
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= y -4.8e+53) 1.0 (if (<= y -1.0) (/ x y) (if (<= y 1.0) (* (+ x y) (- 1.0 y)) 1.0))))
double code(double x, double y) {
double tmp;
if (y <= -4.8e+53) {
tmp = 1.0;
} else if (y <= -1.0) {
tmp = x / y;
} else if (y <= 1.0) {
tmp = (x + y) * (1.0 - y);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-4.8d+53)) then
tmp = 1.0d0
else if (y <= (-1.0d0)) then
tmp = x / y
else if (y <= 1.0d0) then
tmp = (x + y) * (1.0d0 - y)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -4.8e+53) {
tmp = 1.0;
} else if (y <= -1.0) {
tmp = x / y;
} else if (y <= 1.0) {
tmp = (x + y) * (1.0 - y);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -4.8e+53: tmp = 1.0 elif y <= -1.0: tmp = x / y elif y <= 1.0: tmp = (x + y) * (1.0 - y) else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -4.8e+53) tmp = 1.0; elseif (y <= -1.0) tmp = Float64(x / y); elseif (y <= 1.0) tmp = Float64(Float64(x + y) * Float64(1.0 - y)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -4.8e+53) tmp = 1.0; elseif (y <= -1.0) tmp = x / y; elseif (y <= 1.0) tmp = (x + y) * (1.0 - y); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -4.8e+53], 1.0, If[LessEqual[y, -1.0], N[(x / y), $MachinePrecision], If[LessEqual[y, 1.0], N[(N[(x + y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{+53}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq -1:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\left(x + y\right) \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -4.8e53 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites76.2%
if -4.8e53 < y < -1Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6450.8
Applied rewrites50.8%
Taylor expanded in y around inf
Applied rewrites44.9%
if -1 < y < 1Initial program 100.0%
lift-/.f64N/A
div-invN/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
*-commutativeN/A
lower-*.f64N/A
clear-numN/A
flip3-+N/A
lift-+.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f6499.1
Applied rewrites99.1%
Final simplification86.1%
herbie shell --seed 2024228
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
:precision binary64
(/ (+ x y) (+ y 1.0)))