
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (fma 4.0 (/ (- x z) y) 4.0))
double code(double x, double y, double z) {
return fma(4.0, ((x - z) / y), 4.0);
}
function code(x, y, z) return fma(4.0, Float64(Float64(x - z) / y), 4.0) end
code[x_, y_, z_] := N[(4.0 * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] + 4.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(4, \frac{x - z}{y}, 4\right)
\end{array}
Initial program 99.5%
Taylor expanded in x around 0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(if (<= t_0 -10000.0)
(* (- z x) (/ -4.0 y))
(if (<= t_0 5.0) (fma (/ 4.0 y) x 4.0) (/ (* 4.0 (- x z)) y)))))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_0 <= -10000.0) {
tmp = (z - x) * (-4.0 / y);
} else if (t_0 <= 5.0) {
tmp = fma((4.0 / y), x, 4.0);
} else {
tmp = (4.0 * (x - z)) / y;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if (t_0 <= -10000.0) tmp = Float64(Float64(z - x) * Float64(-4.0 / y)); elseif (t_0 <= 5.0) tmp = fma(Float64(4.0 / y), x, 4.0); else tmp = Float64(Float64(4.0 * Float64(x - z)) / y); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -10000.0], N[(N[(z - x), $MachinePrecision] * N[(-4.0 / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5.0], N[(N[(4.0 / y), $MachinePrecision] * x + 4.0), $MachinePrecision], N[(N[(4.0 * N[(x - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq -10000:\\
\;\;\;\;\left(z - x\right) \cdot \frac{-4}{y}\\
\mathbf{elif}\;t\_0 \leq 5:\\
\;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{4 \cdot \left(x - z\right)}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e4Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
clear-numN/A
lift-*.f64N/A
associate-/r*N/A
associate-/r/N/A
clear-numN/A
lower-fma.f64N/A
lower-/.f6499.7
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.7
Applied rewrites99.7%
Taylor expanded in y around 0
associate-*r/N/A
lower-/.f64N/A
Applied rewrites98.8%
Applied rewrites98.6%
if -1e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.8%
Taylor expanded in z around 0
Applied rewrites98.3%
Applied rewrites98.3%
if 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 99.6%
Taylor expanded in y around 0
associate-*r/N/A
lower-/.f64N/A
Applied rewrites98.2%
herbie shell --seed 2024228
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))