
(FPCore (x y) :precision binary64 (exp (* (* x y) y)))
double code(double x, double y) {
return exp(((x * y) * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = exp(((x * y) * y))
end function
public static double code(double x, double y) {
return Math.exp(((x * y) * y));
}
def code(x, y): return math.exp(((x * y) * y))
function code(x, y) return exp(Float64(Float64(x * y) * y)) end
function tmp = code(x, y) tmp = exp(((x * y) * y)); end
code[x_, y_] := N[Exp[N[(N[(x * y), $MachinePrecision] * y), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x \cdot y\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 18 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (exp (* (* x y) y)))
double code(double x, double y) {
return exp(((x * y) * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = exp(((x * y) * y))
end function
public static double code(double x, double y) {
return Math.exp(((x * y) * y));
}
def code(x, y): return math.exp(((x * y) * y))
function code(x, y) return exp(Float64(Float64(x * y) * y)) end
function tmp = code(x, y) tmp = exp(((x * y) * y)); end
code[x_, y_] := N[Exp[N[(N[(x * y), $MachinePrecision] * y), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x \cdot y\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (exp (* y (* x y))))
double code(double x, double y) {
return exp((y * (x * y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = exp((y * (x * y)))
end function
public static double code(double x, double y) {
return Math.exp((y * (x * y)));
}
def code(x, y): return math.exp((y * (x * y)))
function code(x, y) return exp(Float64(y * Float64(x * y))) end
function tmp = code(x, y) tmp = exp((y * (x * y))); end
code[x_, y_] := N[Exp[N[(y * N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{y \cdot \left(x \cdot y\right)}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= (exp (* y (* x y))) 0.0)
(exp x)
(fma
(* y y)
(fma (* x (* x (* y y))) (fma x (* (* y y) 0.16666666666666666) 0.5) x)
1.0)))
double code(double x, double y) {
double tmp;
if (exp((y * (x * y))) <= 0.0) {
tmp = exp(x);
} else {
tmp = fma((y * y), fma((x * (x * (y * y))), fma(x, ((y * y) * 0.16666666666666666), 0.5), x), 1.0);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (exp(Float64(y * Float64(x * y))) <= 0.0) tmp = exp(x); else tmp = fma(Float64(y * y), fma(Float64(x * Float64(x * Float64(y * y))), fma(x, Float64(Float64(y * y) * 0.16666666666666666), 0.5), x), 1.0); end return tmp end
code[x_, y_] := If[LessEqual[N[Exp[N[(y * N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.0], N[Exp[x], $MachinePrecision], N[(N[(y * y), $MachinePrecision] * N[(N[(x * N[(x * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(x * N[(N[(y * y), $MachinePrecision] * 0.16666666666666666), $MachinePrecision] + 0.5), $MachinePrecision] + x), $MachinePrecision] + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{y \cdot \left(x \cdot y\right)} \leq 0:\\
\;\;\;\;e^{x}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y \cdot y, \mathsf{fma}\left(x \cdot \left(x \cdot \left(y \cdot y\right)\right), \mathsf{fma}\left(x, \left(y \cdot y\right) \cdot 0.16666666666666666, 0.5\right), x\right), 1\right)\\
\end{array}
\end{array}
if (exp.f64 (*.f64 (*.f64 x y) y)) < 0.0Initial program 100.0%
Applied rewrites62.3%
if 0.0 < (exp.f64 (*.f64 (*.f64 x y) y)) Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites95.9%
Final simplification87.7%
herbie shell --seed 2024228
(FPCore (x y)
:name "Data.Random.Distribution.Normal:normalF from random-fu-0.2.6.2"
:precision binary64
(exp (* (* x y) y)))