
(FPCore (x y) :precision binary64 (- (* (+ x 1.0) y) x))
double code(double x, double y) {
return ((x + 1.0) * y) - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x + 1.0d0) * y) - x
end function
public static double code(double x, double y) {
return ((x + 1.0) * y) - x;
}
def code(x, y): return ((x + 1.0) * y) - x
function code(x, y) return Float64(Float64(Float64(x + 1.0) * y) - x) end
function tmp = code(x, y) tmp = ((x + 1.0) * y) - x; end
code[x_, y_] := N[(N[(N[(x + 1.0), $MachinePrecision] * y), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 1\right) \cdot y - x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (* (+ x 1.0) y) x))
double code(double x, double y) {
return ((x + 1.0) * y) - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x + 1.0d0) * y) - x
end function
public static double code(double x, double y) {
return ((x + 1.0) * y) - x;
}
def code(x, y): return ((x + 1.0) * y) - x
function code(x, y) return Float64(Float64(Float64(x + 1.0) * y) - x) end
function tmp = code(x, y) tmp = ((x + 1.0) * y) - x; end
code[x_, y_] := N[(N[(N[(x + 1.0), $MachinePrecision] * y), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 1\right) \cdot y - x
\end{array}
(FPCore (x y) :precision binary64 (fma y x (- y x)))
double code(double x, double y) {
return fma(y, x, (y - x));
}
function code(x, y) return fma(y, x, Float64(y - x)) end
code[x_, y_] := N[(y * x + N[(y - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, y - x\right)
\end{array}
Initial program 100.0%
lift--.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
*-commutativeN/A
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (- (* y x) x) (if (<= x 0.0007) (- (* y 1.0) x) (fma y x (- x)))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = (y * x) - x;
} else if (x <= 0.0007) {
tmp = (y * 1.0) - x;
} else {
tmp = fma(y, x, -x);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(y * x) - x); elseif (x <= 0.0007) tmp = Float64(Float64(y * 1.0) - x); else tmp = fma(y, x, Float64(-x)); end return tmp end
code[x_, y_] := If[LessEqual[x, -1.0], N[(N[(y * x), $MachinePrecision] - x), $MachinePrecision], If[LessEqual[x, 0.0007], N[(N[(y * 1.0), $MachinePrecision] - x), $MachinePrecision], N[(y * x + (-x)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;y \cdot x - x\\
\mathbf{elif}\;x \leq 0.0007:\\
\;\;\;\;y \cdot 1 - x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, x, -x\right)\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6499.1
Applied rewrites99.1%
if -1 < x < 6.99999999999999993e-4Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.1%
if 6.99999999999999993e-4 < x Initial program 100.0%
lift--.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
*-commutativeN/A
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
mul-1-negN/A
lower-neg.f6498.5
Applied rewrites98.5%
Final simplification98.9%
herbie shell --seed 2024228
(FPCore (x y)
:name "Data.Colour.SRGB:transferFunction from colour-2.3.3"
:precision binary64
(- (* (+ x 1.0) y) x))