
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma x 200.0 (* y -200.0)))
double code(double x, double y) {
return fma(x, 200.0, (y * -200.0));
}
function code(x, y) return fma(x, 200.0, Float64(y * -200.0)) end
code[x_, y_] := N[(x * 200.0 + N[(y * -200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 200, y \cdot -200\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
distribute-rgt-inN/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
distribute-lft-neg-outN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
metadata-evalN/A
lower-*.f64N/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (<= x -1900.0) (* x 200.0) (if (<= x 4.6e-112) (* y -200.0) (* x 200.0))))
double code(double x, double y) {
double tmp;
if (x <= -1900.0) {
tmp = x * 200.0;
} else if (x <= 4.6e-112) {
tmp = y * -200.0;
} else {
tmp = x * 200.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1900.0d0)) then
tmp = x * 200.0d0
else if (x <= 4.6d-112) then
tmp = y * (-200.0d0)
else
tmp = x * 200.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1900.0) {
tmp = x * 200.0;
} else if (x <= 4.6e-112) {
tmp = y * -200.0;
} else {
tmp = x * 200.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1900.0: tmp = x * 200.0 elif x <= 4.6e-112: tmp = y * -200.0 else: tmp = x * 200.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1900.0) tmp = Float64(x * 200.0); elseif (x <= 4.6e-112) tmp = Float64(y * -200.0); else tmp = Float64(x * 200.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1900.0) tmp = x * 200.0; elseif (x <= 4.6e-112) tmp = y * -200.0; else tmp = x * 200.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1900.0], N[(x * 200.0), $MachinePrecision], If[LessEqual[x, 4.6e-112], N[(y * -200.0), $MachinePrecision], N[(x * 200.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1900:\\
\;\;\;\;x \cdot 200\\
\mathbf{elif}\;x \leq 4.6 \cdot 10^{-112}:\\
\;\;\;\;y \cdot -200\\
\mathbf{else}:\\
\;\;\;\;x \cdot 200\\
\end{array}
\end{array}
if x < -1900 or 4.59999999999999981e-112 < x Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6469.4
Applied rewrites69.4%
if -1900 < x < 4.59999999999999981e-112Initial program 99.9%
Taylor expanded in x around 0
lower-*.f6478.5
Applied rewrites78.5%
Final simplification73.2%
herbie shell --seed 2024228
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, C"
:precision binary64
(* 200.0 (- x y)))