
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* 2.0 (* z (exp (* t t)))))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt((2.0 * (z * exp((t * t)))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * 0.5d0) - y) * sqrt((2.0d0 * (z * exp((t * t)))))
end function
public static double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * Math.sqrt((2.0 * (z * Math.exp((t * t)))));
}
def code(x, y, z, t): return ((x * 0.5) - y) * math.sqrt((2.0 * (z * math.exp((t * t)))))
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(2.0 * Float64(z * exp(Float64(t * t)))))) end
function tmp = code(x, y, z, t) tmp = ((x * 0.5) - y) * sqrt((2.0 * (z * exp((t * t))))); end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(z * N[Exp[N[(t * t), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{2 \cdot \left(z \cdot e^{t \cdot t}\right)}
\end{array}
Initial program 98.6%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
lift-sqrt.f64N/A
lift-exp.f64N/A
lift-/.f64N/A
exp-sqrtN/A
sqrt-unprodN/A
lower-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-exp.f6499.8
Applied rewrites99.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (fma t (* 0.5 t) 1.0))
(t_2 (sqrt (* 2.0 z)))
(t_3 (- (* x 0.5) y)))
(if (<= (* t t) 5e+139)
(* t_2 (* t_3 t_1))
(if (<= (* t t) 1e+254)
(* (* y (fma (* t t) (fma t (* t 0.125) 0.5) 1.0)) (- t_2))
(* t_3 (* t_2 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = fma(t, (0.5 * t), 1.0);
double t_2 = sqrt((2.0 * z));
double t_3 = (x * 0.5) - y;
double tmp;
if ((t * t) <= 5e+139) {
tmp = t_2 * (t_3 * t_1);
} else if ((t * t) <= 1e+254) {
tmp = (y * fma((t * t), fma(t, (t * 0.125), 0.5), 1.0)) * -t_2;
} else {
tmp = t_3 * (t_2 * t_1);
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(t, Float64(0.5 * t), 1.0) t_2 = sqrt(Float64(2.0 * z)) t_3 = Float64(Float64(x * 0.5) - y) tmp = 0.0 if (Float64(t * t) <= 5e+139) tmp = Float64(t_2 * Float64(t_3 * t_1)); elseif (Float64(t * t) <= 1e+254) tmp = Float64(Float64(y * fma(Float64(t * t), fma(t, Float64(t * 0.125), 0.5), 1.0)) * Float64(-t_2)); else tmp = Float64(t_3 * Float64(t_2 * t_1)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(t * N[(0.5 * t), $MachinePrecision] + 1.0), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[N[(t * t), $MachinePrecision], 5e+139], N[(t$95$2 * N[(t$95$3 * t$95$1), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(t * t), $MachinePrecision], 1e+254], N[(N[(y * N[(N[(t * t), $MachinePrecision] * N[(t * N[(t * 0.125), $MachinePrecision] + 0.5), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * (-t$95$2)), $MachinePrecision], N[(t$95$3 * N[(t$95$2 * t$95$1), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(t, 0.5 \cdot t, 1\right)\\
t_2 := \sqrt{2 \cdot z}\\
t_3 := x \cdot 0.5 - y\\
\mathbf{if}\;t \cdot t \leq 5 \cdot 10^{+139}:\\
\;\;\;\;t\_2 \cdot \left(t\_3 \cdot t\_1\right)\\
\mathbf{elif}\;t \cdot t \leq 10^{+254}:\\
\;\;\;\;\left(y \cdot \mathsf{fma}\left(t \cdot t, \mathsf{fma}\left(t, t \cdot 0.125, 0.5\right), 1\right)\right) \cdot \left(-t\_2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_3 \cdot \left(t\_2 \cdot t\_1\right)\\
\end{array}
\end{array}
if (*.f64 t t) < 5.0000000000000003e139Initial program 99.6%
Taylor expanded in t around 0
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6488.7
Applied rewrites88.7%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites90.1%
Taylor expanded in t around 0
Applied rewrites86.9%
if 5.0000000000000003e139 < (*.f64 t t) < 9.9999999999999994e253Initial program 99.4%
Taylor expanded in x around 0
mul-1-negN/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-sqrt.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
lower-sqrt.f64N/A
mul-1-negN/A
*-commutativeN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
Applied rewrites76.7%
Taylor expanded in t around 0
Applied rewrites73.9%
Applied rewrites73.9%
if 9.9999999999999994e253 < (*.f64 t t) Initial program 99.1%
Taylor expanded in t around 0
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6499.1
Applied rewrites99.1%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites100.0%
Taylor expanded in t around 0
Applied rewrites96.3%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6496.6
Applied rewrites96.6%
Final simplification88.6%
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (pow (exp 1.0) (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * pow(exp(1.0), ((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * (exp(1.0d0) ** ((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.pow(Math.exp(1.0), ((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.pow(math.exp(1.0), ((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * (exp(1.0) ^ Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * (exp(1.0) ^ ((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Power[N[Exp[1.0], $MachinePrecision], N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot {\left(e^{1}\right)}^{\left(\frac{t \cdot t}{2}\right)}
\end{array}
herbie shell --seed 2024228
(FPCore (x y z t)
:name "Data.Number.Erf:$cinvnormcdf from erf-2.0.0.0, A"
:precision binary64
:alt
(! :herbie-platform default (* (* (- (* x 1/2) y) (sqrt (* z 2))) (pow (exp 1) (/ (* t t) 2))))
(* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))