
(FPCore (x) :precision binary64 (/ (- (* x x) 3.0) 6.0))
double code(double x) {
return ((x * x) - 3.0) / 6.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((x * x) - 3.0d0) / 6.0d0
end function
public static double code(double x) {
return ((x * x) - 3.0) / 6.0;
}
def code(x): return ((x * x) - 3.0) / 6.0
function code(x) return Float64(Float64(Float64(x * x) - 3.0) / 6.0) end
function tmp = code(x) tmp = ((x * x) - 3.0) / 6.0; end
code[x_] := N[(N[(N[(x * x), $MachinePrecision] - 3.0), $MachinePrecision] / 6.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x - 3}{6}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- (* x x) 3.0) 6.0))
double code(double x) {
return ((x * x) - 3.0) / 6.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((x * x) - 3.0d0) / 6.0d0
end function
public static double code(double x) {
return ((x * x) - 3.0) / 6.0;
}
def code(x): return ((x * x) - 3.0) / 6.0
function code(x) return Float64(Float64(Float64(x * x) - 3.0) / 6.0) end
function tmp = code(x) tmp = ((x * x) - 3.0) / 6.0; end
code[x_] := N[(N[(N[(x * x), $MachinePrecision] - 3.0), $MachinePrecision] / 6.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x - 3}{6}
\end{array}
(FPCore (x) :precision binary64 (/ (- (* x x) 3.0) 6.0))
double code(double x) {
return ((x * x) - 3.0) / 6.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((x * x) - 3.0d0) / 6.0d0
end function
public static double code(double x) {
return ((x * x) - 3.0) / 6.0;
}
def code(x): return ((x * x) - 3.0) / 6.0
function code(x) return Float64(Float64(Float64(x * x) - 3.0) / 6.0) end
function tmp = code(x) tmp = ((x * x) - 3.0) / 6.0; end
code[x_] := N[(N[(N[(x * x), $MachinePrecision] - 3.0), $MachinePrecision] / 6.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x - 3}{6}
\end{array}
Initial program 99.9%
(FPCore (x) :precision binary64 (if (<= (* x x) 0.04) -0.5 (* x (* x 0.16666666666666666))))
double code(double x) {
double tmp;
if ((x * x) <= 0.04) {
tmp = -0.5;
} else {
tmp = x * (x * 0.16666666666666666);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x * x) <= 0.04d0) then
tmp = -0.5d0
else
tmp = x * (x * 0.16666666666666666d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x * x) <= 0.04) {
tmp = -0.5;
} else {
tmp = x * (x * 0.16666666666666666);
}
return tmp;
}
def code(x): tmp = 0 if (x * x) <= 0.04: tmp = -0.5 else: tmp = x * (x * 0.16666666666666666) return tmp
function code(x) tmp = 0.0 if (Float64(x * x) <= 0.04) tmp = -0.5; else tmp = Float64(x * Float64(x * 0.16666666666666666)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x * x) <= 0.04) tmp = -0.5; else tmp = x * (x * 0.16666666666666666); end tmp_2 = tmp; end
code[x_] := If[LessEqual[N[(x * x), $MachinePrecision], 0.04], -0.5, N[(x * N[(x * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 0.04:\\
\;\;\;\;-0.5\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(x \cdot 0.16666666666666666\right)\\
\end{array}
\end{array}
if (*.f64 x x) < 0.0400000000000000008Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.2%
if 0.0400000000000000008 < (*.f64 x x) Initial program 99.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6498.3
Applied rewrites98.3%
Applied rewrites98.4%
Final simplification98.8%
herbie shell --seed 2024228
(FPCore (x)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, H"
:precision binary64
(/ (- (* x x) 3.0) 6.0))