
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- -0.5 y) (log y) (+ x (- y z))))
double code(double x, double y, double z) {
return fma((-0.5 - y), log(y), (x + (y - z)));
}
function code(x, y, z) return fma(Float64(-0.5 - y), log(y), Float64(x + Float64(y - z))) end
code[x_, y_, z_] := N[(N[(-0.5 - y), $MachinePrecision] * N[Log[y], $MachinePrecision] + N[(x + N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-0.5 - y, \log y, x + \left(y - z\right)\right)
\end{array}
Initial program 99.8%
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate-+l+N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
lower--.f64N/A
metadata-evalN/A
lower-+.f64N/A
lower--.f6499.9
Applied rewrites99.9%
(FPCore (x y z) :precision binary64 (if (<= (+ y (- x (* (log y) (+ y 0.5)))) -100000000.0) (- (+ y (- x (* y (log y)))) z) (- (fma (log y) -0.5 x) z)))
double code(double x, double y, double z) {
double tmp;
if ((y + (x - (log(y) * (y + 0.5)))) <= -100000000.0) {
tmp = (y + (x - (y * log(y)))) - z;
} else {
tmp = fma(log(y), -0.5, x) - z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(y + Float64(x - Float64(log(y) * Float64(y + 0.5)))) <= -100000000.0) tmp = Float64(Float64(y + Float64(x - Float64(y * log(y)))) - z); else tmp = Float64(fma(log(y), -0.5, x) - z); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(y + N[(x - N[(N[Log[y], $MachinePrecision] * N[(y + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -100000000.0], N[(N[(y + N[(x - N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(N[Log[y], $MachinePrecision] * -0.5 + x), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + \left(x - \log y \cdot \left(y + 0.5\right)\right) \leq -100000000:\\
\;\;\;\;\left(y + \left(x - y \cdot \log y\right)\right) - z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\log y, -0.5, x\right) - z\\
\end{array}
\end{array}
if (+.f64 (-.f64 x (*.f64 (+.f64 y #s(literal 1/2 binary64)) (log.f64 y))) y) < -1e8Initial program 99.7%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
log-recN/A
remove-double-negN/A
lower-*.f64N/A
lower-log.f6499.5
Applied rewrites99.5%
if -1e8 < (+.f64 (-.f64 x (*.f64 (+.f64 y #s(literal 1/2 binary64)) (log.f64 y))) y) Initial program 100.0%
Taylor expanded in y around 0
sub-negN/A
+-commutativeN/A
*-commutativeN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-log.f6498.5
Applied rewrites98.5%
Final simplification99.0%
(FPCore (x y z) :precision binary64 (- (- (+ y x) z) (* (+ y 0.5) (log y))))
double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * log(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y + x) - z) - ((y + 0.5d0) * log(y))
end function
public static double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * Math.log(y));
}
def code(x, y, z): return ((y + x) - z) - ((y + 0.5) * math.log(y))
function code(x, y, z) return Float64(Float64(Float64(y + x) - z) - Float64(Float64(y + 0.5) * log(y))) end
function tmp = code(x, y, z) tmp = ((y + x) - z) - ((y + 0.5) * log(y)); end
code[x_, y_, z_] := N[(N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision] - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + x\right) - z\right) - \left(y + 0.5\right) \cdot \log y
\end{array}
herbie shell --seed 2024228
(FPCore (x y z)
:name "Numeric.SpecFunctions:stirlingError from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (- (- (+ y x) z) (* (+ y 1/2) (log y))))
(- (+ (- x (* (+ y 0.5) (log y))) y) z))