) - (t / (1.0 - z))); tmp = 0.0; if (t_2 < -7.623226303312042e-196) tmp = t_1; elseif (t_2 < 1.4133944927702302e-211) tmp = ((y * x) / z) + -((t * x) / (1.0 - z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x * N[(N[(y / z), $MachinePrecision] - N[(t * N[(1.0 / N[(1.0 - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(N[(y / z), $MachinePrecision] - N[(t / N[(1.0 - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$2, -7.623226303312042e-196], t$95$1, If[Less[t$95$2, 1.4133944927702302e-211], N[(N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision] + (-N[(N[(t * x), $MachinePrecision] / N[(1.0 - z), $MachinePrecision]), $MachinePrecision])), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \left(\frac{y}{z} - t \cdot \frac{1}{1 - z}\right)\\
t_2 := x \cdot \left(\frac{y}{z} - \frac{t}{1 - z}\right)\\
\mathbf{if}\;t\_2 < -7.623226303312042 \cdot 10^{-196}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 < 1.4133944927702302 \cdot 10^{-211}:\\
\;\;\;\;\frac{y \cdot x}{z} + \left(-\frac{t \cdot x}{1 - z}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024228
(FPCore (x y z t)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, C"
:precision binary64
:alt
(! :herbie-platform default (if (< (* x (- (/ y z) (/ t (- 1 z)))) -3811613151656021/5000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* x (- (/ y z) (* t (/ 1 (- 1 z))))) (if (< (* x (- (/ y z) (/ t (- 1 z)))) 7066972463851151/50000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (/ (* y x) z) (- (/ (* t x) (- 1 z)))) (* x (- (/ y z) (* t (/ 1 (- 1 z))))))))
(* x (- (/ y z) (/ t (- 1.0 z)))))